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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "negate Monster effects". Search result  Showing 811 to 836 of 836

With the effect of "negate Monster effects".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
スマイル・ユニバース ▶︎ Deck 2.3 17 Smile Universe Quick-Play Spell
Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card.
破邪の刻印 ▶︎ Deck 2.3 10 Seal of Wickedness Continuous Trap
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.
エレメント・ソルジャー ▶︎ Deck 2.2 11 Element Soldier Effect Monster
- 4 Fiend 1500 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●WATER: Control of this card cannot switch.
●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.
光天のマハー・ヴァイロ ▶︎ Deck 2.1 11 Maha Vailo, Light of the Heavens Effect Monster
- 8 Spellcaster 1550 1400
This card gains the following effect(s), based on the number of Equip Cards equipped to it.
●1+: Gains 1000 ATK for each Equip Card equipped to it.
●2+: Your opponent cannot activate monster effects during the Battle Phase.
●3+: When your opponent's card or effect is activated that targets this card (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect.
●4+: Your opponent cannot activate cards or effects during the Battle Phase.
●5+: Any battle damage this card inflicts to your opponent is doubled.
ダークビショップデーモン ▶︎ Deck 2.1 8 Darkbishop Archfiend Effect Monster
- 3 Fiend 300 1400
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
マテリアルファルコ ▶︎ Deck 2.1 9 Prime Material Falcon Effect Monster
- 5 Winged Beast 2200 800
When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.
決別 ▶︎ Deck 2.1 14 Break Away Normal Trap
During your opponent's Battle Phase: Send 1 Spell from your hand to the GY; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn.
方界曼荼羅 ▶︎ Deck 2.1 13 Cubic Mandala Continuous Trap
If you control a "Cubic" monster: Activate this card by targeting any number of monsters that are in your opponent's Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent's field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters with a Cubic Counter cannot attack, also negate their effects.) While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates. When the last of these monsters leaves the field, destroy this card.
フュージョン・ガード ▶︎ Deck 2.1 15 Fusion Guard Counter Trap
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard.
ガーディアン・バオウ ▶︎ Deck 2 10 Guardian Baou Effect Monster
- 4 Fiend 800 400
Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card.
ドラグマ・ジェネシス ▶︎ Deck 2 10 Dogmatika Genesis Normal Trap
Target 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls of the same type (Fusion, Synchro, Xyz, or Link); return that banished monster to the Extra Deck, and if you do, negate the effects of that monster your opponent controls. You can only activate 1 "Dogmatika Genesis" per turn.
ツインヘッド・ケルベロス ▶︎ Deck 1.9 10 Twin-Headed Wolf Effect Monster
- 4 Fiend 1500 1000
While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card.
ダメージ・ポラリライザー ▶︎ Deck 1.9 12 Damage Polarizer Counter Trap
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card.
ヘルポーンデーモン ▶︎ Deck 1.8 8 Vilepawn Archfiend Effect Monster
- 2 Fiend 1200 200
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend".
RDM-ヌメロン・フォール ▶︎ Deck 1.8 10 Rank-Down-Magic Numeron Fall Normal Spell
Target 1 "Utopia" monster you control; Special Summon from your Extra Deck, 1 "Utopia" monster with a lower Rank than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) The monster Xyz Summoned by this effect gains this effect.
●If this card attacks, or is attacked by, an opponent's monster, the opponent's monster's effects are negated during the Battle Phase only.
最後の進軍 ▶︎ Deck 1.8 12 March Towards Ragnarok Quick-Play Spell
Target 1 "Aesir" monster you control; until the end of this turn, its effects are negated, also that face-up monster is unaffected by the effects of other Spells/Traps.
荘厳なる機械天使 ▶︎ Deck 1.8 12 Magnificent Machine Angel Quick-Play Spell
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level the monster had when Tributed x 200, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during that Battle Phase only. You can only activate 1 "Magnificent Machine Angel" per turn.
漆黒の魔王 LV6 ▶︎ Deck 1.7 15 Dark Lucius LV6 Effect Monster
- 6 Fiend 1700 600
If this card was Special Summoned by the effect of "Dark Lucius LV4", negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card negated your opponent's monster effect by this effect: You can send this card to the GY; Special Summon 1 "Dark Lucius LV8" from your hand or Deck.
CNo.92 偽骸虚龍 Heart-eartH Chaos Dragon ▶︎ Deck 1.7 43 Number C92: Heart-eartH Chaos Dragon Xyz Monster
Effect Monster
- 10 Dragon 1000 0
4 Level 10 monsters
Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain LP equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect.
●Once per turn: You can detach 1 material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated.
Vain-裏切りの嘲笑 ▶︎ Deck 1.7 17 Vain Betrayer Continuous Trap
When an opponent's Xyz Monster declares an attack: Activate this card by targeting the attacking monster. It cannot attack, also its effects are negated. While that monster is on the field, during each of your opponent's End Phases: Send the top 3 cards of the opponent's Deck to the Graveyard. When that monster leaves the field, destroy this card.
エレキャッシュ ▶︎ Deck 1.6 11 Wattjustment Equip Spell
Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK, also its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card.
E・HERO カオス・ネオス ▶︎ Deck 1.5 33 Elemental HERO Chaos Neos Fusion Monster
Effect Monster
- 9 Warrior 3000 2500
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
●3 Heads: Destroy all monsters your opponent controls.
●2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
●1 Head: Return all monsters you control to the hand.
オーディンの眼 ▶︎ Deck 1.3 15 Odin's Eye Continuous Trap
Once per turn, during each player's Standby Phase: You can target 1 "Aesir" monster you control; negate its effects until the end of this turn, and if you do, look at all cards in your opponent's hand and all Set cards they control. Your opponent cannot activate cards or effects in response to this effect's activation.
リンク・リスタート ▶︎ Deck 1.3 11 Link Restart Counter Trap
When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Link Monster from your GY.
シールド・ハンドラ ▶︎ Deck 1.2 11 Shield Handler Normal Trap
When a card or effect is activated that would destroy a monster on the field (except during the Damage Step): Target 1 Link Monster on each field; negate the effects of your opponent's targeted monster, and if you do, equip this card to your targeted monster. The equipped monster cannot be destroyed by card effects.
ダイスインパクト ▶︎ Deck 1.2 21 Dice Try! Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate the activation, and if you do, destroy it.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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