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HOME > Yu-Gi-Oh! Card Search > Search result
Include "LIGHT" in "Card Name" or "Card Text". Search result Showing 121 to 150 of 541
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.7 (15) | Chaos Emperor, the Dragon of Armageddon |
Pendulum Monster Effect Monster |
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- | 8 | Dragon | 3000 | 2500 | ||
Pendulum Effect You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this effect of "Chaos Emperor, the Dragon of Armageddon" once per turn. Card Text Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck. |
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▶︎ Deck | 8.6 (5) | Noble Knight's Shield-Bearer | Effect Monster | |||
- | 4 | Warrior | 800 | 1300 | ||
If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.6 (19) | Fortune Lady Light | Effect Monster | |||
- | 1 | Spellcaster | ? | ? | ||
This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this face-up card leaves the field by card effect: You can Special Summon 1 "Fortune Lady" monster from your Deck. | ||||||
▶︎ Deck | 8.6 (5) | Sleipnir the Runick Mane |
Fusion Monster Effect Monster |
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- | 9 | Beast | 1500 | 1500 | ||
2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn. |
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▶︎ Deck | 8.6 (20) | Blue-Eyes Spirit Dragon |
Synchro Monster Effect Monster |
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- | 9 | Dragon | 2500 | 3000 | ||
1 Tuner + 1+ non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can negate the activation. (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn. |
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▶︎ Deck | 8.6 (12) | Ojamassimilation | Normal Spell | |||
Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. | ||||||
▶︎ Deck | 8.5 (10) | Phantasm Spiral Dragon | Normal Monster | |||
- | 8 | Wyrm | 2900 | 2900 | ||
A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault. | ||||||
▶︎ Deck | 8.5 (4) | Chaos Valkyria | Effect Monster | |||
- | 4 | Fairy | 1800 | 1050 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY; Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn. | ||||||
▶︎ Deck | 8.5 (25) | Thunder Sea Horse | Effect Monster | |||
- | 4 | Thunder | 1600 | 1200 | ||
You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect. | ||||||
▶︎ Deck | 8.5 (2) | Horse of the Floral Knights | Effect Monster | |||
- | 3 | Beast | 400 | 800 | ||
If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. | ||||||
▶︎ Deck | 8.5 (10) | Bystial Baldrake Limited | Effect Monster | |||
- | 6 | Dragon | 2500 | 2000 | ||
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn. | ||||||
▶︎ Deck | 8.5 (65) | Gorz the Emissary of Darkness | Effect Monster | |||
- | 7 | Fiend | 2700 | 2500 | ||
When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When this card is Special Summoned by its effect: Activate the appropriate effect, based on the type of damage. ●Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ●Effect damage: Inflict damage to your opponent equal to the damage you took. |
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▶︎ Deck | 8.5 (10) | Power Angel Valkyria | Effect Monster | |||
- | 4 | Fairy | 1800 | 1050 | ||
If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn. | ||||||
▶︎ Deck | 8.5 (6) | Oneiros, the Dream Mirror Tormentor |
Fusion Monster Effect Monster |
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- | 10 | Fiend | 3000 | 3000 | ||
2 "Dream Mirror" monsters with different Attributes While face-up on the field, this card is also LIGHT-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Tormentor" once per turn. ●When a monster effect is activated while "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can negate that effect. ●If "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Oneiros, the Dream Mirror Erlking" from your Extra Deck in Defense Position. |
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▶︎ Deck | 8.5 (12) | One-Time Passcode | Normal Spell | |||
Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn. | ||||||
▶︎ Deck | 8.5 (8) | Ojama Duo | Normal Trap | |||
Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck. | ||||||
▶︎ Deck | 8.5 (11) | Angel Statue - Azurune | Continuous Trap | |||
Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card. | ||||||
▶︎ Deck | 8.4 (8) | Gwenhwyfar, Queen of Noble Arms | Effect Monster | |||
- | 2 | Spellcaster | 300 | 300 | ||
