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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Spell effects cannot activate". Search result Showing 181 to 210 of 242
With the effect of "Spell effects cannot activate".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.3 (15) | Xing Zhen Hu | Continuous Trap | |||
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated. | ||||||
▶︎ Deck | 5.2 (11) | Dinowrestler Chimera T Wrextle |
Fusion Monster Effect Monster |
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- | 8 | Dinosaur | 3500 | 0 | ||
1 "Dinowrestler" Link Monster + 1 "Dinowrestler" monster If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. Your opponent's monsters cannot target monsters for attacks, except this one. If this card destroys a monster by battle: It gains 500 ATK. If this card is destroyed by card effect: Destroy all your opponent's Attack Position monsters. |
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▶︎ Deck | 5.2 (5) | Aqua Chorus Round | Normal Spell | |||
Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the same name as that banished card from your Deck to your hand. If you activated this card while your opponent controlled no cards, for the rest of this turn you cannot activate cards, or the effects of cards, with the same original name as that banished card. | ||||||
▶︎ Deck | 5.1 (10) | Wattfox |
Effect Monster Tuner Monster |
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- | 2 | Thunder | 800 | 100 | ||
If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap effects, or Monster Card effects, for the rest of this turn. | ||||||
▶︎ Deck | 5.1 (20) | Gladiator Beast Nerokius |
Fusion Monster Effect Monster |
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- | 8 | Winged Beast | 2800 | 1900 | ||
3 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck. |
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▶︎ Deck | 5 (8) | Ancient Gear Drill | Normal Spell | |||
If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated. | ||||||
▶︎ Deck | 4.9 (9) | Ancient Gear Hydra | Effect Monster | |||
- | 7 | Machine | 2700 | 1700 | ||
At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent cannot activate Spell/Trap Cards and monster effects until the end of the Damage Step. | ||||||
▶︎ Deck | 4.9 (8) | Sanguine Swamp | Continuous Trap | |||
If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation. | ||||||
▶︎ Deck | 4.8 (16) | Hammer Bounzer | Effect Monster | |||
- | 6 | Warrior | 2300 | 2000 | ||
If your opponent controls a card and you control no cards, you can Normal Summon this card without Tributing. If this card attacks an opponent's monster, as long as you control no Spell/Trap Cards, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. | ||||||
▶︎ Deck | 4.8 (14) | Medium of the Ice Barrier | Effect Monster | |||
- | 7 | Spellcaster | 2200 | 1600 | ||
If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. | ||||||
▶︎ Deck | 4.8 (15) | White Veil | Equip Spell | |||
While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage. | ||||||
▶︎ Deck | 4.8 (17) | Clear World | Field Spell | |||
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ●WATER: During your End Phase: Discard 1 card. ●FIRE: During your End Phase: Take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card. |
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▶︎ Deck | 4.8 (12) | Armageddon Designator | Normal Trap | |||
Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel. | ||||||
▶︎ Deck | 4.8 (4) | A.I. Challenge You | Continuous Trap | |||
Monsters your opponent controls lose 100 ATK for each card you control. If your "@Ignister" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When your "@Ignister" monster is destroyed by battle: You can target 1 other Cyberse monster with 2300 ATK in your GY; Special Summon it. You can only use this effect of "A.I. Challenge You" once per turn. | ||||||
▶︎ Deck | 4.7 (18) | Neutron Blast | Normal Spell | |||
Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step. | ||||||
▶︎ Deck | 4.4 (51) | Superdimensional Robot Galaxy Destroyer |
Xyz Monster Effect Monster |
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- | 10 | Machine | 5000 | 2000 | ||
3 Level 10 monsters Once per turn: You can detach 1 material from this card; destroy all Spells/Traps your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. |
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▶︎ Deck | 4.4 (17) | Hi-Five the Sky | Normal Trap | |||
During your Battle Phase: Target 1 face-up Xyz Monster that attacked this turn; it can make a second attack during this Battle Phase. If it does so using this effect, your opponent cannot activate cards or effects until the end of the Damage Step. | ||||||
▶︎ Deck | 4.4 (8) | Ritual Buster | Normal Trap | |||
Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase. | ||||||
▶︎ Deck | 4.3 (12) | Inzektor Axe - Zektahawk | Equip Spell | |||
Equip only to an "Inzektor" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate Spell/Trap Cards. | ||||||
▶︎ Deck | 4.2 (12) | Goblin Marauding Squad | Effect Monster | |||
- | 4 | Beast-Warrior | 1900 | 0 | ||
When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | ||||||
▶︎ Deck | 4.2 (11) | Sonic Jammer |
Effect Monster Flip Monster |
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- | 2 | Machine | 350 | 650 | ||
FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn. | ||||||
▶︎ Deck | 4.2 (14) | Frozen Fitzgerald |
Synchro Monster Effect Monster |
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- | 5 | Fiend | 2500 | 2500 | ||
1 DARK Tuner + 1 non-Tuner Beast-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the Graveyard, while you control no monsters, you can discard 1 card to Special Summon this card from the Graveyard in face-up Defense Position. |
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▶︎ Deck | 4.2 (11) | Spell Wall | Normal Spell | |||
Activate 1 of these effects. Your opponent takes no further damage this turn. ●During this turn, no Summon of a Spellcaster-Type monster can be negated, and when a Spellcaster-Type monster is Summoned, your opponent cannot activate cards or effects. ●Target 1 Spellcaster-Type monster you control; if it attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. |
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▶︎ Deck | 4.1 (13) | Sage of Silence | Effect Monster | |||
- | 4 | Spellcaster | 1400 | 1000 | ||
If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn. | ||||||
▶︎ Deck | 4.1 (13) | Warlock of the Ice Barrier | Effect Monster | |||
- | 3 | Spellcaster | 400 | 1000 | ||
While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn. | ||||||
▶︎ Deck | 4 (10) | Seven Cities of the Golden Land | Continuous Spell | |||
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn. | ||||||
▶︎ Deck | 3.9 (9) | Emperor Maju Garzett | Effect Monster | |||
- | 9 | Fiend | 0 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. This card's ATK becomes the combined original ATK of the Tributed monsters. Your opponent cannot activate cards or effects during the Battle Phase. | ||||||
▶︎ Deck | 3.9 (11) | Super Strident Blaze | Equip Spell | |||
Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect. | ||||||
▶︎ Deck | 3.9 (12) | Miraculous Rebirth | Quick-Play Spell | |||
Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain. | ||||||
▶︎ Deck | 3.7 (26) | Armed Dragon Catapult Cannon |
Fusion Monster Effect Monster |
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- | 10 | Machine | 3500 | 3000 | ||
"VWXYZ-Dragon Catapult Cannon" + "Armed Dragon LV7" Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".) Your opponent cannot activate cards or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent controls and in their GY. |
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