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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Cannot attack". Search result Showing 1 to 30 of 340
With the effect of "Cannot attack".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.2 (37) | Threatening Roar | Normal Trap | |||
Your opponent cannot declare an attack this turn. | ||||||
▶︎ Deck | 9.2 (25) | Crackdown | Continuous Trap | |||
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 8.6 (5) | Cubic Causality | Normal Trap | |||
Distribute a number of Cubic Counters on face-up monsters your opponent controls, up to the number of "Cubic" monsters you control. (Monsters with a Cubic Counter cannot attack, also negate their effects.) You can banish this card from your GY, then target 1 "Cubic" monster you control; this turn, each time it destroys a monster by battle that has a Cubic Counter, inflict damage to your opponent equal to the original ATK of that destroyed monster. You can only use each effect of "Cubic Causality" once per turn. | ||||||
▶︎ Deck | 8.6 (17) | Phantom Knights' Fog Blade | Continuous Trap | |||
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn. | ||||||
▶︎ Deck | 8.5 (12) | Ghostrick Night | Continuous Trap | |||
While a "Ghostrick" monster is on the field, your opponent cannot Flip Summon. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: Your opponent cannot declare attacks for the rest of this turn. | ||||||
▶︎ Deck | 8.5 (27) | Metal Reflect Slime | Continuous Trap | |||
Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack. | ||||||
▶︎ Deck | 8.3 (19) | Necro Fusion | Normal Trap | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY face-down, but it cannot attack this turn. | ||||||
▶︎ Deck | 8 (4) | CONTAIN! | Normal Trap | |||
(This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn. |
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▶︎ Deck | 8 (3) | D/D/D Headhunt | Normal Trap | |||
If you control a "D/D/D" monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, it cannot declare an attack, also if it is a monster Special Summoned from the Extra Deck, it is also treated as a "D/D/D" monster. You can only activate 1 "D/D/D Headhunt" per turn. | ||||||
▶︎ Deck | 8 (45) | Fiendish Chain | Continuous Trap | |||
Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card. | ||||||
▶︎ Deck | 7.7 (6) | Dinomorphia Alert | Normal Trap | |||
Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn. | ||||||
▶︎ Deck | 7.4 (21) | Red Screen | Continuous Trap | |||
Your opponent's monsters cannot declare attacks. During each of your End Phases, you must pay 1000 LP (this is not optional), or this card is destroyed. You can target 1 Level 1 Tuner monster in your Graveyard; destroy this card, and if you do, Special Summon that target. "Red Dragon Archfiend" must be on the field to activate and to resolve this effect. | ||||||
▶︎ Deck | 7.1 (22) | Wall of Revealing Light | Continuous Trap | |||
Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid. | ||||||
▶︎ Deck | 7 (14) | Grisaille Prison | Normal Trap | |||
If you control a face-up monster that was Tribute, Ritual, or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated. | ||||||
▶︎ Deck | 7 (11) | Proof of Powerlessness | Normal Trap | |||
Activate only while you control a face-up Level 7 or higher monster. Destroy all face-up Level 5 or lower monsters your opponent controls. Monsters you control cannot attack this turn. | ||||||
▶︎ Deck | 6.9 (7) | Eternal Bond | Normal Trap | |||
Target any number of "Photon" monsters in your GY; Special Summon them, but their effects are negated. During your Main Phase: You can banish this card from your GY, then target 1 "Photon" monster your opponent controls; take control of it, and if you do, its ATK for the rest of this turn becomes the combined original ATK of all "Photon" monsters you currently control, also you cannot declare attacks this turn, except with that monster. You can only use each effect of "Eternal Bond" once per turn. | ||||||
▶︎ Deck | 6.8 (13) | Abyss-squall | Normal Trap | |||
Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase. | ||||||
▶︎ Deck | 6.8 (9) | Chain Material | Normal Trap | |||
Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase. | ||||||
▶︎ Deck | 6.7 (6) | World Legacy Landmark | Normal Trap | |||
Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn. | ||||||
▶︎ Deck | 6.7 (19) | Grave of the Super Ancient Organism | Continuous Trap | |||
Level 6 or higher Special Summoned monsters on the field cannot declare attacks, nor can players activate their effects. | ||||||
▶︎ Deck | 6.5 (8) | Warning Point | Normal Trap | |||
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. | ||||||
▶︎ Deck | 6.4 (36) | Gravity Bind | Continuous Trap | |||
Level 4 or higher monsters cannot attack. | ||||||
▶︎ Deck | 6 (3) | Ghostrick or Treat | Normal Trap | |||
If you control a "Ghostrick" Field Spell or a "Ghostrick" Link Monster: You can target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this card's effect "Set this card instead of sending it to the GY after activation", otherwise, for the rest of this turn, that face-up monster cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase. You can only activate 1 "Ghostrick or Treat" per turn. | ||||||
▶︎ Deck | 6 (21) | Nightmare Wheel | Continuous Trap | |||
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect. | ||||||
▶︎ Deck | 5.1 (15) | Revival of the Immortals | Normal Trap | |||
Target 1 "Earthbound Immortal" monster in your GY; Special Summon it, but it cannot declare an attack this turn, also your opponent takes no battle damage from attacks involving it. | ||||||
▶︎ Deck | 4.8 (4) | The Ice-Bound God | Normal Trap | |||
If 2 or more WATER monsters are on the field: Target 1 face-up monster your opponent controls; that face-up monster cannot attack, also its effects are negated. If a Level 5 or higher WATER monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ice-Bound God" once per turn. | ||||||
▶︎ Deck | 4.7 (15) | Aquamirror Illusion | Normal Trap | |||
Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase. | ||||||
▶︎ Deck | 4.2 (9) | Toll Hike | Continuous Trap | |||
Each player must send 1 card from their hand to the GY to declare an attack. | ||||||
▶︎ Deck | 4.1 (21) | Xyz Dimension Splash | Normal Trap | |||
If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, also they cannot declare an attack or be Tributed. | ||||||
▶︎ Deck | 4.1 (16) | Heartfelt Appeal | Normal Trap | |||
When you take battle damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effects are negated, also it cannot declare an attack. | ||||||
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