You can target 1 "Noble Knight" monster you control; equip this card from your hand or Graveyard to that target. You can only use this effect of "Gwenhwyfar, Queen of Noble Arms" once per turn. The equipped monster gains 300 ATK. Apply the appropriate effect, depending on the Attribute of the equipped monster. ●LIGHT: If the equipped monster would be destroyed by a card effect, you can destroy this card instead. ●DARK: If the equipped monster battles an opponent's monster, at the start of the Damage Step: You can destroy that monster, then destroy this card. |
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▶︎ Deck | 8.4 (8) | Photon Emperor | Effect Monster | |||
- | 8 | Warrior | 2800 | 1000 | ||
If this card is sent to the GY, except from the field, while another "Photon" or "Galaxy" monster is on your field or in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Photon Emperor" once per turn. After you Normal or Special Summon this card, you can Normal Summon 1 LIGHT monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | ||||||
▶︎ Deck | 8.4 (21) | Thunder King, the Lightningstrike Kaiju | Effect Monster | |||
- | 9 | Thunder | 3300 | 2100 | ||
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent cannot activate cards or effects for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn. | ||||||
▶︎ Deck | 8.4 (14) | Thunder Dragonduo | Effect Monster | |||
- | 8 | Thunder | 2800 | 0 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck. | ||||||
▶︎ Deck | 8.4 (26) | Elemental HERO The Shining |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2600 | 2100 | ||
1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand. |
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▶︎ Deck | 8.4 (45) | Lightning Chidori |
Xyz Monster Effect Monster |
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- | 4 | Thunder | 1900 | 1600 | ||
2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck. |
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▶︎ Deck | 8.4 (10) | Light Dragon @Ignister |
Xyz Monster Effect Monster |
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- | 4 | Cyberse | 2300 | 1500 | ||
2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ●You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ●When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY. |
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▶︎ Deck | 8.4 (5) | Supreme King Dragon Lightwurm |
Pendulum Monster Effect Monster Tuner Monster |
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- | 4 | Dragon | 1200 | 1800 | ||
Pendulum Effect If a monster(s) is Special Summoned and you control "Supreme King Z-ARC" and another Pendulum Monster (except during the Damage Step): You can Special Summon this card, then you can make the Level and Attribute of either this card or 1 Pendulum Monster you control become the same Level and Attribute as the other. You can only use this effect of "Supreme King Dragon Lightwurm" once per turn. Card Text If this card is Normal or Special Summoned: You can add 1 face-up "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves, you can Synchro or Xyz Summon 1 "Supreme King Dragon" monster. If a face-up Pendulum Monster(s) you control is destroyed by battle or card effect, while this card is face-up in your Extra Deck: You can add this card to your hand. You can only use each effect of "Supreme King Dragon Lightwurm" once per turn. |
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▶︎ Deck | 8.4 (21) | Sekka's Light | Normal Spell | |||
If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn. | ||||||
▶︎ Deck | 8.4 (5) | Starry Knight Arrival | Continuous Trap | |||
During the Main Phase: You can activate 1 of these effects; ●Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand. ●Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use this effect of "Starry Knight Arrival" once per turn. |
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▶︎ Deck | 8.3 (25) | Sky Scourge Norleras | Effect Monster | |||
- | 8 | Fiend | 2400 | 1500 | ||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card. | ||||||
▶︎ Deck | 8.3 (16) | Punishment Dragon | Effect Monster | |||
- | 8 | Dragon | 3000 | 2600 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY. | ||||||
▶︎ Deck | 8.3 (23) | Saffira, Queen of Dragons |
Ritual Monster Effect Monster |
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- | 6 | Dragon | 2500 | 2400 | ||
You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects; ●Draw 2 cards, then discard 1 card. ●Discard 1 random card from your opponent's hand. ●Add 1 LIGHT monster from your Graveyard to your hand. You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn. |
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