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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Soul" in "Card Name" or "Card Text". Search result Showing 31 to 60 of 149
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.2 (5) | Vanquish Soul Dust Devil | Quick-Play Spell | ||||||||||
Target 1 "Vanquish Soul" monster you control; change its battle position, then you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of "Vanquish Soul" monsters you control with different names. You can only activate 1 "Vanquish Soul Dust Devil" per turn. | |||||||||||||
▶︎ Deck | 9.1 (7) | Vanquish Soul Dr. Mad Love | Effect Monster | ||||||||||
- | 4 | Fiend | 1200 | 2000 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●DARK: 1 face-up monster your opponent controls loses 500 ATK/DEF. ●DARK & EARTH: Return the 1 monster with the lowest DEF on the field to the hand (your choice, if tied). You can only use each effect of "Vanquish Soul Dr. Mad Love" once per turn, and cannot activate more than 1 in the same Chain. |
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▶︎ Deck | 9.1 (7) | Waterfall of Dragon Souls | Normal Trap | ||||||||||
Activate 1 of these effects; ●Add 1 Wyrm monster from your Deck to your hand. ●Send any number of Wyrm monsters from your hand and/or face-up from your field to the GY; draw cards equal to the number of monsters you sent to the GY +1. |
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▶︎ Deck | 9 (22) | Superheavy Samurai Soulpiercer Limited | Effect Monster | ||||||||||
- | 4 | Machine | 1200 | 0 | |||||||||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer". | |||||||||||||
▶︎ Deck | 9 (7) | Vanquish Soul Heavy Borger | Effect Monster | ||||||||||
- | 7 | Machine | 2500 | 1500 | |||||||||
During the Main Phase (Quick Effect): You can target 1 non-Machine "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●DARK: Draw 1 card. ●EARTH & FIRE: Inflict 1500 damage to your opponent. You can only use each effect of "Vanquish Soul Heavy Borger" once per turn, and cannot activate more than 1 in the same Chain. |
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▶︎ Deck | 9 (7) | Swordsoul Sacred Summit | Normal Spell | ||||||||||
Target 1 "Swordsoul" monster in your GY, or if you control a Synchro Monster, you can target 1 Wyrm monster instead; Special Summon it. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Sacred Summit" once per turn. | |||||||||||||
▶︎ Deck | 8.8 (8) | Magician's Salvation | Field Spell | ||||||||||
When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn. | |||||||||||||
▶︎ Deck | 8.8 (4) | Soul of the Supreme Celestial King | Normal Trap | ||||||||||
Tribute 1 Spellcaster Pendulum Monster with 2500 original ATK; Fusion Summon 1 "Supreme King Z-ARC" from your Extra Deck by banishing Fusion Materials mentioned on it from your hand, Deck, Extra Deck, field, and/or GY, but negate its effects unless at least 1 each of your "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters are currently banished. You can only activate 1 "Soul of the Supreme Celestial King" per turn. | |||||||||||||
▶︎ Deck | 8.7 (27) | XX-Saber Darksoul | Effect Monster | ||||||||||
- | 3 | Beast | 100 | 100 | |||||||||
During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 8.7 (10) | Superheavy Samurai Soulbuster Gauntlet | Effect Monster | ||||||||||
- | 1 | Machine | 0 | 400 | |||||||||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; your battling monster's DEF becomes double its original DEF until the end of this turn. | |||||||||||||
▶︎ Deck | 8.7 (26) | Dragonecro Nethersoul Dragon |
Fusion Monster Effect Monster |
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- | 8 | Dragon | 3000 | 0 | |||||||||
2 Zombie monsters Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster: Change that monster's ATK to 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0) with the same Level/ATK as the original Level/ATK of that monster. You can only control 1 "Dragonecro Nethersoul Dragon". |
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▶︎ Deck | 8.5 (15) | The Iris Swordsoul | Effect Monster | ||||||||||
- | 8 | Spellcaster | 2500 | 2500 | |||||||||
During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from; ●Hand: Special Summon 1 monster from your hand. ●Deck: Draw 2 cards. ●Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck. You can only use each effect of "The Iris Swordsoul" once per turn. |
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▶︎ Deck | 8.5 (4) | Unchained Soul of Shyama | Effect Monster | ||||||||||
- | 6 | Fiend | 2000 | 1500 | |||||||||
You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Unchained Soul of Shyama" once per turn. | |||||||||||||
▶︎ Deck | 8.5 (11) | Clashing Souls | Quick-Play Spell | ||||||||||
During damage calculation, if your Attack Position monster battles an opponent's Attack Position monster with higher ATK: The controller of the battling monster with lower ATK can pay 500 LP for that monster to gain 500 ATK during damage calculation only, then keep repeating this effect until a player chooses not to pay LP. Neither player takes any battle damage from that battle, also, after damage calculation, if any player's monster would be destroyed by that battle, send all cards that player controls to the Graveyard instead. | |||||||||||||
