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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Sanctuary" in "Card Name" or "Card Text". Search result Showing 1 to 30 of 42
Include "Sanctuary" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 3.6 (15) | Archlord Zerato | Effect Monster | ||||||||||
- | 8 | Fairy | 2800 | 2300 | |||||||||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. | |||||||||||||
▶︎ Deck | 4.2 (15) | Chorus of Sanctuary | Field Spell | ||||||||||
Increase the DEF of all Defense Position monsters by 500 points. | |||||||||||||
▶︎ Deck | 4.3 (9) | Radiant Jeral | Effect Monster | ||||||||||
- | 4 | Fairy | 1000 | 2000 | |||||||||
When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field. | |||||||||||||
▶︎ Deck | 5 (13) | Warrior of Zera | Normal Monster | ||||||||||
- | 4 | Warrior | 1600 | 1600 | |||||||||
A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day. | |||||||||||||
▶︎ Deck | 5.3 (9) | Frightfur Sanctuary | Continuous Spell | ||||||||||
Activate this card by discarding 1 card and sending 2 "Frightfur" monsters from your Extra Deck to the Graveyard. All Fusion Monsters you control are also treated as "Frightfur" monsters. If this card is sent to the Graveyard: You can target 1 "Frightfur" Fusion Monster in your Graveyard; return it to the Extra Deck. | |||||||||||||
▶︎ Deck | 5.4 (16) | Protector of the Sanctuary | Effect Monster | ||||||||||
- | 4 | Fiend | 1100 | 1900 | |||||||||
Your opponent cannot draw cards except during Draw Phases. | |||||||||||||
▶︎ Deck | 5.5 (23) | The Agent of Force - Mars | Effect Monster | ||||||||||
- | 3 | Fairy | 0 | 0 | |||||||||
Unaffected by Spell Cards or effects. While you control "The Sanctuary in the Sky" and your LP are higher than your opponent's, this card gains ATK/DEF equal to the difference. | |||||||||||||
▶︎ Deck | 5.6 (15) | Light of Judgment | Normal Trap | ||||||||||
If "The Sanctuary in the Sky" is on the field: Discard 1 LIGHT monster to the GY; apply 1 of the following effects. ●Look at your opponent's hand and discard 1 card from their hand. ●Send 1 card your opponent controls to the GY. |
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▶︎ Deck | 5.9 (18) | The Agent of Judgment - Saturn | Effect Monster | ||||||||||
- | 6 | Fairy | 2400 | 0 | |||||||||
While your LP are higher than your opponent's: You can Tribute this card; inflict damage to your opponent equal to the difference. You must control "The Sanctuary in the Sky" to activate and to resolve this effect. You cannot conduct your Battle Phase the turn you activate this effect. | |||||||||||||
▶︎ Deck | 6.1 (20) | Neo-Parshath, the Sky Paladin | Effect Monster | ||||||||||
- | 7 | Fairy | 2300 | 2000 | |||||||||
You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your LP is higher than your opponent's, this card gains ATK/DEF equal to the difference in LP. | |||||||||||||
▶︎ Deck | 6.1 (17) | Secret Sanctuary of the Spellcasters | Continuous Spell | ||||||||||
When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card. | |||||||||||||
▶︎ Deck | 6.2 (10) | Lightsworn Sanctuary | Continuous Spell | ||||||||||
Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead. | |||||||||||||
▶︎ Deck | 6.6 (14) | Meltiel, Sage of the Sky | Effect Monster | ||||||||||
- | 4 | Fairy | 1600 | 1200 | |||||||||
Each time a Counter Trap Card is activated, immediately after it resolves, gain 1000 LP, and if you do, if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls. | |||||||||||||
▶︎ Deck | 6.6 (19) | Fiend's Sanctuary | Normal Spell | ||||||||||
Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. Once per turn, during your Standby Phase, pay 1000 LP or destroy this Token. | |||||||||||||
▶︎ Deck | 6.6 (29) | The Sanctuary in the Sky | Field Spell | ||||||||||
Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0. | |||||||||||||
▶︎ Deck | 6.8 (4) | The Executor of the Underworld - Pluto |
Synchro Monster Tuner Monster Effect Monster |
