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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Night" in "Card Name" or "Card Text". Search result Showing 421 to 446 of 446
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.8 (12) | Satellarknight Capella | Effect Monster | |||
- | 4 | Warrior | 1100 | 2000 | ||
If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of "Satellarknight Capella" once per turn (but if it resolves, you can apply the effect multiple times). ●You can treat Level 4 or lower "tellarknight" monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials. |
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▶︎ Deck | 2.8 (4) | World Legacy's Nightmare | Field Spell | |||
You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects; ●Move 1 "Knightmare" monster you control to another of your Main Monster Zones. ●Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones. |
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▶︎ Deck | 2.7 (12) | Night Wing Sorceress | Effect Monster | |||
- | 3 | Spellcaster | 1300 | 1200 | ||
You can activate "Assault Mode Activate" the turn it is Set. | ||||||
▶︎ Deck | 2.7 (26) | Tatakawa Knight | Effect Monster | |||
- | 4 | Warrior | 1500 | 0 | ||
If the activation of your Spell/Trap Card is negated by your opponent's card effect: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent. | ||||||
▶︎ Deck | 2.7 (10) | Noble Knights of the Round Table | Field Spell | |||
During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your GY and/or you control; ●3+: Send 1 "Noble Knight" card from your Deck to the GY. ●6+: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell from your hand to that monster. ●9+: Target 1 "Noble Knight" monster in your GY; add that target to your hand. ●12: Draw 1 card. |
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▶︎ Deck | 2.6 (14) | Skull Knight |
Fusion Monster Normal Monster |
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- | 7 | Spellcaster | 2650 | 2250 | ||
"Tainted Wisdom" + "Ancient Brain" | ||||||
▶︎ Deck | 2.5 (13) | Robotic Knight | Normal Monster | |||
- | 4 | Machine | 1600 | 1800 | ||
The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. | ||||||
▶︎ Deck | 2.5 (15) | Shore Knight | Effect Monster | |||
- | 4 | Warrior | 1400 | 1200 | ||
Once per turn, if the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the GY. | ||||||
▶︎ Deck | 2.5 (15) | Dark Magician Knight | Effect Monster | |||
- | 7 | Warrior | 2500 | 2100 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with "Knight's Title" and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 card on the field; destroy that target. | ||||||
▶︎ Deck | 2.4 (11) | Nightmare Horse | Effect Monster | |||
- | 2 | Zombie | 500 | 400 | ||
This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. | ||||||
▶︎ Deck | 2.3 (20) | Blackwing - Damascus the Polar Night | Effect Monster | |||
- | 3 | Winged Beast | 1300 | 700 | ||
During either player's turn: You can discard this card to target 1 "Blackwing" monster you control; it gains 500 ATK until the End Phase. | ||||||
▶︎ Deck | 2.2 (14) | White Night Queen | Effect Monster | |||
- | 7 | Fairy | 2100 | 800 | ||
Cannot be Special Summoned. Once per turn: You can target 1 Set card; destroy that target. | ||||||
▶︎ Deck | 2.1 (21) | Cockroach Knight | Effect Monster | |||
- | 3 | Insect | 800 | 900 | ||
When this card has been sent to the Graveyard, it is returned to the top of the Deck. | ||||||
▶︎ Deck | 2.1 (14) | Pixie Knight | Effect Monster | |||
- | 2 | Spellcaster | 1300 | 200 | ||
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck. | ||||||
▶︎ Deck | 2.1 (11) | Hexatellarknight | Field Spell | |||
Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack. | ||||||
▶︎ Deck | 2 (20) | Altitude Knight | Effect Monster | |||
- | 4 | Warrior | 1400 | 1200 | ||
Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard. | ||||||
▶︎ Deck | 2 (14) | Royal Knight | Effect Monster | |||
- | 3 | Fairy | 1300 | 800 | ||
When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the DEF of the destroyed monster. | ||||||
▶︎ Deck | 1.9 (20) | Satellarknight Betelgeuse | Effect Monster | |||
- | 4 | Warrior | 700 | 1900 | ||
If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn. | ||||||
▶︎ Deck | 1.7 (15) | Succubus Knight | Normal Monster | |||
- | 5 | Warrior | 1650 | 1300 | ||
A warrior wizard adept in casting bone-chilling spells. | ||||||
▶︎ Deck | 1.6 (16) | Shine Knight | Effect Monster | |||
- | 3 | Warrior | 400 | 1900 | ||
This card is Level 4 while in face-up Defense Position. | ||||||
▶︎ Deck | 1.6 (28) | Royal Knight of the Ice Barrier | Effect Monster | |||
- | 5 | Warrior | 2000 | 2000 | ||
If this card is Tribute Summoned: Special Summon 1 "Ice Coffin Token" (Aqua/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's field. This Token cannot be Tributed for a Tribute Summon. | ||||||
▶︎ Deck | 1.5 (13) | Familiar Knight | Effect Monster | |||
- | 3 | Warrior | 1200 | 1400 | ||
When this card is destroyed by battle and sent to the Graveyard, each player can Special Summon 1 Level 4 monster from their hand. | ||||||
▶︎ Deck | 1.4 (9) | Trial of Nightmare | Normal Monster | |||
- | 4 | Fiend | 1300 | 900 | ||
This fiend passes judgment on enemies that are locked in coffins. | ||||||
▶︎ Deck | 1.3 (24) | Serpent Night Dragon | Normal Monster | |||
- | 7 | Dragon | 2350 | 2400 | ||
A dragon created from the soul of a wicked knight. | ||||||
▶︎ Deck | 1.3 (34) | Ganbara Knight | Effect Monster | |||
- | 4 | Warrior | 0 | 1800 | ||
When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position. | ||||||
▶︎ Deck | 1.2 (12) | Witty Phantom | Normal Monster | |||
- | 4 | Fiend | 1400 | 1300 | ||
Dressed in a night-black tuxedo, this creature presides over the darkness. | ||||||
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