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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "negate Monster effects". Search result Showing 361 to 390 of 836
With the effect of "negate Monster effects".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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7.9 (9) | Lunalight Crimson Fox | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1800 | 600 | |||||||||
If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP. | |||||||||||||
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7.9 (23) | Stellarknight Constellar Diamond |
Xyz Monster Effect Monster |
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- | 5 | Wyrm | 2700 | 2000 | |||||||||
3 or more Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it. |
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7.9 (31) | Number 106: Giant Hand |
Xyz Monster Effect Monster |
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- | 4 | Rock | 2000 | 2000 | |||||||||
2 Level 4 monsters When a monster effect is activated on your opponent's field (Quick Effect): You can detach 2 materials from this card, then target 1 Effect Monster your opponent controls; while this monster is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position. |
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7.9 (15) | The Phantom Knights of Cursed Javelin |
Xyz Monster Effect Monster |
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- | 2 | Warrior | 1600 | 0 | |||||||||
2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn. |
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7.9 (10) | D/D Savant Thomas |
Pendulum Monster Effect Monster |
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- | 8 | Fiend | 1800 | 2600 | |||||||||
Pendulum Effect During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. Card Text You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn. |
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7.9 (7) | Nephthys, the Sacred Preserver |
Link Monster Effect Monster |
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- | - | Winged Beast | 1200 | - | |||||||||
2 "Nephthys" monsters You can only use the following effect of "Nephthys, the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects; ●Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. ●Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects.
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7.9 (10) | Twin Triangle Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 1200 | - | |||||||||
2 Level 4 or lower Dragon monsters, except Tokens When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated.
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7.9 (9) | Numbers Protection | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn. | |||||||||||||
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7.8 (19) | Arcana Force 0 - The Fool | Effect Monster | ||||||||||
- | 1 | Fairy | 0 | 0 | |||||||||
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Negate your card effects that target this card, and destroy them. ●Tails: Negate your opponent's card effects that target this card, and destroy them. |
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7.8 (5) | Despian Comedy | Effect Monster | ||||||||||
- | 1 | Fairy | 0 | 2000 | |||||||||
When your opponent activates a card or effect that targets a face-up "Despia" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 "Despian Comedy" effect per turn, and only once that turn. | |||||||||||||
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7.8 (20) | Skull Meister | Effect Monster | ||||||||||
- | 4 | Fiend | 1700 | 400 | |||||||||
When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect. | |||||||||||||
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7.8 (19) | Double Fin Shark | Effect Monster | ||||||||||
- | 4 | Fish | 1000 | 1200 | |||||||||
When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish monster in your GY; Special Summon that target in Defense Position, but negate its effects. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters. | |||||||||||||
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7.8 (6) | Vampire Voivode | Effect Monster | ||||||||||
- | 8 | Zombie | 2800 | 2100 | |||||||||
If this card is Normal Summoned: You can target up to 2 monsters in your opponent's GY; Special Summon those monsters to your field in Defense Position, but their effects are negated. When a monster's effect is activated, while a monster(s) with its same name is in the GY(s) (Quick Effect): You can negate the activation. If a monster(s) is Special Summoned from your opponent's GY: You can Tribute 2 monsters; Special Summon this card from your GY. You can only use each effect of "Vampire Voivode" once per turn. | |||||||||||||
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7.8 (9) | Noctovision Dragon | Effect Monster | ||||||||||
- | 7 | Dragon | 0 | 2800 | |||||||||
When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn. ●If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. ●If this card is sent to the GY as Link Material: You can draw 1 card. |
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7.8 (25) | Prime Material Dragon | Effect Monster | ||||||||||
- | 6 | Dragon | 2400 | 2000 | |||||||||
Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a card or effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy it. | |||||||||||||
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7.8 (22) | El Shaddoll Apkallone |
Fusion Monster Effect Monster |
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- | 6 | Spellcaster | 2500 | 2000 | |||||||||
2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ●If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ●If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card. |
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7.8 (5) | Brotherhood of the Fire Fist - Eland |
Ritual Monster Effect Monster |
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- | 6 | Beast-Warrior | 2400 | 2000 | |||||||||
You can Ritual Summon this card with "Fire Formation - Domei". You can discard 1 monster; Set 1 "Fire Formation" Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): You can send 1 face-up "Fire Fist" or "Fire Formation" card you control to the GY, except "Brotherhood of the Fire Fist - Eland"; negate that effect. You can only use each effect of "Brotherhood of the Fire Fist - Eland" once per turn. | |||||||||||||
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7.8 (13) | Samurai Destroyer |
Synchro Monster Effect Monster |
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- | 7 | Machine | 2600 | 1400 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it. |
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7.8 (19) | Vylon Omega |
Synchro Monster Effect Monster |
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- | 10 | Fairy | 3200 | 1900 | |||||||||
2 Tuners + 1 non-Tuner "Vylon" monster When this card is Synchro Summoned: Destroy all face-up monsters that were Normal Summoned/Set. Once per turn: You can target 1 "Vylon" monster in your Graveyard; equip that target to this card. During either player's turn, when a monster effect activates: You can send 1 Equip Card equipped to this card to the Graveyard; negate the activation, and if you do, destroy that monster. |
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7.8 (5) | Expurrely Happiness |
Xyz Monster Effect Monster |
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- | 7 | Fairy | 2500 | 1100 | |||||||||
2 Level 7 monsters You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) During your Main Phase: You can detach 1 material from this card, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation if this card has a Level 1 "Purrely" monster as material. When an attack is declared involving this card that has 5 or more materials: Inflict 1500 damage to your opponent. |
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7.8 (32) | Number 23: Lancelot, Dark Knight of the Underworld |
Xyz Monster Effect Monster |
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- | 8 | Zombie | 2000 | 1500 | |||||||||
2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation. |
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7.8 (6) | Dinomist Brachion |
Pendulum Monster Effect Monster |
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- | 5 | Machine | 2000 | 800 | |||||||||
Pendulum Effect Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. Card Text If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand). |
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7.8 (21) | Firewall Dragon Darkfluid |
Link Monster Effect Monster |
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- | - | Cyberse | 3000 | - | |||||||||
3+ Effect Monsters If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.
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7.8 (4) | F.A. Shining Star GT |
Link Monster Effect Monster |
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- | - | Machine | 0 | - | |||||||||
2 Machine monsters Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn.
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7.8 (25) | Iron Call | Normal Spell | ||||||||||
If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase. | |||||||||||||
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7.8 (21) | Shuffle Reborn | Normal Spell | ||||||||||
If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn. | |||||||||||||
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7.8 (29) | Feast of the Wild LV5 | Normal Spell | ||||||||||
Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack. | |||||||||||||
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7.8 (6) | Beacon of White | Equip Spell | ||||||||||
If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your GY: Target 1 of them; Special Summon it, but negate its effects, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your GY, the equipped monster can attack up to that number of times during each Battle Phase. | |||||||||||||
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7.8 (4) | Fleuret de Fleur | Equip Spell | ||||||||||
Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to 1 Synchro Monster you control. You can only use this effect of "Fleuret de Fleur" once per turn. You can only activate 1 "Fleuret de Fleur" per turn. | |||||||||||||
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7.8 (5) | Salamangreat Charge | Quick-Play Spell | ||||||||||
Activate 1 of these effects; ●Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of the 3 into the Deck, and if you do, Special Summon the remaining monster, but for the rest of this turn, its effects are negated, also it cannot attack. ●If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster(s) whose current ATK is different from its original ATK: You can target 1 card on the field; destroy it. You can only activate 1 "Salamangreat Charge" per turn. |
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