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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "change battle position". Search result Showing 331 to 360 of 418
With the effect of "change battle position".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 3.6 (7) | Rain Bozu |
Pendulum Monster Effect Monster |
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- | 7 | Fairy | 0 | 0 | ||
Pendulum Effect Once per turn: You can target 1 face-up monster you control; it gains ATK equal to the difference between the number of cards in the Extra Decks x 100, until the end of this turn (even if this card leaves the field). Card Text Gains ATK during your turn only, and gains DEF during your opponent's turn only, each equal to the difference between the number of cards in the Extra Decks x 200. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. |
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▶︎ Deck | 3.6 (9) | Security Orb | Normal Trap | |||
When your opponent's monster declares an attack: Target that attacking monster; change that target's battle position. If this Set card is destroyed by your opponent's Spell/Trap effect and sent to the GY: Destroy 1 monster on the field. | ||||||
▶︎ Deck | 3.5 (11) | Ryu-Kishin Clown | Effect Monster | |||
- | 2 | Fiend | 800 | 500 | ||
When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position. | ||||||
▶︎ Deck | 3.5 (11) | Ground Spider | Effect Monster | |||
- | 4 | Insect | 0 | 1500 | ||
Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position. | ||||||
▶︎ Deck | 3.4 (10) | Inferno Hammer | Effect Monster | |||
- | 6 | Fiend | 2400 | 0 | ||
When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position. | ||||||
▶︎ Deck | 3.4 (12) | Performapal Skeeter Skimmer | Effect Monster | |||
- | 4 | Insect | 500 | 1600 | ||
When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack. | ||||||
▶︎ Deck | 3.4 (20) | Total Defense Shogun | Effect Monster | |||
- | 6 | Warrior | 1550 | 2500 | ||
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. | ||||||
▶︎ Deck | 3.4 (7) | Reversible Beetle |
Effect Monster Flip Monster |
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- | 3 | Insect | 1100 | 1500 | ||
FLIP: Shuffle this card, and any face-up monsters in its column, into the Deck(s). If this card is Normal or Special Summoned: Change this card, and any monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn. |
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▶︎ Deck | 3.4 (25) | Earthquake | Normal Spell | |||
Change all face-up monsters on the field to Defense Position. | ||||||
▶︎ Deck | 3.4 (7) | Last Minute Cancel | Normal Trap | |||
When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard. | ||||||
▶︎ Deck | 3.3 (25) | Cyberse Wizard | Effect Monster | |||
- | 4 | Cyberse | 1800 | 800 | ||
Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | ||||||
▶︎ Deck | 3.3 (15) | Mid Shield Gardna | Effect Monster | |||
- | 4 | Warrior | 100 | 1800 | ||
Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position. | ||||||
▶︎ Deck | 3.3 (4) | Overexaggeration | Quick-Play Spell | |||
At the start of the Damage Step, if 2 monsters battle: Activate 1 of these effects; ●Change the attacking monster to Defense Position. ●Return the attack target monster to the hand. ●Destroy both battling monsters. You can only activate 1 "Overexaggeration" per turn. |
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▶︎ Deck | 3.3 (23) | Purushaddoll Aeon | Normal Trap | |||
Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase. | ||||||
▶︎ Deck | 3.2 (13) | Otohime |
Effect Monster Spirit Monster |
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- | 3 | Spellcaster | 0 | 100 | ||
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position. | ||||||
▶︎ Deck | 3.2 (13) | Ghostrick Warwolf | Effect Monster | |||
- | 3 | Zombie | 1400 | 1500 | ||
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Inflict 100 damage to your opponent for each Set card on the field. You can only use this effect of "Ghostrick Warwolf" once per turn. | ||||||
▶︎ Deck | 3.2 (12) | Samurai Sword Baron | Effect Monster | |||
- | 4 | Warrior | 1600 | 1200 | ||
Once per turn, you can select 1 Defense Position monster your opponent controls. Change it to face-up Attack Position. | ||||||
▶︎ Deck | 3.2 (11) | Superheavy Samurai Kabuto | Effect Monster | |||
- | 4 | Machine | 1000 | 2000 | ||
If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn. | ||||||
▶︎ Deck | 3.2 (17) | Mad Archfiend | Effect Monster | |||
- | 4 | Fiend | 1800 | 0 | ||
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Attack Position card is targeted for an attack: Change it to Defense Position. | ||||||
▶︎ Deck | 3.2 (13) | 8-Claws Scorpion | Effect Monster | |||
- | 2 | Insect | 300 | 200 | ||
Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only. | ||||||
▶︎ Deck | 3.2 (34) | Number 87: Queen of the Night |
Xyz Monster Effect Monster |
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- | 8 | Plant | 3200 | 2800 | ||
3 Level 8 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then activate 1 of these effects. ●Target 1 Set Spell/Trap your opponent controls; while this card is face-up on the field, that Set card cannot be activated. ●Target 1 Plant monster on the field; change that target to face-down Defense Position. ●Target 1 face-up monster on the field; that target gains 300 ATK. |
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▶︎ Deck | 3.2 (14) | Reptilianne Poison | Normal Spell | |||
Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0. | ||||||
▶︎ Deck | 3.1 (14) | Humpty Grumpty | Effect Monster | |||
- | 3 | Zombie | 1400 | 0 | ||
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: It gains 800 ATK until the end of this turn. | ||||||
▶︎ Deck | 3.1 (10) | Medusa Worm | Effect Monster | |||
- | 2 | Rock | 500 | 600 | ||
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field. | ||||||
▶︎ Deck | 3.1 (31) | Tin Archduke |
Xyz Monster Effect Monster |
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- | 4 | Machine | 2200 | 1200 | ||
3 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position. (Flip monsters' effects are not activated.) |
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▶︎ Deck | 3.1 (19) | Spark Blaster | Equip Spell | |||
Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card. | ||||||
▶︎ Deck | 3.1 (9) | Intercept Wave | Quick-Play Spell | |||
All Synchro Monsters on the field are changed to Defense Position. And then, return all face-up Synchro Monsters to the Extra Deck during the End Phase. | ||||||
▶︎ Deck | 3 (14) | Toon Goblin Attack Force |
Effect Monster Toon Monster |
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- | 4 | Warrior | 2300 | 0 | ||
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | ||||||
▶︎ Deck | 3 (16) | Bubble Shuffle | Quick-Play Spell | |||
Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand. | ||||||
▶︎ Deck | 2.9 (8) | Advanced Crystal Beast Emerald Tortoise | Effect Monster | |||
- | 3 | Aqua | 600 | 2000 | ||
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
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