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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "negate Monster effects". Search result Showing 811 to 836 of 836
With the effect of "negate Monster effects".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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2.3 (23) | Madolche Chickolates | Effect Monster | |||
- | 3 | Beast | 800 | 1500 | ||
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn, when the battle position of a "Madolche" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-up Defense Position, and if you do, unless it is a "Madolche" monster, it cannot attack, also its effects are negated. | ||||||
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2.2 (11) | Element Soldier | Effect Monster | |||
- | 4 | Fiend | 1500 | 1200 | ||
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ●WATER: Control of this card cannot switch. ●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle. |
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2.2 (11) | Seal of Wickedness | Continuous Trap | |||
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card. | ||||||
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2.1 (11) | Maha Vailo, Light of the Heavens | Effect Monster | |||
- | 8 | Spellcaster | 1550 | 1400 | ||
This card gains the following effect(s), based on the number of Equip Cards equipped to it. ●1+: Gains 1000 ATK for each Equip Card equipped to it. ●2+: Your opponent cannot activate monster effects during the Battle Phase. ●3+: When your opponent's card or effect is activated that targets this card (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect. ●4+: Your opponent cannot activate cards or effects during the Battle Phase. ●5+: Any battle damage this card inflicts to your opponent is doubled. |
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2.1 (8) | Darkbishop Archfiend | Effect Monster | |||
- | 3 | Fiend | 300 | 1400 | ||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | ||||||
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2.1 (9) | Prime Material Falcon | Effect Monster | |||
- | 5 | Winged Beast | 2200 | 800 | ||
When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. | ||||||
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2.1 (14) | Break Away | Normal Trap | |||
During your opponent's Battle Phase: Send 1 Spell from your hand to the GY; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn. | ||||||
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2.1 (13) | Cubic Mandala | Continuous Trap | |||
If you control a "Cubic" monster: Activate this card by targeting any number of monsters that are in your opponent's Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent's field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters with a Cubic Counter cannot attack, also negate their effects.) While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates. When the last of these monsters leaves the field, destroy this card. | ||||||
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2.1 (15) | Fusion Guard | Counter Trap | |||
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard. | ||||||
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2 (10) | Guardian Baou | Effect Monster | |||
- | 4 | Fiend | 800 | 400 | ||
Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card. | ||||||
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2 (10) | Dogmatika Genesis | Normal Trap | |||
Target 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls of the same type (Fusion, Synchro, Xyz, or Link); return that banished monster to the Extra Deck, and if you do, negate the effects of that monster your opponent controls. You can only activate 1 "Dogmatika Genesis" per turn. | ||||||
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1.9 (10) | Twin-Headed Wolf | Effect Monster | |||
- | 4 | Fiend | 1500 | 1000 | ||
While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card. | ||||||
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1.9 (12) | Damage Polarizer | Counter Trap | |||
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card. | ||||||
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1.8 (8) | Vilepawn Archfiend | Effect Monster | |||
- | 2 | Fiend | 1200 | 200 | ||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend". | ||||||
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1.8 (11) | Rank-Down-Magic Numeron Fall | Normal Spell | |||
Target 1 "Utopia" monster you control; Special Summon from your Extra Deck, 1 "Utopia" monster with a lower Rank than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) The monster Xyz Summoned by this effect gains this effect. ●If this card attacks, or is attacked by, an opponent's monster, the opponent's monster's effects are negated during the Battle Phase only. |
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1.8 (12) | March Towards Ragnarok | Quick-Play Spell | |||
Target 1 "Aesir" monster you control; until the end of this turn, its effects are negated, also that face-up monster is unaffected by the effects of other Spells/Traps. | ||||||
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1.8 (12) | Magnificent Machine Angel | Quick-Play Spell | |||
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level the monster had when Tributed x 200, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during that Battle Phase only. You can only activate 1 "Magnificent Machine Angel" per turn. | ||||||
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1.7 (44) | Number C92: Heart-eartH Chaos Dragon |
Xyz Monster Effect Monster |
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- | 10 | Dragon | 1000 | 0 | ||
4 Level 10 monsters Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain LP equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect. ●Once per turn: You can detach 1 material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated. |
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1.6 (16) | Dark Lucius LV6 | Effect Monster | |||
- | 6 | Fiend | 1700 | 600 | ||
If this card was Special Summoned by the effect of "Dark Lucius LV4", negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card negated your opponent's monster effect by this effect: You can send this card to the GY; Special Summon 1 "Dark Lucius LV8" from your hand or Deck. | ||||||
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1.6 (11) | Wattjustment | Equip Spell | |||
Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK, also its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card. | ||||||
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1.6 (19) | Vain Betrayer | Continuous Trap | |||
When an opponent's Xyz Monster declares an attack: Activate this card by targeting the attacking monster. It cannot attack, also its effects are negated. While that monster is on the field, during each of your opponent's End Phases: Send the top 3 cards of the opponent's Deck to the Graveyard. When that monster leaves the field, destroy this card. | ||||||
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1.5 (33) | Elemental HERO Chaos Neos |
Fusion Monster Effect Monster |
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- | 9 | Warrior | 3000 | 2500 | ||
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. ●3 Heads: Destroy all monsters your opponent controls. ●2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated. ●1 Head: Return all monsters you control to the hand. |
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1.3 (18) | Odin's Eye | Continuous Trap | |||
Once per turn, during each player's Standby Phase: You can target 1 "Aesir" monster you control; negate its effects until the end of this turn, and if you do, look at all cards in your opponent's hand and all Set cards they control. Your opponent cannot activate cards or effects in response to this effect's activation. | ||||||
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1.3 (11) | Link Restart | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Link Monster from your GY. | ||||||
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1.2 (11) | Shield Handler | Normal Trap | |||
When a card or effect is activated that would destroy a monster on the field (except during the Damage Step): Target 1 Link Monster on each field; negate the effects of your opponent's targeted monster, and if you do, equip this card to your targeted monster. The equipped monster cannot be destroyed by card effects. | ||||||
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1.2 (21) | Dice Try! | Counter Trap | |||
When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate the activation, and if you do, destroy it. | ||||||
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