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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.3 (12) | Triple Burst Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 2400 | - | |||||||||
2+ monsters, except Tokens Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.
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▶︎ Deck | 7.3 (18) | Cyber Network | Continuous Trap | ||||||||||
Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. If this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect. | |||||||||||||
▶︎ Deck | 7.2 (12) | Bujingi Peacock | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1800 | 700 | |||||||||
During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except "Bujin" cards. You can only use the effect of "Bujingi Peacock" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (6) | Dual Avatar - Empowered Kon-Gyo |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 3000 | 1700 | |||||||||
"Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn. |
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▶︎ Deck | 7.2 (12) | Grinning Grave Virus | Normal Trap | ||||||||||
Tribute 1 DARK monster with 3000 or less ATK; your opponent destroys 1 card (of their choice) in their hand or Deck for every 500 ATK that monster had on the field. If you Tributed a monster with 2000 or more ATK to activate this card, look at all cards your opponent draws until the end of their 3rd turn after this card's activation, and destroy all monsters among them. Cards destroyed and sent to the GY by this card's effects cannot activate their own effects that same turn. | |||||||||||||
▶︎ Deck | 7.1 (14) | Gorgonic Golem | Effect Monster | ||||||||||
- | 3 | Rock | 1200 | 600 | |||||||||
If this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation. | |||||||||||||
▶︎ Deck | 7.1 (11) | Dragonmaid Lorpar | Effect Monster | ||||||||||
- | 8 | Dragon | 2700 | 1700 | |||||||||
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ●You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand. |
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▶︎ Deck | 7.1 (18) | Stoic Challenge | Equip Spell | ||||||||||
You can only control 1 "Stoic Challenge". Equip only to a face-up Xyz Monster that has Xyz Material. It gains 600 ATK for each Xyz Material attached to a monster you control, and any battle damage your opponent takes from battles involving it and their monster is doubled, but its effects cannot be activated. During your opponent's End Phase: Send this card to the Graveyard. When this card leaves the field, destroy the equipped monster. | |||||||||||||
▶︎ Deck | 7 (9) | Water Dragon Cluster | Effect Monster | ||||||||||
- | 10 | Sea Serpent | 2800 | 2600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deck in Defense Position, ignoring their Summoning conditions. | |||||||||||||
▶︎ Deck | 7 (24) | Shaddoll Hound |
Effect Monster Flip Monster |
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- | 4 | Spellcaster | 1600 | 900 | |||||||||
FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand. If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn. |
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▶︎ Deck | 7 (11) | Totem Dragon | Effect Monster | ||||||||||
- | 2 | Dragon | 400 | 200 | |||||||||
Can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. Once per turn, during your Standby Phase, if this card is in your GY and all monsters in your GY are Dragon: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You must control no monsters to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 7 (14) | Invoked Caliga |
Fusion Monster Effect Monster |
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- | 4 | Beast | 1000 | 1800 | |||||||||
"Aleister the Invoker" + 1 DARK monster Each player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase. |
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▶︎ Deck | 7 (17) | Magician of Black Chaos MAX |
Ritual Monster Effect Monster |
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- | 8 | Spellcaster | 2800 | 2600 | |||||||||
You can Ritual Summon this card with "Chaos Form". If this card is Special Summoned: You can Tribute 1 monster; your opponent cannot activate monster effects this turn. When this card destroys an opponent's monster by battle: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Magician of Black Chaos MAX" once per turn. | |||||||||||||
▶︎ Deck | 7 (5) | Ancient Warriors Saga - East-by-South Winds | Continuous Spell | ||||||||||
You must send this card to the GY during your 2nd Standby Phase after activation. Once per turn, during your Main Phase: Toss a coin and if the result is heads, send this card to the GY. If this card is sent from the Spell & Trap Zone to the GY: You can activate this effect; this turn, your opponent cannot activate cards or effects in response to the activation of your "Ancient Warriors" cards and effects, also until the end of the turn, all "Ancient Warriors" Effect Monsters you currently control gain this effect. ●When this card declares an attack: You can destroy 1 card your opponent controls. |
