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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.5 (2) | Vaalmonica, the Agathokakological Voice | Field Spell | ||||||||||
When this card is activated: You can add 1 "Vaalmonica" monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can only use this effect of "Vaalmonica, the Agathokakological Voice" once per turn. You can only activate 1 "Vaalmonica, the Agathokakological Voice" per turn. | |||||||||||||
▶︎ Deck | 8.2 (5) | Zebufera, Vaalmonican Hallow Heathen |
Link Monster Effect Monster |
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- | - | Fiend | 2500 | - | |||||||||
1 Effect Monster Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fiend monster Card(s) in your Pendulum Zone. You can only Special Summon "Zebufera, Vaalmonican Hallow Heathen" once per turn. If a card(s) you control would be destroyed by battle or card effect, you can remove 3 Resonance Counters from your Pendulum Zone instead. Once per opponent's turn (Quick Effect): You can target 1 of your "Vaalmonica" Normal Spells/Traps that is banished or in your GY; apply that card's activation effect.
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▶︎ Deck | 8 (5) | Duralume, Vaalmonican Heathen Hallow |
Link Monster Effect Monster |
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- | - | Fairy | 2500 | - | |||||||||
1 Effect Monster Cannot be Link Summoned unless you have 3 or more Resonance Counters on Fairy monster Card(s) in your Pendulum Zone. You can only Special Summon "Duralume, Vaalmonican Heathen Hallow" once per turn. If this card is Link Summoned: You can target monsters your opponent controls, up to the number of Resonance Counters in your Pendulum Zone; destroy them. You can remove 3 Resonance Counters from your Pendulum Zone; this card can make up to 3 attacks during each Battle Phase this turn.
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▶︎ Deck | 9 (5) | Dimonno Vaalmonica |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 1200 | 2100 | |||||||||
Pendulum Effect Each time you take effect damage while you control a Fairy monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field. Card Text If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn. |
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▶︎ Deck | 8.5 (6) | Angello Vaalmonica |
Pendulum Monster Effect Monster |
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- | 4 | Fairy | 1200 | 2100 | |||||||||
Pendulum Effect Each time you gain LP while you control a Fiend monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster. Card Text If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn. |
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▶︎ Deck | 4 (2) | Veda Kalarcanum |
Pendulum Monster Effect Monster |
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- | 12 | Warrior | 0 | 4000 | |||||||||
Pendulum Effect Once per Chain, if a monster(s) is destroyed: Place 3 counters on this card. This card's Pendulum Scale is increased by the number of counters on it. You can remove 12 counters from this card; Special Summon it. Card Text Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon "Veda Kalarcanum(s)" once per turn. Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can banish 12 cards from your hand, field, and/or GY, face-down; it becomes the End Phase of this turn. Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your "Veda" monsters that is banished or in your hand, Deck, or GY. |
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▶︎ Deck | 6.8 (4) | Thelematech Clatis |
Xyz Monster Effect Monster |
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- | 8 | Spellcaster | 3000 | 900 | |||||||||
2 Level 8 monsters If this face-up card would be destroyed, you can detach 1 material from this card instead. Each time your opponent activates a card or effect, except Spell Cards and effects, place 1 Spell Counter on this card when that card/effect resolves (max. 9). You can remove 3 Spell Counters from this card; apply 1 of these effects. You can only use this effect of "Thelematech Clatis" once per turn. ●Add 1 Spell or 1 Spellcaster Effect Monster from your Deck to your hand. ●Special Summon 1 Spellcaster monster from your hand or Deck. |
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▶︎ Deck | 7.5 (2) | Synchro World | Field Spell | ||||||||||
Each time a monster is Synchro Summoned, place 2 Signal Counters on this card. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can remove 4, 7, or 10 Signal Counters from your field; apply the appropriate effect. ●4: Increase or decrease the Level of 1 face-up monster you control by 1. ●7: Special Summon 1 Tuner from your GY. ●10: Special Summon 1 Synchro Monster from your GY. |
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▶︎ Deck | 3 (6) | Gunkan Suship Catch-of-the-Day | Continuous Spell | ||||||||||
