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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Special Summon" in "Card Name" or "Card Text". Search result Showing 241 to 270 of 5,678
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.8 (18) | Splash Mage |
Link Monster Effect Monster |
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- | - | Cyberse | 1100 | - | |||||||||
2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
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▶︎ Deck | 9.8 (11) | Test Panther |
Link Monster Effect Monster |
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- | - | Beast | 800 | - | |||||||||
2 monsters including a "Gladiator Beast" monster If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn.
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▶︎ Deck | 9.8 (14) | Worldsea Dragon Zealantis |
Link Monster Effect Monster |
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- | - | Sea Serpent | 2500 | - | |||||||||
1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.
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▶︎ Deck | 9.8 (21) | Transcode Talker |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
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▶︎ Deck | 9.8 (57) | Firewall Dragon |
Link Monster Effect Monster |
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- | - | Cyberse | 2500 | - | |||||||||
2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
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▶︎ Deck | 9.8 (8) | Crusadia Magius |
Link Monster Effect Monster |
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- | - | Spellcaster | 100 | - | |||||||||
1 "Crusadia" monster, except "Crusadia Magius" Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of "Crusadia Magius" once per turn.
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▶︎ Deck | 9.8 (23) | Union Carrier Forbidden |
Link Monster Effect Monster |
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- | - | Machine | 1000 | - | |||||||||
2 monsters with the same Type or Attribute Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.
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▶︎ Deck | 9.8 (16) | Raidraptor - Wise Strix |
Link Monster Effect Monster |
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- | - | Winged Beast | 1400 | - | |||||||||
2 DARK Winged Beast Monsters If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.
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▶︎ Deck | 9.8 (13) | Instant Contact | Normal Spell | ||||||||||
Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn. | |||||||||||||
▶︎ Deck | 9.8 (13) | Kashtiratheosis | Normal Spell | ||||||||||
Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn. | |||||||||||||
▶︎ Deck | 9.8 (6) | Ghostrick Shot | Normal Spell | ||||||||||
Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn. | |||||||||||||
▶︎ Deck | 9.8 (201) | Monster Reborn Limited | Normal Spell | ||||||||||
Target 1 monster in either GY; Special Summon it. | |||||||||||||
▶︎ Deck | 9.8 (46) | Rekindling | Normal Spell | ||||||||||
Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn. | |||||||||||||
▶︎ Deck | 9.8 (4) | Synchro Overtake | Normal Spell | ||||||||||
Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn. | |||||||||||||
▶︎ Deck | 9.8 (31) | Dimension Fusion Forbidden | Normal Spell | ||||||||||
Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible. | |||||||||||||
▶︎ Deck | 9.8 (111) | Soul Charge Forbidden | Normal Spell | ||||||||||
Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn. | |||||||||||||
▶︎ Deck | 9.8 (20) | Darklord Contact | Normal Spell | ||||||||||
Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn. | |||||||||||||
▶︎ Deck | 9.8 (12) | Numeron Calling | Normal Spell | ||||||||||
If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn. | |||||||||||||
▶︎ Deck | 9.8 (50) | Return of the Dragon Lords | Normal Spell | ||||||||||
Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | |||||||||||||
▶︎ Deck | 9.8 (4) | Magnet Induction | Normal Spell | ||||||||||
If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Magnet Induction" per turn. | |||||||||||||
▶︎ Deck | 9.8 (29) | Metamorphosis Forbidden | Normal Spell | ||||||||||
Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster. | |||||||||||||
▶︎ Deck | 9.8 (6) | Overlay Network | Continuous Spell | ||||||||||
You can activate 1 of the following effects. ●Target 1 face-up monster you control; Special Summon 1 monster with the same Level from your hand or GY in Defense Position, but negate its effects. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz Monsters. ●Target 1 Xyz Monster you control; add 1 card attached to it to the hand. You can only use this effect of "Overlay Network" once per turn. |
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▶︎ Deck | 9.8 (6) | Gold Pride - Better Luck Next Time! | Continuous Spell | ||||||||||
When this card is activated: You can add 1 "Gold Pride" monster from your Deck to your hand, and if you do, lose LP equal to its ATK. If a face-up "Gold Pride" monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card. You can only use this effect of "Gold Pride - Better Luck Next Time!" once per turn. You can only activate 1 "Gold Pride - Better Luck Next Time!" per turn. | |||||||||||||
▶︎ Deck | 9.8 (26) | Cynet Codec | Continuous Spell | ||||||||||
If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain. | |||||||||||||
▶︎ Deck | 9.8 (13) | The True Sun God | Continuous Spell | ||||||||||
When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn. | |||||||||||||
▶︎ Deck | 9.8 (5) | Dream Tower of Princess Nemleria | Continuous Spell | ||||||||||
You can banish 2 face-down cards from your Extra Deck, face-down; add 2 Level 10 Beast monsters with different names from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can only use this effect of "Dream Tower of Princess Nemleria" once per turn. If a "Nemleria" monster(s) you control would be destroyed by battle or an opponent's card effect, while you have "Dreaming Nemleria" face-up in your Extra Deck, you can banish 1 face-down card from your Extra Deck face-down, instead. | |||||||||||||
▶︎ Deck | 9.8 (13) | Whitefish Salvage | Continuous Spell | ||||||||||
You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it. | |||||||||||||
▶︎ Deck | 9.8 (57) | Gateway of the Six Limited | Continuous Spell | ||||||||||
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ●2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ●4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ●6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target. |
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▶︎ Deck | 9.8 (46) | Premature Burial Forbidden | Equip Spell | ||||||||||
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster. | |||||||||||||
▶︎ Deck | 9.8 (5) | Exosister Pax | Quick-Play Spell | ||||||||||
During the Main Phase: Pay 800 LP; add 1 "Exosister" card from your Deck to your hand, except "Exosister Pax", then, if you added a monster by this effect, you can Special Summon it if the other "Exosister" monster mentioned on it is on your field or in your GY. You can only activate 1 "Exosister Pax" per turn. | |||||||||||||
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