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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Spell". Search result Showing 271 to 300 of 2,451
Card-Type is "Spell".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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9.4 (7) | Branded in Red | Quick-Play Spell | |||
Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ●Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn. |
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9.4 (18) | Urgent Schedule | Quick-Play Spell | |||
If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn. | ||||||
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9.4 (168) | Mystical Space Typhoon | Quick-Play Spell | |||
Target 1 Spell/Trap on the field; destroy that target. | ||||||
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9.4 (7) | Speedroid Wheel | Quick-Play Spell | |||
Discard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 "Speedroid" monsters whose total Levels equal the result, but negate their effects. If you do not Special Summon, you lose LP equal to the result x 500. You can only activate 1 "Speedroid Wheel" per turn. | ||||||
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9.4 (13) | Sky Striker Mobilize - Linkage! | Quick-Play Spell | |||
If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK. | ||||||
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9.4 (23) | Sky Striker Mecha - Hornet Drones Limited | Quick-Play Spell | |||
If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead. | ||||||
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9.4 (5) | Basal Rose Shoot | Quick-Play Spell | |||
Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn. | ||||||
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9.4 (34) | The Gates of Dark World | Field Spell | |||
All Fiend monsters gain 300 ATK/DEF. Once per turn: You can banish 1 Fiend monster from your GY; discard 1 Fiend monster, then draw 1 card. | ||||||
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9.4 (29) | Lair of Darkness | Field Spell | |||
All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. | ||||||
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9.4 (16) | Orcustrated Babel | Field Spell | |||
You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. | ||||||
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9.4 (8) | Pacifis, the Phantasm City | Field Spell | |||
(This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000). |
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9.4 (8) | Traptrip Garden | Field Spell | |||
During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn. | ||||||
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9.4 (8) | Primitive Planet Reichphobia | Field Spell | |||
When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn. | ||||||
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9.4 (18) | Ritual Sanctuary | Field Spell | |||
You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn. | ||||||
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9.4 (13) | Magnetic Field | Field Spell | |||
If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. | ||||||
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9.4 (57) | Dragon Ravine | Field Spell | |||
Once per turn: You can discard 1 card, then activate 1 of these effects; ●Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. ●Send 1 Dragon monster from your Deck to the GY. |
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9.3 (52) | Card of Demise | Normal Spell | |||
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card. | ||||||
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9.3 (6) | Joker's Straight | Normal Spell | |||
Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn. | ||||||
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9.3 (12) | World Legacy Survivor | Normal Spell | |||
Excavate the top 5 cards of your Deck, and if you do, add 1 excavated "Krawler" monster or "World Legacy" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 "World Legacy Survivor" per turn. | ||||||
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9.3 (3) | Realm Elegy | Normal Spell | |||
Add 1 "Veda" monster from your Deck to your hand. If a face-up Tuner(s) you control is destroyed by battle or card effect while "Visas Starfrost" is on the field and this card is in your GY: You can banish this card, then target 1 of those destroyed monsters; add it to your hand. You can only use this effect of "Realm Elegy" once per turn. | ||||||
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9.3 (77) | Terraforming Limited | Normal Spell | |||
Add 1 Field Spell from your Deck to your hand. | ||||||
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9.3 (3) | Top Share | Normal Spell | |||
Reveal 1 card from your Deck and place it on top of your Deck, then your opponent reveals 1 card from their Deck and places it on top of their Deck. You can only activate 1 "Top Share" per turn. | ||||||
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9.3 (8) | Heroic Call | Normal Spell | |||
Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn. | ||||||
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9.3 (4) | Endless Engine Argyro System | Normal Spell | |||
Send 1 "Therion" card from your Deck to the GY. If this card is in your GY: You can target 1 "Therion" card in your GY; if both are still in your GY, add either that card or this card to your hand, and if you do, place the other on the bottom of your Deck. You can only use 1 "Endless Engine Argyro System" effect per turn, and only once that turn. | ||||||
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9.3 (46) | Reasoning | Normal Spell | |||
Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY. | ||||||
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9.3 (30) | Unexpected Dai | Normal Spell | |||
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck. | ||||||
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9.3 (19) | Yang Zing Path | Normal Spell | |||
Target 3 "Yang Zing" monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 "Yang Zing Path" per turn. | ||||||
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9.3 (30) | Red-Eyes Insight | Normal Spell | |||
Send 1 "Red-Eyes" monster from your hand or Deck to the GY; add 1 "Red-Eyes" Spell/Trap from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn. | ||||||
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9.3 (44) | Where Arf Thou? | Normal Spell | |||
If you control a Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card. | ||||||
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9.3 (50) | One for One Limited | Normal Spell | |||
Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck. | ||||||
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