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HOMEYu-Gi-Oh! Card Search > Search result

Include "Battlin" in "Card Name" or "Card Text". Search result  Showing 1 to 30 of 70

Include "Battlin" in "Card Name" or "Card Text".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
眠れる巨人ズシン ▶︎ Deck 4.4 23 Zushin the Sleeping Giant Effect Monster
- 10 Warrior 0 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing a monster you control with 10 Zushin Counters. Once per turn: You can reveal this card in your hand, then target 1 Level 1 Normal Monster you control (keep this card revealed until the end of this turn); place 1 Zushin Counter on it. Unaffected by other cards' effects. If this card battles a monster, during damage calculation: ATK/DEF of this card become equal to the current ATK of the monster it is battling +1000, during that damage calculation only.
妖仙獣 大幽谷響 ▶︎ Deck 6.7 12 Yosenju Oyam Effect Monster
- 6 Beast ? ?
When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand.
竜星の凶暴化 ▶︎ Deck 6.3 10 Yang Zing Brutality Normal Trap
If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but destroy it at the end of the Damage Step.
星遺物-『星槍』 ▶︎ Deck 9.2 14 World Legacy - "World Lance" Effect Monster
- 8 Machine 3000 0
Monsters your opponent controls cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn.
●During damage calculation, if a Link Monster battles a monster (Quick Effect): You can discard this card; the opponent's battling monster loses 3000 ATK.
●If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position.
ウィッチクラフトマスター・ヴェール ▶︎ Deck 8.8 26 Witchcrafter Madame Verre Effect Monster
- 8 Spellcaster 1000 2800
During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.
ウォークライ・ウェント ▶︎ Deck 5.4 15 War Rock Wento Effect Monster
- 4 Warrior 1800 1800
If your EARTH Warrior monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Wento" once per turn.
ヴァンパイア・フロイライン ▶︎ Deck 8.7 11 Vampire Fraulein Effect Monster
- 5 Zombie 600 2000
When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
九十九スラッシュ ▶︎ Deck 5.7 9 Tsukumo Slash Quick-Play Spell
If a monster you control attacks a monster whose ATK is higher than itself during damage calculation: Your battling monster gains ATK equal to the difference between your LP and your opponent's, during that damage calculation only. You can only activate 1 "Tsukumo Slash" per turn.
変則ギア ▶︎ Deck 4.8 18 Transmission Gear Normal Trap
During damage calculation, if your monster battles an opponent's monster: Play rock-paper-scissors with your opponent. Make the losing player banish the battling monster they control, face-down.
7つの武器を持つハンター ▶︎ Deck 2.9 13 The Hunter with 7 Weapons Effect Monster
- 3 Warrior 1000 600
When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.
Ai打ち ▶︎ Deck 6.6 10 TA.I. Strike Quick-Play Spell
During damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that opponent's monster's ATK, during that damage calculation only, also, the controller of any monster destroyed by that battle takes damage equal to its original ATK, at the end of the Damage Step. If your "@Ignister" monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "TA.I. Strike" per turn.
超重武者装留バスター・ガントレット ▶︎ Deck 8.7 10 Superheavy Samurai Soulbuster Gauntlet Effect Monster
- 1 Machine 0 400
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; your battling monster's DEF becomes double its original DEF until the end of this turn.
超重武者オタス-K ▶︎ Deck 6.3 4 Superheavy Samurai Helper Effect Monster
- 1 Machine 0 0
During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it.
覇道星シュラ ▶︎ Deck 7.4 8 Shura the Combat Star Fusion Monster
Effect Monster
- 12 Warrior 0 0
"Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster
Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)
ラッシュ・ウォリアー ▶︎ Deck 7.9 19 Rush Warrior Effect Monster
- 2 Warrior 300 1200
During damage calculation, if a "Warrior" Synchro Monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your GY, then target 1 "Synchron" monster in your GY; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
スカーレッド・コクーン ▶︎ Deck 6.1 7 Red Cocoon Normal Trap
Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it.
