Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOMEYu-Gi-Oh! Card Search > Search result

Include "Night" in "Card Name" or "Card Text". Search result  Showing 1 to 30 of 446

Include "Night" in "Card Name" or "Card Text".

Search result. You can change the search conditions at the bottom of the screen.

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
魔人デスサタン ▶︎ Deck 1.2 12 Witty Phantom Normal Monster
- 4 Fiend 1400 1300
Dressed in a night-black tuxedo, this creature presides over the darkness.
エビルナイト・ドラゴン ▶︎ Deck 1.3 24 Serpent Night Dragon Normal Monster
- 7 Dragon 2350 2400
A dragon created from the soul of a wicked knight.
ガンバラナイト ▶︎ Deck 1.3 34 Ganbara Knight Effect Monster
- 4 Warrior 0 1800
When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.
地獄の裁判 ▶︎ Deck 1.4 9 Trial of Nightmare Normal Monster
- 4 Fiend 1300 900
This fiend passes judgment on enemies that are locked in coffins.
ファミリア・ナイト ▶︎ Deck 1.5 13 Familiar Knight Effect Monster
- 3 Warrior 1200 1400
When this card is destroyed by battle and sent to the Graveyard, each player can Special Summon 1 Level 4 monster from their hand.
シャインナイト ▶︎ Deck 1.6 16 Shine Knight Effect Monster
- 3 Warrior 400 1900
This card is Level 4 while in face-up Defense Position.
氷結界のロイヤル・ナイト ▶︎ Deck 1.6 28 Royal Knight of the Ice Barrier Effect Monster
- 5 Warrior 2000 2000
If this card is Tribute Summoned: Special Summon 1 "Ice Coffin Token" (Aqua/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's field. This Token cannot be Tributed for a Tribute Summon.
サキュバス・ナイト ▶︎ Deck 1.7 15 Succubus Knight Normal Monster
- 5 Warrior 1650 1300
A warrior wizard adept in casting bone-chilling spells.
星因士 ベテルギウス ▶︎ Deck 1.9 20 Satellarknight Betelgeuse Effect Monster
- 4 Warrior 700 1900
If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn.
虚空の騎士 ▶︎ Deck 2 20 Altitude Knight Effect Monster
- 4 Warrior 1400 1200
Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
ロイヤルナイツ ▶︎ Deck 2 14 Royal Knight Effect Monster
- 3 Fairy 1300 800
When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the DEF of the destroyed monster.
コカローチ・ナイト ▶︎ Deck 2.1 21 Cockroach Knight Effect Monster
- 3 Insect 800 900
When this card has been sent to the Graveyard, it is returned to the top of the Deck.
ピクシーナイト ▶︎ Deck 2.1 14 Pixie Knight Effect Monster
- 2 Spellcaster 1300 200
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck.
星守る結界 ▶︎ Deck 2.1 11 Hexatellarknight Field Spell
Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack.
白夜の女王 ▶︎ Deck 2.2 14 White Night Queen Effect Monster
- 7 Fairy 2100 800
Cannot be Special Summoned. Once per turn: You can target 1 Set card; destroy that target.
BF-極夜のダマスカス ▶︎ Deck 2.3 20 Blackwing - Damascus the Polar Night Effect Monster
- 3 Winged Beast 1300 700
During either player's turn: You can discard this card to target 1 "Blackwing" monster you control; it gains 500 ATK until the End Phase.
ナイトメア・ホース ▶︎ Deck 2.4 11 Nightmare Horse Effect Monster
- 2 Zombie 500 400
This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field.
機械軍曹 ▶︎ Deck 2.5 13 Robotic Knight Normal Monster
- 4 Machine 1600 1800
The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
絶海の騎士 ▶︎ Deck 2.5 15 Shore Knight Effect Monster
- 4 Warrior 1400 1200
Once per turn, if the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the GY.
ブラック・マジシャンズ・ナイト ▶︎ Deck 2.5 15 Dark Magician Knight Effect Monster
- 7 Warrior 2500 2100
Cannot be Normal Summoned/Set. Must be Special Summoned with "Knight's Title" and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 card on the field; destroy that target.
スカルビショップ ▶︎ Deck 2.6 14 Skull Knight Fusion Monster
Normal Monster
- 7 Spellcaster 2650 2250
"Tainted Wisdom" + "Ancient Brain"
黒翼の魔術師 ▶︎ Deck 2.7 12 Night Wing Sorceress Effect Monster
- 3 Spellcaster 1300 1200
You can activate "Assault Mode Activate" the turn it is Set.
タタカワナイト ▶︎ Deck 2.7 26 Tatakawa Knight Effect Monster
- 4 Warrior 1500 0
If the activation of your Spell/Trap Card is negated by your opponent's card effect: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent.
円卓の聖騎士 ▶︎ Deck 2.7 10 Noble Knights of the Round Table Field Spell
During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your GY and/or you control;
●3+: Send 1 "Noble Knight" card from your Deck to the GY.
●6+: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell from your hand to that monster.
●9+: Target 1 "Noble Knight" monster in your GY; add that target to your hand.
●12: Draw 1 card.
首なし騎士 ▶︎ Deck 2.8 13 Headless Knight Normal Monster
- 4 Fiend 1450 1700
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
星因士 カペラ ▶︎ Deck 2.8 12 Satellarknight Capella Effect Monster
- 4 Warrior 1100 2000
If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of "Satellarknight Capella" once per turn (but if it resolves, you can apply the effect multiple times).
●You can treat Level 4 or lower "tellarknight" monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials.
星遺物へ誘う悪夢 ▶︎ Deck 2.8 4 World Legacy's Nightmare Field Spell
You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects;
●Move 1 "Knightmare" monster you control to another of your Main Monster Zones.
●Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones.
インフェルニティ・ナイト ▶︎ Deck 2.9 14 Infernity Knight Effect Monster
- 3 Fiend 1400 400
When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from the Graveyard.
シャドウナイトデーモン ▶︎ Deck 2.9 9 Shadowknight Archfiend Effect Monster
- 4 Fiend 2000 1600
Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved.
騎士の称号 ▶︎ Deck 2.9 15 Knight's Title Normal Spell
Tribute 1 face-up "Dark Magician"; Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.
Other sorts : Card Registration Date, scale blue, scale red

(1/15 pages) 1 - 30

Change search conditions

Keyword
Effect Category
Clear
-
Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
-
Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


Update Information - NEW -