▶︎ Deck | 8.4 (9) | Metalfoes Steelen |
Pendulum Monster Normal Monster |
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- | 2 | Psychic | 0 | 2100 | |||||||||
Pendulum Effect Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. Card Text Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!! |
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▶︎ Deck | 8.4 (32) | Eternal Soul | Continuous Trap | ||||||||||
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ●Special Summon 1 "Dark Magician" from your hand or GY. ●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand. |
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▶︎ Deck | 8.3 (9) | Superheavy Samurai Soulhorns | Effect Monster | ||||||||||
- | 1 | Machine | 0 | 300 | |||||||||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (6) | Unchained Soul of Disaster | Effect Monster | ||||||||||
- | 8 | Fiend | 0 | 3000 | |||||||||
Gains 300 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn. ●You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material. ●If this card on the field is destroyed by battle or card effect: You can target 1 "Unchained" monster in your GY, except "Unchained Soul of Disaster"; Special Summon it. |
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▶︎ Deck | 8.3 (10) | Soul Crossing | Quick-Play Spell | ||||||||||
During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. ●Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast Monsters. You can only activate 1 "Soul Crossing" per turn. |
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▶︎ Deck | 8.3 (3) | Vanquish Soul Snow Devil | Normal Trap | ||||||||||
Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed. ●1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand. ●2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects. ●3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field. You can only activate 1 "Vanquish Soul Snow Devil" per turn. |
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▶︎ Deck | 8.3 (24) | Soul Drain | Continuous Trap | ||||||||||
Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects. | |||||||||||||
▶︎ Deck | 8.1 (7) | Vanquish Soul Jiaolong | Effect Monster | ||||||||||
- | 5 | Wyrm | 2400 | 2100 | |||||||||
If you reveal a card(s) in your hand to activate a "Vanquish Soul" card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●FIRE: Change the battle position of 1 monster on the field. ●2 FIRE: Add 1 "Vanquish Soul" card from your Deck to your hand, except "Vanquish Soul Jiaolong". You can only use each effect of "Vanquish Soul Jiaolong" once per turn, and cannot activate more than 1 in the same Chain. |
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▶︎ Deck | 8.1 (8) | Vanquish Soul Pantera | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1700 | 1900 | |||||||||
If you control no monsters in your Main Monster Zone: You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●EARTH: This card cannot be destroyed by battle this turn. ●EARTH & FIRE: Destroy all Spells/Traps in this card's column. You can only use each effect of "Vanquish Soul Pantera" once per turn, and cannot activate more than 1 in the same Chain. |
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▶︎ Deck | 8 (12) | Superheavy Samurai Soulfire Suit | Effect Monster | ||||||||||
- | 2 | Machine | 800 | 800 | |||||||||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects. | |||||||||||||
▶︎ Deck | 8 (3) | Giltia the D. Knight - Soul Spear | Effect Monster | ||||||||||
- | 5 | Warrior | 1850 | 1500 | |||||||||
If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with equal or higher ATK than this card. You can discard 1 card; add 1 of the following monsters from your Deck to your hand. ●Level 7 DARK Dragon ●Level 6 DARK Machine ●Level 5 WATER Warrior You can only use this effect of "Giltia the D. Knight - Soul Spear" once per turn. |
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▶︎ Deck | 8 (5) | Wailing of the Unchained Souls | Continuous Spell | ||||||||||
If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn. | |||||||||||||
▶︎ Deck | 7.9 (8) | Successor Soul | Quick-Play Spell | ||||||||||
Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card. | |||||||||||||
▶︎ Deck | 7.8 (19) | Soul Transition | Normal Trap | ||||||||||
If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 "Soul Transition" per turn. You cannot Special Summon monsters the turn you activate this card. | |||||||||||||
▶︎ Deck | 7.8 (18) | Oasis of Dragon Souls | Continuous Trap | ||||||||||
Activate this card by targeting 1 monster in your Graveyard; Special Summon it in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | |||||||||||||
▶︎ Deck | 7.6 (5) | Unchained Soul of Anguish |
Link Monster Effect Monster |
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- | - | Fiend | 2400 | - | |||||||||
2+ monsters including an "Unchained Soul" monster You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.
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