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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.6 (18) | Illusory Snatcher | Effect Monster | |||
- | 7 | Fiend | 2400 | 1000 | ||
When you Tribute Summon a monster: You can Special Summon this card from your hand, and if you do, the Type, Attribute, and Level of this card become the same as that face-up Tribute Summoned monster. | ||||||
▶︎ Deck | 6.5 (6) | Neiroy, the Dream Mirror Disciple | Effect Monster | |||
- | 3 | Fairy | 1000 | 1000 | ||
If a "Dream Mirror" monster(s) is on the field: You can Special Summon this card from your hand, then, you can make this card become DARK. If this card is Special Summoned by the effect of a "Dream Mirror" monster: Activate this effect; if "Dream Mirror of Joy" is on the field, you can return 1 Spell/Trap your opponent controls to the hand, also, after that, if "Dream Mirror of Terror" is on the field, draw 1 card, then shuffle 1 card from your hand into the Deck. You can only use each effect of "Neiroy, the Dream Mirror Disciple" once per turn. | ||||||
▶︎ Deck | 6.5 (33) | Outer Entity Nyarla |
Xyz Monster Effect Monster |
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- | 4 | Fiend | 0 | 2600 | ||
2 Level 4 monsters When this card is Xyz Summoned: You can discard any number of cards; increase this card's Rank by the number of discarded cards. Once per turn, while this card has Xyz Material: You can target 1 monster in your GY; detach all materials from this card, and if you do, attach that target to this card as material. When a monster is attached by this effect, this card's Type and Attribute become the same as that monster's original Type and Attribute. |
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▶︎ Deck | 6.5 (20) | Nephe Shaddoll Fusion | Equip Spell | |||
Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn. | ||||||
▶︎ Deck | 6.5 (14) | DNA Transplant | Continuous Trap | |||
Activate by declaring 1 monster Attribute. All face-up monsters become that Attribute. | ||||||
▶︎ Deck | 6.3 (3) | Kitsuni Kitsunebi | Effect Monster | |||
- | 3 | Warrior | 200 | 1900 | ||
All face-up monsters on the field become FIRE. If your opponent has a FIRE monster on their field or in their GY, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Kitsuni Kitsunebi" once per turn. | ||||||
▶︎ Deck | 6.3 (3) | Doll House | Field Spell | |||
You can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control "Princess Cologne", you can target 2 such monsters instead; Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster. You can only use this effect of "Doll House" once per turn. When an opponent's monster declares an attack: You can attach 1 "Grandpa Demetto" you control to "Princess Cologne" you control as material, then end the Battle Phase. | ||||||
▶︎ Deck | 5.7 (3) | Baby Mudragon |
Effect Monster Tuner Monster |
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- | 1 | Dragon | 0 | 200 | ||
If this card you control is used as Synchro Material, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material: You can declare 1 Type or Attribute, then target 1 Synchro Monster you control; it becomes the declared Type/Attribute, until the end of this turn. | ||||||
▶︎ Deck | 5.7 (14) | Homunculus the Alchemic Being | Effect Monster | |||
- | 4 | Plant | 1800 | 1600 | ||
Once per turn: You can change the Attribute of this card. | ||||||
▶︎ Deck | 5.7 (6) | Legendary Secret of the Six Samurai | Effect Monster | |||
- | 4 | Warrior | 500 | 2000 | ||
When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's. | ||||||
▶︎ Deck | 5.6 (7) | Symphonic Warrior Drumss |
Effect Monster Tuner Monster |
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- | 2 | Machine | 700 | 700 | ||
Once per turn, you can declare 1 Attribute and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Attribute. You can declare 1 Attribute and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Attribute. | ||||||
▶︎ Deck | 5.3 (8) | Noble Knight Peredur | Effect Monster | |||
- | 4 | Warrior | 1900 | 300 | ||
While equipped with a "Noble Arms" Equip Spell Card, this card becomes DARK and its Level is increased by 1. When this card is sent to the Graveyard while equipped with a "Noble Arms" Equip Spell Card: Target 1 "Noble Arms" card in your Graveyard; add that target to your hand. | ||||||
▶︎ Deck | 5 (13) | Skelesaurus |
Effect Monster Gemini Monster |
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- | 4 | Zombie | 1700 | 1400 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ●This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position, and if you do, it becomes Zombie-Type. |
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▶︎ Deck | 4.5 (8) | Amanokujaki |
Effect Monster Tuner Monster |
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- | 3 | Fiend | 1000 | 1000 | ||
You cannot activate the effects of other Special Summoned monsters with the same Attribute as this card. Once per turn, during the Main Phase of this card's owner (Quick Effect): You can give control of this card to your opponent, then you (the activating player) can make this card become any Attribute until the end of the next turn. | ||||||
▶︎ Deck | 4.4 (8) | Genex Ally Chemistrer |
Effect Monster Tuner Monster |
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- | 2 | Machine | 200 | 500 | ||
You can declare 1 Attribute and discard this card to select 1 face-up "Genex" monster you control. That monster becomes that Attribute. This effect can be activated during either player's turn. | ||||||
▶︎ Deck | 3.8 (8) | Genex Ally Changer | Effect Monster | |||
- | 3 | Machine | 1200 | 1800 | ||
Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute until the End Phase. | ||||||
▶︎ Deck | 3.5 (8) | Radiant Vouirescence | Effect Monster | |||
- | 4 | Dragon | 1600 | 800 | ||
When this card is Normal Summoned while your opponent controls a monster: You can discard 1 card; send any number of "Radiant Vouirescence" from your Deck to the GY. Once per turn, if this card is in your GY: You can make this card in the GY become DARK until the end of this turn. | ||||||
▶︎ Deck | 3.5 (15) | Darklon | Effect Monster | |||
- | 1 | Fiend | 100 | 100 | ||
When this card is Normal Summoned: You can have all face-up monsters you currently control gain 1 Level, also, they become DARK (these effects last until the End Phase). | ||||||
▶︎ Deck | 3.1 (11) | Scroll of Bewitchment | Equip Spell | |||
Select 1 Attribute. Change the Attribute of the equipped monster to the one you select. | ||||||
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