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▶︎ Deck | 7 (20) | Xyz Encore | Quick-Play Spell | ||||||||||
Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation. | |||||||||||||
▶︎ Deck | 7 (2) | Sacred Scrolls of the Gizmek Legend | Field Spell | ||||||||||
During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF. | |||||||||||||
▶︎ Deck | 7 (4) | Triamid Kingolem | Field Spell | ||||||||||
All Rock-Type monsters on the field gain 500 ATK. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. You can only use this effect of "Triamid Kingolem" once per turn. | |||||||||||||
▶︎ Deck | 7 (10) | Sales Pitch | Normal Trap | ||||||||||
If your opponent adds a card(s) from the Deck to their hand, except by drawing them, by their card effect: Reveal 1 card from your Deck, and add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only activate 1 "Sales Pitch" per turn. | |||||||||||||
▶︎ Deck | 6.9 (59) | Obelisk the Tormentor | Effect Monster | ||||||||||
- | 10 | Divine-Beast | 4000 | 4000 | |||||||||
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated. | |||||||||||||
▶︎ Deck | 6.9 (20) | Tierra, Source of Destruction | Effect Monster | ||||||||||
- | 11 | Fiend | 3400 | 3600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation. | |||||||||||||
▶︎ Deck | 6.9 (14) | Dance Princess of the Nekroz | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1600 | 800 | |||||||||
Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Necroz" monsters, except "Dance Princess of the Nekroz"; add it to your hand. You can only use this effect of "Dance Princess of the Nekroz" once per turn. | |||||||||||||
▶︎ Deck | 6.9 (18) | Buster Blader, the Dragon Destroyer Swordsman |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 2500 | |||||||||
1 "Buster Blader" + 1 Dragon monster Must be Fusion Summoned. Cannot attack directly. Gains 1000 ATK/DEF for each Dragon monster your opponent controls or is in their GY. Change all Dragon monsters your opponent controls to Defense Position, also Dragon monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage. |
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▶︎ Deck | 6.8 (13) | Noble Knight Eachtar | Effect Monster | ||||||||||
- | 5 | Warrior | 1600 | 2000 | |||||||||
You can banish 2 "Noble Knight" monsters from your GY; Special Summon this card from your hand or GY. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned. | |||||||||||||
▶︎ Deck | 6.8 (10) | Tri-Brigade Arms Bucephalus II |
Link Monster Effect Monster |
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- | - | Winged Beast | 3500 | - | |||||||||
3+ Beast, Beast-Warrior, and/or Winged Beast Monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.
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▶︎ Deck | 6.8 (12) | Ancient Forest | Field Spell | ||||||||||
When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase. | |||||||||||||
▶︎ Deck | 6.8 (20) | Grave of the Super Ancient Organism | Continuous Trap | ||||||||||
Level 6 or higher Special Summoned monsters on the field cannot declare attacks, nor can players activate their effects. | |||||||||||||
▶︎ Deck | 6.7 (12) | Toon Ancient Gear Golem |
Effect Monster Toon Monster |
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- | 8 | Machine | 3000 | 3000 | |||||||||
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap until the end of the Damage Step. | |||||||||||||
▶︎ Deck | 6.7 (11) | Number 67: Pair-a-Dice Smasher |
Xyz Monster Effect Monster |
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- | 5 | Fairy | 2100 | 2100 | |||||||||
2+ Level 5 monsters Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice. The player with the higher total cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7. |
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▶︎ Deck | 6.7 (3) | PenduLuMoon |
Pendulum Monster Effect Monster |
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- | 1 | Spellcaster | 200 | 700 | |||||||||
Pendulum Effect During your Main Phase: You can add 1 face-up "Pendulum" Pendulum Monster from your Extra Deck to your hand, then destroy this card. You can only use this effect of "PenduLuMoon" once per turn. Card Text During your Main Phase: You can add up to 2 face-up Pendulum Monsters from your Extra Deck to your hand, with Levels between the Pendulum Scales of the 2 cards in your Pendulum Zones, also for the rest of this turn, until you Pendulum Summon, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. You can only use this effect of "PenduLuMoon" once per turn. |
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▶︎ Deck | 6.7 (9) | Nemeses Adrastea | Quick-Play Spell | ||||||||||
Target 1 of your "Nemeses" monsters that is banished or in your GY; Special Summon it, but if its original Level is 11 or higher, it cannot activate its effects this turn. You can only activate 1 "Nemeses Adrastea" per turn. | |||||||||||||
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