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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "lose ATK". Search result Showing 1 to 30 of 306
With the effect of "lose ATK".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 3.9 (16) | Zubaba Buster | Effect Monster | ||||||||||
- | 3 | Warrior | 1800 | 600 | |||||||||
If this card inflicts battle damage to your opponent, at the end of that Damage Step: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, this card loses 800 ATK. | |||||||||||||
▶︎ Deck | 5.3 (20) | Zombyra the Dark | Effect Monster | ||||||||||
- | 4 | Warrior | 2100 | 500 | |||||||||
Cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK. | |||||||||||||
▶︎ Deck | 5.4 (10) | Zombie Power Struggle | Quick-Play Spell | ||||||||||
Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "Zombie Power Struggle" once per turn. | |||||||||||||
▶︎ Deck | 4.9 (7) | Yellow-Bellied Oni | Effect Monster | ||||||||||
- | 4 | Zombie | 1000 | 1000 | |||||||||
When you Xyz Summon a monster: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 face-up Xyz Monster on the field; reduce its Rank by 1, and if you do, it loses 300 ATK. | |||||||||||||
▶︎ Deck | 2.1 (14) | Yami | Field Spell | ||||||||||
All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF. | |||||||||||||
▶︎ Deck | 4.4 (18) | X-Saber Galahad | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 800 | |||||||||
If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack. | |||||||||||||
▶︎ Deck | 5.6 (8) | World Legacy Guardragon Mardark | Effect Monster | ||||||||||
- | 9 | Dragon | 2600 | 3000 | |||||||||
All monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. You can only use each of the following effects of "World Legacy Guardragon Mardark" once per turn. ●You can banish 2 Normal Monsters from your hand or GY; Special Summon this card from your hand. ●If this card on the field is destroyed by battle or card effect: You can add, from your GY to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. |
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▶︎ Deck | 7.8 (12) | World Legacy Clash | Quick-Play Spell | ||||||||||
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster. | |||||||||||||
▶︎ Deck | 9.2 (14) | World Legacy - "World Lance" | Effect Monster | ||||||||||
- | 8 | Machine | 3000 | 0 | |||||||||
Monsters your opponent controls cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn. ●During damage calculation, if a Link Monster battles a monster (Quick Effect): You can discard this card; the opponent's battling monster loses 3000 ATK. ●If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. |
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▶︎ Deck | 2.8 (18) | Wonder Balloons | Continuous Spell | ||||||||||
Once per turn: You can send any number of cards from your hand to the GY; place 1 Balloon Counter on this card for each card sent to the GY. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card. | |||||||||||||
▶︎ Deck | 2.9 (18) | Witch's Apprentice | Effect Monster | ||||||||||
- | 2 | Spellcaster | 550 | 500 | |||||||||
As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. | |||||||||||||
▶︎ Deck | 9.4 (16) | Wightprincess | Effect Monster | ||||||||||
- | 3 | Zombie | 1600 | 0 | |||||||||
This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn. | |||||||||||||
▶︎ Deck | 9.5 (22) | Wee Witch's Apprentice |
Link Monster Effect Monster |
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- | - | Spellcaster | 1400 | - | |||||||||
2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.
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▶︎ Deck | 8.8 (9) | Weathering Soldier | Effect Monster | ||||||||||
- | 4 | Rock | 2000 | 1200 | |||||||||
If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK. | |||||||||||||
▶︎ Deck | 2.3 (8) | Wattcastle | Field Spell | ||||||||||
Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation. | |||||||||||||
▶︎ Deck | 5.2 (18) | Wall of Disruption | Normal Trap | ||||||||||
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control. | |||||||||||||
▶︎ Deck | 8.1 (16) | Vision HERO Adoration |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 2100 | |||||||||
2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn. |
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▶︎ Deck | 9.5 (10) | Vernusylph of the Misting Seedlings | Effect Monster | ||||||||||
- | 3 | Fairy | 400 | 800 | |||||||||
All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn. | |||||||||||||
▶︎ Deck | 4.9 (9) | Venom Swamp | Field Spell | ||||||||||
During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect. | |||||||||||||
▶︎ Deck | 6.5 (2) | Vendread Chimera |
Ritual Monster Effect Monster |
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- | 5 | Zombie | 2300 | 0 | |||||||||
You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn. | |||||||||||||
▶︎ Deck | 9.1 (7) | Vanquish Soul Dr. Mad Love | Effect Monster | ||||||||||
- | 4 | Fiend | 1200 | 2000 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●DARK: 1 face-up monster your opponent controls loses 500 ATK/DEF. ●DARK & EARTH: Return the 1 monster with the lowest DEF on the field to the hand (your choice, if tied). You can only use each effect of "Vanquish Soul Dr. Mad Love" once per turn, and cannot activate more than 1 in the same Chain. |
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▶︎ Deck | 6.3 (3) | Valkyrie Erda | Effect Monster | ||||||||||
- | 8 | Fairy | 2000 | 2200 | |||||||||
You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead. | |||||||||||||
▶︎ Deck | 8.7 (24) | Underclock Taker |
Link Monster Effect Monster |
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- | - | Cyberse | 1000 | - | |||||||||
2 Effect Monsters Once per turn: You can target 1 face-up monster this card points to and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.
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▶︎ Deck | 4 (15) | Umi | Field Spell | ||||||||||
All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF. | |||||||||||||
▶︎ Deck | 6.6 (14) | Ultimate Insect LV7 | Effect Monster | ||||||||||
- | 7 | Insect | 2600 | 1200 | |||||||||
If this card was Special Summoned by the effect of "Ultimate Insect LV5", while it remains on the field all of your opponent's monsters lose 700 ATK and DEF. | |||||||||||||
▶︎ Deck | 6.2 (13) | Ultimate Insect LV5 | Effect Monster | ||||||||||
- | 5 | Insect | 2300 | 900 | |||||||||
If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | |||||||||||||
▶︎ Deck | 4.8 (9) | Ultimate Insect LV3 | Effect Monster | ||||||||||
- | 3 | Insect | 1400 | 900 | |||||||||
If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | |||||||||||||
▶︎ Deck | 6.3 (9) | U.A. Playmaker | Effect Monster | ||||||||||
- | 8 | Warrior | 2600 | 2000 | |||||||||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Playmaker". You can only Special Summon "U.A. Playmaker" once per turn this way. When another "U.A." monster you control declares an attack: You can have this card lose exactly 800 ATK, and if you do, your attacking monster gains 800 ATK. | |||||||||||||
▶︎ Deck | 6 (9) | Twin Swords of Flashing Light - Tryce | Equip Spell | ||||||||||
Send 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase. | |||||||||||||
▶︎ Deck | 2.7 (10) | Trust Guardian |
Effect Monster Tuner Monster |
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- | 3 | Fairy | 0 | 800 | |||||||||
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, that Synchro Monster cannot be destroyed by battle. Each time this effect is applied, that Synchro Monster loses 400 ATK and DEF at the end of the Damage Step. | |||||||||||||
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