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- | 5 | Fairy | 2300 | 0 | |||||||||
1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn. |
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▶︎ Deck | 7.1 (17) | Nova Summoner | Effect Monster | ||||||||||
- | 4 | Fairy | 1400 | 800 | |||||||||
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead. | |||||||||||||
▶︎ Deck | 7.2 (21) | Zeradias, Herald of Heaven | Effect Monster | ||||||||||
- | 4 | Fairy | 2100 | 800 | |||||||||
You can discard this card to the GY; add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card. | |||||||||||||
▶︎ Deck | 7.3 (20) | Dark Sanctuary | Field Spell | ||||||||||
If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster. | |||||||||||||
▶︎ Deck | 7.6 (18) | The Agent of Entropy - Uranus |
Effect Monster Tuner Monster |
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- | 5 | Fairy | 2200 | 1200 | |||||||||
If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the GY, and if you do, this card's Level becomes the Level of the monster sent to the GY by this effect. | |||||||||||||
▶︎ Deck | 7.9 (26) | The Agent of Miracles - Jupiter | Effect Monster | ||||||||||
- | 4 | Fairy | 1800 | 1000 | |||||||||
Once per turn: You can banish 1 "The Agent" monster from your GY, then target 1 LIGHT Fairy monster you control; that target gains 800 ATK until the end of this turn. Once per turn: You can discard 1 Fairy monster, then target 1 of your banished LIGHT Fairy monsters; Special Summon it. "The Sanctuary in the Sky" must be on the field to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 8 (3) | Lyrilusc - Bird Sanctuary | Continuous Spell | ||||||||||
You can target 2 Winged Beast Xyz Monsters you control; attach 1 of those monsters to the other as material. (Transfer its materials to that monster.) If you control an Xyz Monster with 3 or more materials: You can draw 1 card. You can only use each effect of "Lyrilusc - Bird Sanctuary" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (5) | The Chorus in the Sky | Normal Spell | ||||||||||
Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn. | |||||||||||||
▶︎ Deck | 8.2 (26) | Divine Punishment | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 8.3 (9) | Minerva, Scholar of the Sky | Effect Monster | ||||||||||
- | 4 | Fairy | 1700 | 400 | |||||||||
Each time a Counter Trap Card is activated, immediately after it resolves, this card gains 500 ATK, and if it does, and "The Sanctuary in the Sky" is on the field, add 1 Counter Trap with a different name from your GY to your hand. | |||||||||||||
▶︎ Deck | 8.4 (17) | Salamangreat Sanctuary | Field Spell | ||||||||||
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn. | |||||||||||||
▶︎ Deck | 8.5 (11) | The Sanctum of Parshath | Continuous Spell | ||||||||||
This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be destroyed by card effects, also neither player can target them with card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order. | |||||||||||||
▶︎ Deck | 8.6 (5) | Protector of The Agents - Moon |
Link Monster Effect Monster |
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- | - | Fairy | 1800 | - | |||||||||
2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.
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▶︎ Deck | 8.8 (41) | Photon Sanctuary | Normal Spell | ||||||||||
Special Summon 2 "Photon Tokens" (Thunder/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material. You cannot Summon other monsters the turn you activate this card, except LIGHT monsters. | |||||||||||||
▶︎ Deck | 8.8 (4) | Fire King Sanctuary | Continuous Spell | ||||||||||
When this card is activated: You can place 1 "Fire King Island" from your Deck face-up in your Field Zone. Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead. Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only "Fire King" monsters you control. You can only activate 1 "Fire King Sanctuary" per turn. | |||||||||||||
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