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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "gain ATK". Search result Showing 1,141 to 1,170 of 1,498
With the effect of "gain ATK".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 4.1 (14) | Infernal Flame Vixen |
Xyz Monster Effect Monster |
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- | 4 | Pyro | 2200 | 2000 | |||||||||
2 Pyro-Type Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK until your opponent's End Phase. When this card with 2500 or more ATK is destroyed: Target 3 monsters in any Graveyard(s); banish those targets. |
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▶︎ Deck | 4.1 (35) | Xtra HERO Dread Decimator |
Link Monster Effect Monster |
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- | - | Warrior | 2500 | - | |||||||||
2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.
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▶︎ Deck | 4.1 (9) | Soul Pendulum | Continuous Spell | ||||||||||
You can target 2 cards in your Pendulum Zones; change each target's Pendulum Scale by 1 (min. 1). You can only use this effect of "Soul Pendulum" once per turn. Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card. Pendulum Monsters on the field gain 300 ATK for each counter on this card. You can remove 3 counters from this card; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.) | |||||||||||||
▶︎ Deck | 4.1 (15) | Spikeshield with Chain | Normal Trap | ||||||||||
Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster battles while in Defense Position, it gains DEF equal to its ATK during damage calculation only. | |||||||||||||
▶︎ Deck | 4 (5) | Performapal Life Swordsman | Effect Monster | ||||||||||
- | 1 | Warrior | 0 | 0 | |||||||||
When your opponent gains LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, this card's ATK becomes equal to the LP your opponent gained. You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 4 (17) | Chaosrider Gustaph | Effect Monster | ||||||||||
- | 4 | Warrior | 1400 | 1500 | |||||||||
Once per turn: You can banish up to 2 Spells from your GY; this card gains 300 ATK for each card banished by this effect, until the end of your opponent's turn. | |||||||||||||
▶︎ Deck | 4 (6) | ZW - Sylphid Wing | Effect Monster | ||||||||||
- | 4 | Beast | 800 | 1600 | |||||||||
You can only control 1 "ZW - Sylphid Wing". You can target 1 "Utopia" monster you control; equip this card from your hand or field to it. It gains 800 ATK. Once per turn, if a monster(s) is Special Summoned by your opponent's activated effect: You can make the equipped monster gain 1600 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If you activate the equipped monster's effect by detaching its material, you can send this card to the GY instead of 1 of those materials. | |||||||||||||
▶︎ Deck | 4 (10) | Morphtronic Magnen Bar | Effect Monster | ||||||||||
- | 1 | Thunder | 100 | 100 | |||||||||
●While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other monsters cannot attack the turn you activate this effect. ●While in Defense Position: Monsters you control cannot attack. |
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▶︎ Deck | 4 (31) | Felgrand Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 2800 | 2800 | |||||||||
Cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field. If this card is Special Summoned: Target 1 monster in your Graveyard; this card gains ATK equal to that monster's Level x 200. | |||||||||||||
▶︎ Deck | 4 (9) | Predaplant Moray Nepenthes | Effect Monster | ||||||||||
- | 4 | Plant | 1600 | 1000 | |||||||||
This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK. | |||||||||||||
▶︎ Deck | 4 (9) | Dark Garnex the Cubic Beast | Effect Monster | ||||||||||
- | 2 | Beast | 0 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Blade Garoodia the Cubic Beast" from your Deck to your hand. | |||||||||||||
▶︎ Deck | 4 (21) | Masked HERO Goka |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2200 | 1800 | |||||||||
Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY. | |||||||||||||
▶︎ Deck | 4 (28) | Heroic Champion - Kusanagi |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2500 | 2400 | |||||||||
3 Level 4 Warrior-Type monsters Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK. |
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▶︎ Deck | 4 (10) | Gift of the Martyr | Normal Spell | ||||||||||
Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. The selected monster gains ATK equal to the ATK of the sent monster until the end of this turn. | |||||||||||||
