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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Archfiend" in "Card Name" or "Card Text". Search result Showing 31 to 60 of 96
Include "Archfiend" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.3 (8) | Fiendish Golem | Normal Trap | |||
Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY. | ||||||
▶︎ Deck | 7.2 (39) | Summoned Skull | Normal Monster | |||
- | 6 | Fiend | 2500 | 1200 | ||
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.) |
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▶︎ Deck | 7.2 (11) | Labrynth Archfiend | Effect Monster | |||
- | 7 | Fiend | 2000 | 2800 | ||
Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared. | ||||||
▶︎ Deck | 7.2 (59) | Red Dragon Archfiend |
Synchro Monster Effect Monster |
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- | 8 | Dragon | 3000 | 2000 | ||
1 Tuner + 1+ non-Tuner monsters After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect. |
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▶︎ Deck | 7.2 (6) | Red Zone | Continuous Trap | |||
When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn. | ||||||
▶︎ Deck | 7 (22) | Red-Eyes Archfiend of Lightning |
Effect Monster Gemini Monster |
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- | 6 | Fiend | 2500 | 1200 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●Once per turn: You can destroy all face-up monsters your opponent controls with DEF lower than this card's ATK. |
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▶︎ Deck | 7 (24) | Scrap Archfiend |
Synchro Monster Normal Monster |
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- | 7 | Fiend | 2700 | 1800 | ||
1 Tuner + 1 or more non-Tuner monsters | ||||||
▶︎ Deck | 6.9 (10) | Awakening of the Possessed - Nefariouser Archfiend | Effect Monster | |||
- | 5 | Beast | 2000 | 200 | ||
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn. ●When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects. ●If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand. |
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▶︎ Deck | 6.9 (10) | Archfiend's Awakening |
Ritual Monster Effect Monster |
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- | 6 | Fiend | 2500 | 1200 | ||
You can Ritual Summon this card with "Contract with the Abyss". This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Cannot be destroyed by battle, except by battle with a Ritual Monster, and cannot be destroyed by monster effects, except those of Ritual Monsters. If this Ritual Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. | ||||||
▶︎ Deck | 6.9 (18) | Archfiend's Oath | Continuous Spell | |||
Once per turn: You can pay 500 LP, then declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY. | ||||||
▶︎ Deck | 6.8 (12) | Archfiend Empress | Effect Monster | |||
- | 8 | Fiend | 2900 | 2100 | ||
If exactly 1 face-up DARK Fiend monster on the field, except this card, would be destroyed, you can banish 1 DARK Fiend monster from your GY, instead. When this card is destroyed and sent from the field to the GY: You can target 1 Level 6 or higher DARK Fiend monster in your GY, except "Archfiend Empress"; Special Summon it. | ||||||
▶︎ Deck | 6.8 (8) | Archfiend's Staff of Despair | Equip Spell | |||
Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn. | ||||||
▶︎ Deck | 6.7 (14) | Chaos King Archfiend |
Synchro Monster Effect Monster |
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- | 7 | Fiend | 2600 | 2600 | ||
1 Fiend-Type Tuner + 1 or more non-Tuner monsters When this card declares an attack: You can switch the current ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase. |
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▶︎ Deck | 6.6 (18) | Archfiend Soldier | Normal Monster | |||
- | 4 | Fiend | 1900 | 1500 | ||
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. | ||||||
▶︎ Deck | 6.6 (8) | Archfiend's Manifestation |
Fusion Monster Effect Monster |
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- | 6 | Fiend | 2500 | 1200 | ||
"Summoned Skull" + 1 DARK monster This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. All "Summoned Skull" you control gain 500 ATK. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. |
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▶︎ Deck | 6.6 (5) | Chaos Archfiend |
Synchro Monster Effect Monster |
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- | 8 | Fiend | 2500 | 1800 | ||
1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Chaos" Synchro Monster from your Extra Deck, except "Chaos Archfiend". You can only use this effect of "Chaos Archfiend" once per turn. |
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▶︎ Deck | 6.6 (45) | Axe of Despair | Equip Spell | |||
(This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck. |
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▶︎ Deck | 6.5 (2) | Annihilator Archfiend | Effect Monster | |||
- | 9 | Fiend | 2000 | 3000 | ||
You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn. | ||||||
▶︎ Deck | 6.5 (8) | Absolute Powerforce | Quick-Play Spell | |||
Target 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster this turn, apply these effects until the end of the Damage Step. ●It gains 1000 ATK. ●Your opponent cannot activate cards or effects. ●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ●Any battle damage your opponent takes from that battle is doubled. |
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▶︎ Deck | 6.5 (4) | Simul Archfiends | Normal Trap | |||
This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn. | ||||||
▶︎ Deck | 6.5 (15) | Nightmare Archfiends | Normal Trap | |||
Tribute 1 monster; Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's field in Attack Position. Each time 1 is destroyed, its controller takes 800 damage. | ||||||
▶︎ Deck | 6.4 (16) | Gladiator Beast's Battle Archfiend Shield | Equip Spell | |||
Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand. | ||||||
▶︎ Deck | 6.3 (24) | Number C102: Archfiend Seraph |
Xyz Monster Effect Monster |
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- | 5 | Fairy | 2900 | 2400 | ||
4 Level 5 LIGHT monsters If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect. ●Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects. |
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▶︎ Deck | 6.2 (25) | Black Skull Dragon |
Fusion Monster Normal Monster |
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- | 9 | Dragon | 3200 | 2500 | ||
"Summoned Skull" + "Red-Eyes Black Dragon" (This card is always treated as an "Archfiend" card.) |
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▶︎ Deck | 6.1 (7) | Red Cocoon | Normal Trap | |||
Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it. | ||||||
▶︎ Deck | 6 (9) | Archfiend Giant | Effect Monster | |||
- | 6 | Fiend | 2400 | 1600 | ||
If this face-up card on the field would be destroyed by a card effect, you can pay 500 LP instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand. | ||||||
▶︎ Deck | 5.8 (26) | Archfiend of Gilfer | Effect Monster | |||
- | 6 | Fiend | 2200 | 2500 | ||
When this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to that target. That monster loses 500 ATK while equipped with this card. | ||||||
▶︎ Deck | 5.8 (8) | Archfiend General | Effect Monster | |||
- | 4 | Fiend | 2100 | 800 | ||
You can discard this card to the GY; add 1 "Pandemonium" from your Deck to your hand. If "Pandemonium" is not on the field, destroy this card. | ||||||
▶︎ Deck | 5.8 (13) | Mist Archfiend | Effect Monster | |||
- | 5 | Fiend | 2400 | 0 | ||
You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage. | ||||||
▶︎ Deck | 5.8 (26) | Tyrant Red Dragon Archfiend |
Synchro Monster Effect Monster |
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- | 10 | Dragon | 3500 | 3000 | ||
2 Tuners + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. ●During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. ●During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK. |
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