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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "gain DEF". Search result  Showing 1 to 30 of 340

With the effect of "gain DEF".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
紫水晶 ▶︎ Deck 1 23 Violet Crystal Equip Spell
(This card is not treated as a "Crystal" card.)
Equip only to a Zombie monster. It gains 300 ATK/DEF.
猛獣の歯 ▶︎ Deck 1 22 Beast Fangs Equip Spell
A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.
霊魂鳥-忍鴉 ▶︎ Deck 1.1 34 Shinobird Crow Effect Monster
Spirit Monster
- 4 Winged Beast 0 0
Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit Monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
ゴースト王-パンプキング- ▶︎ Deck 1.1 25 Pumpking the King of Ghosts Effect Monster
- 6 Zombie 1800 2000
If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of this card by 100 points. As long as this "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated.
鉄壁の布陣 ▶︎ Deck 1.1 20 Impenetrable Formation Continuous Spell
Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this card.
体温の上昇 ▶︎ Deck 1.1 17 Raise Body Heat Equip Spell
Equip only to a Dinosaur monster. It gains 300 ATK/DEF.
電撃鞭 ▶︎ Deck 1.1 14 Electro-Whip Equip Spell
A Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points.
フォロー・ウィンド ▶︎ Deck 1.1 13 Follow Wind Equip Spell
A Winged Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.
魔菌 ▶︎ Deck 1.1 16 Vile Germs Equip Spell
A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points.
魔性の月 ▶︎ Deck 1.1 19 Mystical Moon Equip Spell
Equip only to a Beast-Warrior-Type monster. It gains 300 ATK and DEF.
ピラミッドパワー ▶︎ Deck 1.1 15 Pyramid Energy Quick-Play Spell
You can select and activate 1 of the following effects:
●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
邪狂神の使い ▶︎ Deck 1.2 14 Maniacal Servant Effect Monster
- 3 Spellcaster 600 1000
Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase.
虚構王アンフォームド・ボイド ▶︎ Deck 1.2 61 Unformed Void Xyz Monster
Effect Monster
- 4 Aqua 0 0
3 Level 4 monsters
Once per turn, during your opponent's Main Phase: You can detach 1 Xyz Material from this card; this card gains ATK and DEF equal to the total ATK of all face-up Xyz Monsters your opponent currently controls (this is a Quick Effect).
銀の弓矢 ▶︎ Deck 1.2 12 Silver Bow and Arrow Equip Spell
A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points.
ドラゴンの秘宝 ▶︎ Deck 1.2 12 Dragon Treasure Equip Spell
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
シールドスピア ▶︎ Deck 1.2 19 Shield Spear Normal Trap
Target 1 face-up monster on the field; it gains 400 ATK/DEF until the end of this turn.
レーザー砲機甲鎧 ▶︎ Deck 1.3 16 Laser Cannon Armor Equip Spell
Equip only to an Insect monster. It gains 300 ATK/DEF.
草原 ▶︎ Deck 1.3 13 Sogen Field Spell
All Warrior and Beast-Warrior Monsters on the field gain 200 ATK/DEF.
城壁 ▶︎ Deck 1.3 20 Castle Walls Normal Trap
Increase a selected monster's DEF by 500 points during the turn this card is activated.
ジェムエレファント ▶︎ Deck 1.4 18 Gem-Elephant Effect Monster
- 3 Rock 400 1900
During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.
カオス・シールド ▶︎ Deck 1.4 17 Yellow Luster Shield Continuous Spell
Increase the DEF of all monsters on your side of the field by 300 points.
竜魂の力 ▶︎ Deck 1.4 14 Dragonic Attack Equip Spell
This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.
荒野 ▶︎ Deck 1.4 10 Wasteland Field Spell
All Dinosaur, Zombie, and Rock monsters on the field gain 200 ATK/DEF.
ガントレット・ウォリアー ▶︎ Deck 1.5 14 Gauntlet Warrior Effect Monster
- 3 Warrior 400 1600
During either player's turn: You can Tribute this card; each Warrior-Type monster you currently control gains 500 ATK and DEF, until the end of the next Damage Step that monster attacks or is attacked.
光の角 ▶︎ Deck 1.5 19 Horn of Light Equip Spell
Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
闇・エネルギー ▶︎ Deck 1.6 23 Dark Energy Equip Spell
A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points.
頼もしき守護者 ▶︎ Deck 1.6 21 The Reliable Guardian Quick-Play Spell
Increase 1 face-up monster's DEF by 700 points until the end of this turn.
天使のサイコロ ▶︎ Deck 1.6 20 Graceful Dice Quick-Play Spell
Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn.
アクアの合唱 ▶︎ Deck 1.7 19 Aqua Chorus Continuous Trap
If there are monsters with the same name on the field, those monsters gain 500 ATK/DEF.
電池メン-単二型 ▶︎ Deck 1.8 14 Batteryman C Effect Monster
- 2 Thunder 0 0
If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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