Once per turn: You can reveal 1 "Gunkan Suship Shari" in your hand; place 1 counter on this card, and if you do, reveal 1 "Gunkan" Xyz Monster from your Extra Deck, and your opponent declares 1 "Gunkan" monster's card name, except "Gunkan Suship Shari", that is mentioned on any "Gunkan" Xyz Monster, then, you add that declared card from your Deck to your hand. If you cannot add, shuffle this card into the Deck. If this card in its owner's possession is destroyed by an opponent's card: Your opponent pays exactly 500 LP for each counter on this card. | |||||||||||||
▶︎ Deck | 5 (1) | Bunny Ear Enthusiast | Effect Monster | ||||||||||
- | 1 | Beast-Warrior | 200 | 100 | |||||||||
Once per Chain, when a monster on the field, except "Bunny Ear Enthusiast", activates its effect (Quick Effect): You can place 1 Bunny Ear Counter on it, and it cannot be destroyed by battle as long as it has that Counter. Once per turn (Quick Effect): You can target 1 monster with a Bunny Ear Counter; banish both it and this card until the Standby Phase of the next turn. | |||||||||||||
▶︎ Deck | 6.5 (2) | Gadget Box | Continuous Spell | ||||||||||
(This card is always treated as a "Morphtronic" card.) When this card is activated: Place 3 Morph Counters on it. Once per turn, during your Main Phase: You can remove 1 Morph Counter from your field, and if you do, Special Summon 1 "Gadget Box Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Gadget Box" per turn. |
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▶︎ Deck | 6 (4) | Black Shadow Squall | Counter Trap | ||||||||||
When a Spell/Trap Card is activated: Remove 1 Black Feather Counter from your field; negate the activation, and if you do, destroy that card. If you control "Black-Winged Dragon": You can Set this card from your GY, but banish it when it leaves the field. You can only use 1 "Black Shadow Squall" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.4 (5) | Black Feather Whirlwind | Continuous Spell | ||||||||||
Once per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You can target 1 of your "Blackwing" monsters, or "Black-Winged Dragon", that is banished or in your GY, with less ATK than that Special Summoned monster; Special Summon it. Once per turn, if a DARK monster you control would be destroyed by battle or card effect, you can remove 1 Black Feather Counter from your field instead. | |||||||||||||
▶︎ Deck | 8.1 (10) | Black-Winged Assault Dragon |
Synchro Monster Effect Monster |
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- | 10 | Dragon | 3200 | 2800 | |||||||||
1 Tuner Synchro Monster + 1+ non-Tuner monsters Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 "Black-Winged Dragon" from your face-up field and/or GY. Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card when that effect resolves, and if you do, inflict 700 damage to your opponent. During your opponent's turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters on it; destroy all cards on the field. |
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▶︎ Deck | 8.2 (5) | G Golem Crystal Heart |
Link Monster Effect Monster |
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- | - | Cyberse | 0 | - | |||||||||
2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.
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▶︎ Deck | 7 (2) | Ninjitsu Art of Mosquito Marching | Normal Spell | ||||||||||
Special Summon up to 2 Level 4 or lower Insect monsters from your hand (with the same Level, if Summoning 2). If you control "Number 2: Ninja Shadow Mosquito": You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 Hallucination Counter on each of those monsters. (The effects, if any, of monsters with Hallucination Counters are negated.) You can only use each effect of "Ninjitsu Art of Mosquito Marching" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (6) | Number 2: Ninja Shadow Mosquito |
Xyz Monster Effect Monster |
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- | 2 | Insect | 0 | 0 | |||||||||
2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ●Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ●Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter. |
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▶︎ Deck | 10 (6) | Predaplant Ambulomelides |
Fusion Monster Effect Monster |
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- | 5 | Plant | 1000 | 2500 | |||||||||
2 "Predaplant" monsters If this card is Fusion Summoned: You can add 1 "Predaplant" monster or 1 "Predap" Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand. You can target 1 monster your opponent controls with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 "Predaplant" monster from your Deck. You can only use each effect of "Predaplant Ambulomelides" once per turn. |
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▶︎ Deck | 8.7 (7) | Starving Venom Predapower Fusion Dragon |
Fusion Monster Effect Monster |
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- | 10 | Dragon | 3600 | 2500 | |||||||||
1 DARK Fusion Monster + 1 Fusion Monster (This card is always treated as a "Predaplant" card.) Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 monster on either field with a Predator Counter, and if you do, negate the activation. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Starving Venom Predapower Fusion Dragon" once per turn. |