サイコ・コマンダー ▶︎ Deck 8.3 13 Psychic Commander Effect Monster
Tuner Monster
- 3 Psychic 1400 800
When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.
PSYフレーム・サーキット ▶︎ Deck 8.8 13 PSY-Frame Circuit Field Spell
If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn.
革命の御旗 ▶︎ Deck 5.5 2 Pennant of Revolution Continuous Trap
If another card(s) you control is destroyed by battle or card effect: You can add 1 "Liberty at Last!" from your Deck or GY to your hand. At the start of the Damage Step, if a Synchro Monster battles a monster: You can destroy your opponent's battling monster. If this card in the Spell & Trap Zone would be destroyed by a card effect, you can destroy 1 monster you control instead. You can only use each effect of "Pennant of Revolution" once per turn.
誇大化 ▶︎ Deck 3.3 4 Overexaggeration Quick-Play Spell
At the start of the Damage Step, if 2 monsters battle: Activate 1 of these effects;
●Change the attacking monster to Defense Position.
●Return the attack target monster to the hand.
●Destroy both battling monsters.
You can only activate 1 "Overexaggeration" per turn.
CNo.79 BK 将星のカエサル ▶︎ Deck 7.6 8 Number C79: Battlin' Boxer General Kaiser Xyz Monster
Effect Monster
- 5 Warrior 2600 2000
3 Level 5 monsters
Gains 200 ATK for each material attached to it. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s). If this card has "Number 79: Battlin' Boxer Nova Kaiser" as material, it gains this effect.
●Once per turn, when an attack is declared involving your "Battlin' Boxer" monster and an opponent's monster: You can send 1 "Battlin' Boxer" monster from your hand or Deck to the GY, and if you do, attach that opponent's monster to this card as material.
CNo.73 激瀧瀑神アビス・スープラ ▶︎ Deck 7.2 18 Number C73: Abyss Supra Splash Xyz Monster
Effect Monster
- 6 Warrior 3000 2000
3 Level 6 monsters
If a monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; your battling monster gains ATK equal to the ATK of the opponent's monster it is battling, during that damage calculation only. If this card has "Number 73: Abyss Splash" as material, it gains this effect.
●This card cannot be destroyed by card effects.
CNo.105 BK 彗星のカエストス ▶︎ Deck 7.6 26 Number C105: Battlin' Boxer Comet Cestus Xyz Monster
Effect Monster
- 5 Warrior 2800 2000
4 Level 5 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect.
●Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
No.79 BK 新星のカイザー ▶︎ Deck 7.5 16 Number 79: Battlin' Boxer Nova Kaiser Xyz Monster
Effect Monster
- 4 Warrior 2300 1600
2 Level 4 monsters
Once per turn: You can attach 1 "Battlin' Boxer" monster from your hand or Graveyard to this card as an Xyz Material. This card gains 100 ATK for each Xyz Material attached to it. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target Level 4 or lower "Battlin' Boxer" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets.
No.105 BK 流星のセスタス ▶︎ Deck 6.3 31 Number 105: Battlin' Boxer Star Cestus Xyz Monster
Effect Monster
- 4 Warrior 2500 1600
3 Level 4 monsters
During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.
月鏡の盾 ▶︎ Deck 8.1 28 Moon Mirror Shield Equip Spell
If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.
幻影の騎士-ミラージュ・ナイト- ▶︎ Deck 4.1 13 Mirage Knight Effect Monster
- 8 Warrior 2800 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card.
メガロイド都市 ▶︎ Deck 7.5 8 Megaroid City Field Spell
You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).
ライトエンド・ドラゴン ▶︎ Deck 4.1 14 Light End Dragon Synchro Monster
Effect Monster
- 8 Dragon 2600 2100
1 Tuner + 1 or more non-Tuner LIGHT monsters
At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase.
ラスト・カウンター ▶︎ Deck 1.8 13 Last Counter Counter Trap
When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do, send that monster you control to the Graveyard, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you take damage equal to the amount of ATK gained from this effect.
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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