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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "negate Spell". Search result  Showing 331 to 360 of 380

With the effect of "negate Spell".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
ダーク・ジェネラル フリード ▶︎ Deck 3.9 8 Dark General Freed Effect Monster
- 5 Warrior 2300 1700
Cannot be Special Summoned. Negate any Spell effects that target a face-up DARK monster(s) you control, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 DARK monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
ビッグ・シールド・ガードナー ▶︎ Deck 3.9 19 Big Shield Gardna Effect Monster
- 4 Warrior 100 2600
When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
ツタン仮面 ▶︎ Deck 3.9 13 Tutan Mask Counter Trap
When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
A宝玉獣 アンバー・マンモス ▶︎ Deck 3.8 8 Advanced Crystal Beast Amber Mammoth Effect Monster
- 4 Beast 1700 1600
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
デスルークデーモン ▶︎ Deck 3.7 7 Desrook Archfiend Effect Monster
- 3 Fiend 1100 1800
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it.
ライフ・コーディネイター ▶︎ Deck 3.7 13 Lifeforce Harmonizer Effect Monster
- 2 Psychic 800 400
When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.
フェザー・ウィンド ▶︎ Deck 3.7 19 Feather Wind Counter Trap
When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
シューティング・スター・ドラゴン・TG-EX ▶︎ Deck 3.6 27 Shooting Star Dragon T.G. EX Synchro Monster
Effect Monster
- 10 Dragon 3300 2500
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn.
●When an opponent's monster declares an attack: You can negate the attack.
●During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.
マジスタリー・アルケミスト ▶︎ Deck 3.6 7 Magistery Alchemist Normal Trap
Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn.
地縛波 ▶︎ Deck 3.5 11 Earthbound Wave Counter Trap
When your opponent activates a Spell/Trap Card while you control an "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it.
ナチュル・ナーブ ▶︎ Deck 3.4 22 Naturia Vein Effect Monster
Tuner Monster
- 1 Plant 200 300
When your opponent activates a Spell/Trap Card (Quick Effect): You can Tribute 1 "Naturia" monster and this card; negate the activation, and if you do, destroy that card.
3.4 14 Herald of Mirage Lights Link Monster
Effect Monster
- - Fairy 600 -
2 monsters with the same Type and Attribute, except Tokens
When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
ボム・ガード ▶︎ Deck 3.4 12 Guard Mines Normal Trap
Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent.
ミドル・シールド・ガードナー ▶︎ Deck 3.3 15 Mid Shield Gardna Effect Monster
- 4 Warrior 100 1800
Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
トリシューラの鼓動 ▶︎ Deck 3.3 10 Terror of Trishula Normal Trap
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names;
●1+: Banish 1 card your opponent controls.
●2+: Banish 1 card from your opponent's GY.
●3+: Banish 1 random card from your opponent's hand.
When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect.
You can only use each effect of "Terror of Trishula" once per turn.
エクストリオの牙 ▶︎ Deck 3.3 12 Exterio's Fang Counter Trap
Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.
ストールターン ▶︎ Deck 3.3 6 Stall Turn Counter Trap
When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck.
青眼の光龍 ▶︎ Deck 3.2 40 Blue-Eyes Shining Dragon Effect Monster
- 10 Dragon 3000 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blue-Eyes Ultimate Dragon". Gains 300 ATK for each Dragon monster in your GY. When a card or effect is activated that targets this card (Quick Effect): You can negate that effect.
魔法封印の呪符 ▶︎ Deck 3.2 10 Talisman of Spell Sealing Continuous Trap
You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
ジェノサイドキングデーモン ▶︎ Deck 3.1 12 Terrorking Archfiend Effect Monster
- 4 Fiend 2000 1500
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).
超電磁稼動ボルテック・ドラゴン ▶︎ Deck 3.1 14 Super-Electromagnetic Voltech Dragon Effect Monster
- 5 Thunder 2400 1000
If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:
●Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
●Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
●Batteryman AA: This card gains 1000 ATK.
マドルチェ・ティーブレイク ▶︎ Deck 3.1 22 Madolche Tea Break Counter Trap
When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls.
シャドウナイトデーモン ▶︎ Deck 2.9 9 Shadowknight Archfiend Effect Monster
- 4 Fiend 2000 1600
Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved.
王家の呪い ▶︎ Deck 2.9 11 Curse of Royal Counter Trap
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
信用取引 ▶︎ Deck 2.8 6 Margin Trading Normal Spell
Your opponent can discard 1 card to negate this effect, otherwise both players look at their opponent's Deck and choose 1 card, then add the card from their own Deck chosen by their opponent to their hand. You can only activate 1 "Margin Trading" per turn.
インフェルノクインデーモン ▶︎ Deck 2.7 9 Infernalqueen Archfiend Effect Monster
- 4 Fiend 900 1500
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.
ネイビィロイド ▶︎ Deck 2.7 13 Carrierroid Effect Monster
- 4 Machine 1000 800
When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card.
大神官デ・ザード ▶︎ Deck 2.6 14 Great Dezard Effect Monster
- 6 Spellcaster 1900 2300
When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase.
不朽の特殊合金 ▶︎ Deck 2.6 9 Everlasting Alloy Quick-Play Spell
If you control "Jinzo": Activate 1 of these effects;
●All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn.
●When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect.
ディザーム ▶︎ Deck 2.5 11 Disarm Counter Trap
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.
Other sorts : Card Registration Date, scale blue, scale red

(12/13 pages) 331 - 360

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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