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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Knight" in "Card Name" or "Card Text". Search result Showing 181 to 210 of 391
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.3 (19) | The Phantom Knights of Shade Brigandine | Normal Trap | |||
Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn. | ||||||
▶︎ Deck | 7.2 (5) | Beginning Knight | Effect Monster | |||
- | 4 | Warrior | 500 | 2000 | ||
A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn. ●Once per turn: You can target 1 monster your opponent controls; banish it. ●When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn. |
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▶︎ Deck | 7.2 (9) | Sylvan Flowerknight | Effect Monster | |||
- | 4 | Plant | 1800 | 1000 | ||
When this card is Normal Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can choose 1 "Sylvan" card from your Deck and place it on top of your Deck. | ||||||
▶︎ Deck | 7.2 (14) | Toy Knight | Effect Monster | |||
- | 4 | Machine | 200 | 1200 | ||
Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 "Toy Knight" from your hand. | ||||||
▶︎ Deck | 7.2 (19) | Sky Galloping Gaia the Dragon Champion |
Fusion Monster Effect Monster |
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- | 7 | Dragon | 2600 | 2100 | ||
1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster. |
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▶︎ Deck | 7.2 (5) | Dragunity Knight - Gormfaobhar |
Synchro Monster Effect Monster |
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- | 7 | Dragon | 2600 | 2300 | ||
1 "Dragunity" Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Dragunity" Tuner in your GY; equip it to this card. (Quick Effect): You can send 1 Equip Card you control that is equipped to this card to the GY, then target up to 2 cards in your opponent's GY; banish them. You can only use each effect of "Dragunity Knight - Gormfaobhar" once per turn. |
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▶︎ Deck | 7.2 (5) | CXyz N.As.Ch. Knight |
Xyz Monster Effect Monster |
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- | 6 | Aqua | 2000 | 3000 | ||
3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn. |
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▶︎ Deck | 7.2 (5) | Starry Knight Ceremony | Continuous Spell | |||
During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.1 (24) | Gem-Knight Tourmaline | Normal Monster | |||
- | 4 | Thunder | 1600 | 1800 | ||
He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life. | ||||||
▶︎ Deck | 7.1 (17) | Noble Knight Artorigus | Normal Monster | |||
- | 4 | Warrior | 1800 | 1800 | ||
No one shall ever know the truth behind That fateful day. Artorigus went forth To where the brilliant sword didst lay. ‘Twas the first of many feats so great, A legend through and through. We sing of him, Artorigus, the Noble and the brave. -From the Tales of the Noble Knights |
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▶︎ Deck | 7.1 (17) | Nova Summoner | Effect Monster | |||
- | 4 | Fairy | 1400 | 800 | ||
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead. | ||||||
▶︎ Deck | 7.1 (17) | Satellarknight Rigel | Effect Monster | |||
- | 4 | Warrior | 1900 | 700 | ||
If this card is Summoned: You can target 1 "tellarknight" monster on the field; it gains 500 ATK, but send it to the Graveyard during the End Phase. You can only use this effect of "Satellarknight Rigel" once per turn. | ||||||
▶︎ Deck | 7.1 (12) | Noble Knight Brothers | Effect Monster | |||
- | 4 | Warrior | 1200 | 2400 | ||
This card can only attack if you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. | ||||||
▶︎ Deck | 7.1 (8) | Super Soldier Soul | Effect Monster | |||
- | 1 | Warrior | 0 | 0 | ||
You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard; add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn. | ||||||
▶︎ Deck | 7.1 (11) | Ignoble Knight of Black Laundsallyn | Effect Monster | |||
- | 5 | Warrior | 2000 | 800 | ||
You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can only control 1 face-up "Ignoble Knight of Black Laundsallyn". | ||||||
▶︎ Deck | 7.1 (15) | Gem-Knight Ruby |
Fusion Monster Effect Monster |
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- | 6 | Pyro | 2500 | 1300 | ||
"Gem-Knight Garnet" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. |
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▶︎ Deck | 7.1 (7) | Igknight Veteran |
Pendulum Monster Normal Monster |
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- | 6 | Warrior | 1300 | 2700 | ||
Pendulum Effect If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Card Text This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him). |
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▶︎ Deck | 7.1 (7) | Noble Arms - Excaliburn | Equip Spell | |||
Equip only to a "Noble Knight" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Noble Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of "Noble Arms - Excaliburn" once per turn. | ||||||
▶︎ Deck | 7.1 (12) | Phantom Knights' Wing | Normal Trap | |||
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn. | ||||||
▶︎ Deck | 7.1 (9) | Raidraptor's Phantom Knights Claw | Counter Trap | |||
When a monster effect is activated: Detach 1 material from your DARK Xyz Monster; negate the activation, and if you do, destroy that card, then if the detached material was a "The Phantom Knights", "Raidraptor", or "Xyz Dragon" card, 1 "Raidraptor" Xyz Monster you control gains ATK equal to that destroyed monster's original ATK. You can only activate 1 "Raidraptor's Phantom Knights Claw" per turn. | ||||||
▶︎ Deck | 7 (16) | Insect Knight | Normal Monster | |||
- | 4 | Insect | 1900 | 1500 | ||
Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. | ||||||
▶︎ Deck | 7 (11) | Lord Gaia the Fierce Knight | Effect Monster | |||
- | 7 | Warrior | 2300 | 2100 | ||
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn, if a monster(s) with ATK higher than this card is Special Summoned to your opponent's field (except during the Damage Step): You can make this card gain 700 ATK until the end of this turn. | ||||||
▶︎ Deck | 7 (6) | Infernoble Knight Astolfo | Effect Monster | |||
- | 1 | Warrior | 500 | 200 | ||
You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel. | ||||||
▶︎ Deck | 7 (4) | Noble Knight Pellinore | Effect Monster | |||
- | 4 | Warrior | 1900 | 500 | ||
You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn. | ||||||
▶︎ Deck | 7 (25) | Dragon Master Knight |
Fusion Monster Effect Monster |
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- | 12 | Dragon | 5000 | 5000 | ||
"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card. |
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▶︎ Deck | 7 (10) | Stellarknight Zefraxciton |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 1900 | 0 | ||
Pendulum Effect You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated. Card Text If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 Set card your opponent controls; destroy them. You can only use this effect of "Stellarknight Zefraxciton" once per turn. |
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▶︎ Deck | 7 (9) | Igknight Squire |
Pendulum Monster Normal Monster |
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- | 3 | Warrior | 0 | 2000 | ||
Pendulum Effect If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Card Text The cold steel armor of this young squire cannot hide the keen, burning mind contained within. |
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▶︎ Deck | 6.9 (19) | Gem-Knight Sapphire | Normal Monster | |||
- | 4 | Aqua | 0 | 2100 | ||
His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection. | ||||||
▶︎ Deck | 6.9 (12) | Noble Knight Eachtar | Effect Monster | |||
- | 5 | Warrior | 1600 | 2000 | ||
You can banish 2 "Noble Knight" monsters from your GY; Special Summon this card from your hand or GY. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned. | ||||||
▶︎ Deck | 6.9 (11) | Noble Knight Drystan | Effect Monster | |||
- | 4 | Warrior | 1800 | 800 | ||
While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, with card effects, and their monsters cannot target them with attacks. If a "Noble Arms" Equip Spell becomes equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn. | ||||||
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