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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "change face-up or face-down". Search result Showing 1 to 30 of 146
With the effect of "change face-up or face-down".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.7 (30) | W Nebula Meteorite | Normal Trap | |||
Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck. | ||||||
▶︎ Deck | 9.3 (10) | Tearlaments Metanoise | Normal Trap | |||
If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.1 (7) | Amaze Attraction Horror House | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ●Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn. |
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▶︎ Deck | 9.1 (8) | Floowandereeze and the Dreaming Town | Normal Trap | |||
During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn. | ||||||
▶︎ Deck | 8.9 (30) | Floodgate Trap Hole | Normal Trap | |||
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. | ||||||
▶︎ Deck | 8.7 (26) | Sinister Shadow Games | Normal Trap | |||
Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position. | ||||||
▶︎ Deck | 8.5 (15) | Paleozoic Canadia | Normal Trap | |||
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
▶︎ Deck | 8.4 (47) | Ceasefire | Normal Trap | |||
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field. | ||||||
▶︎ Deck | 8.1 (28) | Quaking Mirror Force | Normal Trap | |||
When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. | ||||||
▶︎ Deck | 7.6 (7) | Performapal Show Down | Normal Trap | |||
Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position. | ||||||
▶︎ Deck | 7.6 (13) | Kaiju Capture Mission | Continuous Trap | |||
Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your GY: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn. | ||||||
▶︎ Deck | 7.6 (7) | Ghostrick-Go-Round | Continuous Trap | |||
Once per turn, during the Battle Phase: You can activate 1 of these effects. ●Target 1 "Ghostrick" monster you control; change that target to face-down Defense Position, and if you do, change 1 face-down Defense Position monster your opponent controls to face-up Attack Position. ●Target 1 face-down Defense Position monster you control; change that target to face-up Attack Position, and if it is a "Ghostrick" monster, change 1 face-up monster your opponent controls to face-down Defense Position. |
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▶︎ Deck | 7.3 (11) | Ghostrick Scare | Normal Trap | |||
Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1). | ||||||
▶︎ Deck | 7.2 (17) | Resh Shaddoll Incarnation | Normal Trap | |||
Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ●Change 1 face-down monster you control to face-up Defense Position. ●Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn. |
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▶︎ Deck | 7 (4) | Junk Sleep | Continuous Trap | |||
If your opponent Normal or Special Summons a monster(s): You can change all face-down Defense Position monsters you control to face-up Attack Position. During the End Phase: You can change all monsters you control to face-down Defense Position. You can only use each effect of "Junk Sleep" once per turn. | ||||||
▶︎ Deck | 6.7 (9) | Desert Sunlight | Normal Trap | |||
All monsters on your side of the field are changed to face-up Defense Position. | ||||||
▶︎ Deck | 6 (3) | Ghostrick or Treat | Normal Trap | |||
If you control a "Ghostrick" Field Spell or a "Ghostrick" Link Monster: You can target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this card's effect "Set this card instead of sending it to the GY after activation", otherwise, for the rest of this turn, that face-up monster cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase. You can only activate 1 "Ghostrick or Treat" per turn. | ||||||
▶︎ Deck | 5.3 (7) | Black Cat-astrophe | Normal Trap | |||
During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your GY, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position. | ||||||
▶︎ Deck | 5.3 (13) | Turnabout | Normal Trap | |||
If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position. | ||||||
▶︎ Deck | 5.1 (7) | Defenders Intersect | Normal Trap | |||
Activate only during the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their effects are negated. | ||||||
▶︎ Deck | 5 (5) | Gemini Counter | Counter Trap | |||
Change 1 face-up Gemini Monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it. | ||||||
▶︎ Deck | 4.8 (32) | Acid Trap Hole | Normal Trap | |||
Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000. | ||||||
▶︎ Deck | 4 (7) | Amazoness Archers | Normal Trap | |||
When an opponent's monster declares an attack, while you control an "Amazoness" monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip effects are not activated), they lose 500 ATK, also they must attack this turn, if able. | ||||||
▶︎ Deck | 3.3 (22) | Purushaddoll Aeon | Normal Trap | |||
Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase. | ||||||
▶︎ Deck | 3 (10) | The Spell Absorbing Life | Normal Trap | |||
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. | ||||||
▶︎ Deck | 1.9 (15) | Shadow of Eyes | Normal Trap | |||
When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.) | ||||||
▶︎ Deck | 10 (10) | Crimson Gaia | Continuous Spell | |||
During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn. | ||||||
▶︎ Deck | 10 (2) | Ninjitsu Art Notebook of Mystery | Quick-Play Spell | |||
If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn. | ||||||
▶︎ Deck | 9.8 (6) | Ghostrick Shot | Normal Spell | |||
Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn. | ||||||
▶︎ Deck | 9.5 (83) | Book of Moon | Quick-Play Spell | |||
Target 1 face-up monster on the field; change that target to face-down Defense Position. | ||||||
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