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▶︎ Deck | 8.8 (4) | Predaplant Triantis |
Pendulum Monster Effect Monster |
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- | 8 | Plant | 2400 | 1000 | |||||||||
Pendulum Effect While this card is in your Pendulum Zone, if you Fusion Summon a DARK Fusion Monster, you can also use cards in your Pendulum Zones as monsters on the field, as material for its Fusion Summon. Card Text If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can choose monsters on the field, up to the number of monsters you control, and place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. |
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▶︎ Deck | 4.5 (4) | Forge a New Future | Continuous Trap | ||||||||||
Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max. 3), then you can apply the following effect based on the number of counters on it. ●1: Declare 1 card name, and if you do, the activated effects and effects on the field of cards with that original name, are negated this turn. ●2: Special Summon 1 Level 4 or lower monster from your GY. ●3: Send this card to the GY, and if you do, Special Summon 1 Link-4 monster from your Extra Deck. You can only activate 1 "Forge a New Future" per turn. |
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▶︎ Deck | 7.6 (5) | On Your Mark, Get Set, DUEL! | Continuous Spell | ||||||||||
When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn. | |||||||||||||
▶︎ Deck | 8.5 (2) | Generalprobe | Continuous Spell | ||||||||||
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. You can only use each of the following effects of "Generalprobe" once per turn. You can remove 3 Symphonic Counters from your field; add 1 "Symphonic Warrior" monster from your Deck to your hand. If you Normal or Special Summon a "Symphonic Warrior" monster(s) (except during the Damage Step): You can add 1 "Symph Amplifire" from your Deck to your hand. | |||||||||||||
▶︎ Deck | 9.6 (11) | Ursarctic Radiation | Continuous Spell | ||||||||||
Activate this card by placing 7 counters on it. Each time an "Ursarctic" monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card. Once per turn, during the End Phase: You can target 1 "Ursarctic" card in your GY, except "Ursarctic Radiation"; shuffle it into the Deck. You can only control 1 "Ursarctic Radiation". | |||||||||||||
▶︎ Deck | 4.7 (3) | Shining Piecephilia | Effect Monster | ||||||||||
- | 4 | Rock | 700 | 2000 | |||||||||
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it. ●1: Place 1 monster from your Deck on top of your Deck. ●2: Draw 1 card. ●3: Add 1 monster from your Deck to your hand. ●4: Add 1 card from your Deck to your hand. |
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▶︎ Deck | 7.7 (3) | Skilled Brown Magician | Effect Monster | ||||||||||
- | 4 | Spellcaster | 300 | 200 | |||||||||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 1 Spell Counter from this card, then activate 1 of these effects; ●This card gains 1500 ATK, and its Level is increased by 1. ●Add 1 "Kuriboh" monster or 1 "Multiply" from your Deck or GY to your hand. You can only use this effect of "Skilled Brown Magician" once per turn. |
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▶︎ Deck | 2.3 (15) | War Rock Ordeal | Continuous Spell | ||||||||||
You can only control 1 "War Rock Ordeal". When this card is activated: Place 3 counters on it. When your "War Rock" monster destroys an opponent's monster by battle and sends it to their GY: You can remove 1 counter from this card, and if you do, draw 1 card. If the last counter has been removed by this effect, send this card to the GY. | |||||||||||||
▶︎ Deck | 4 (4) | The Deal of Destiny | Continuous Trap | ||||||||||
Each time a card(s) you control is destroyed by battle or card effect, place 1 Emperor's Key Counter on this card (max. 1). If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can remove 1 Emperor's Key Counter from this card; send 1 "The Door of Destiny" from your hand, Deck, or face-up field to the GY, Special Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material. (This is treated as an Xyz Summon.) You can only use this effect of "The Deal of Destiny" once per turn. | |||||||||||||
▶︎ Deck | 6.5 (2) | Starving Venemy Dragon |
Fusion Monster Pendulum Monster Effect Monster |
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- | 7 | Dragon | 2500 | 2000 | |||||||||
Pendulum Effect Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, you can reduce the battle damage you take to 0. Card Text 1 DARK monster + 1 Pendulum Monster You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name and replace this effect with that monster's original effects, then, that monster loses 500 ATK/DEF, its effects are negated, also inflict 500 damage to your opponent. You can only use this effect of "Starving Venemy Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. |
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▶︎ Deck | 7 (2) | Sacred Scrolls of the Gizmek Legend | Field Spell | ||||||||||
During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF. | |||||||||||||
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