▶︎ Deck | 4 (22) | Smile World | Normal Spell | ||||||||||
All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn. | |||||||||||||
▶︎ Deck | 4 (8) | Karakuri Gold Dust | Quick-Play Spell | ||||||||||
Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase. | |||||||||||||
▶︎ Deck | 4 (8) | The Big March of Animals | Quick-Play Spell | ||||||||||
All face-up Beast monsters you control gain 200 ATK for each Beast monster you control, until the end of this turn. | |||||||||||||
▶︎ Deck | 4 (15) | Umi | Field Spell | ||||||||||
All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF. | |||||||||||||
▶︎ Deck | 4 (1) | New World - Amritara | Field Spell | ||||||||||
Activate only while "Visas Starfrost" is on the field. Once per turn, if a monster(s) you control is destroyed by battle or card effect, and sent to the GY or banished: You can activate 1 of these effects; ●Special Summon 1 of those monsters in Defense Position. ●1 Tuner on the field gains ATK equal to half the original ATK of 1 of those monsters. ●Shuffle 1 of those monsters into the Deck, and if you do, draw 1 card. ●Shuffle this card into the Deck, and if you do, add 1 Field Spell from your GY to your hand. |
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▶︎ Deck | 4 (9) | Inzektor Orb | Normal Trap | ||||||||||
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect. | |||||||||||||
▶︎ Deck | 3.9 (14) | Element Dragon | Effect Monster | ||||||||||
- | 4 | Dragon | 1500 | 1200 | |||||||||
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ●FIRE: This card gains 500 ATK. ●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row. |
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▶︎ Deck | 3.9 (8) | Karakuri Bushi mdl 6318 "Muzanichiha" | Effect Monster | ||||||||||
- | 4 | Machine | 1800 | 600 | |||||||||
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK. | |||||||||||||
▶︎ Deck | 3.9 (8) | Sylvan Mikorange | Effect Monster | ||||||||||
- | 3 | Plant | 400 | 1100 | |||||||||
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: All Plant-Type monsters you currently control gain 300 ATK and DEF. | |||||||||||||
▶︎ Deck | 3.9 (8) | Vulcan Dragni the Cubic King | Effect Monster | ||||||||||
- | 3 | Fairy | 0 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 1600 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Indiora Doom Volt the Cubic Emperor" from your Deck to your hand. | |||||||||||||
▶︎ Deck | 3.9 (8) | Metal Shooter | Effect Monster | ||||||||||
- | 5 | Machine | 800 | 800 | |||||||||
When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead. | |||||||||||||
▶︎ Deck | 3.9 (19) | Photon Current | Normal Trap | ||||||||||
When a face-up LIGHT Dragon-Type monster you control is targeted for an attack: The attack target gains ATK equal to the attacking monster's ATK, until the end of the Damage Step. | |||||||||||||
▶︎ Deck | 3.8 (12) | Arcanite Magician/Assault Mode | Effect Monster | ||||||||||
- | 9 | Spellcaster | 900 | 2300 | |||||||||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard. | |||||||||||||
▶︎ Deck | 3.8 (6) | Interrupt Resistor | Effect Monster | ||||||||||
- | 6 | Cyberse | 0 | 2100 | |||||||||
When you take battle damage: You can Special Summon this card from your hand, and if you do, it gains ATK equal to the damage you took. Once per turn, during damage calculation, when another Defense Position monster you control is attacked by an opponent's monster (Quick Effect): You can activate this effect; during this damage calculation, your attacked monster's DEF becomes equal to this card's DEF, also it cannot be destroyed by that battle. | |||||||||||||
▶︎ Deck | 3.8 (4) | Kuribeh | Effect Monster | ||||||||||
- | 1 | Fiend | 300 | 200 | |||||||||
(This card is always treated as a "Kuriboh" card.) (Quick Effect): You can discard this card, then target 1 "Kuriboh" monster you control; it gains 1500 ATK. You can Tribute this card you control and 1 each of "Kuribah", "Kuribee", "Kuriboo" and "Kuriboh" from your hand and/or field; add 1 "Kuribandit" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand. |
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▶︎ Deck | 3.8 (13) | The Phantom Knights of Cloven Helm | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 500 | |||||||||
If a "Phantom Knights" card(s) is sent to your GY: This card gains 500 ATK. You can banish this card from your GY; during the End Phase of this turn, add 1 "Phantom Knights" card from your GY to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn. | |||||||||||||
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