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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "gain LP". Search result  Showing 151 to 180 of 237

With the effect of "gain LP".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
太陽神合一 ▶︎ Deck 4.3 9 Sun God Unification Continuous Trap
If you control a monster whose original name is "The Winged Dragon of Ra", you can activate this card the turn it was Set. During the Main Phase: You can pay LP so that you only have 100 left; 1 Special Summoned "The Winged Dragon of Ra" you control gains ATK/DEF equal to the amount of LP paid (even if this card leaves the field). Once per turn: You can Tribute 1 "The Winged Dragon of Ra"; gain LP equal to its ATK on the field. You cannot activate both of this card's effects in the same Chain.
守護天使 ジャンヌ ▶︎ Deck 4.2 20 Guardian Angel Joan Effect Monster
- 7 Fairy 2800 2000
When this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY.
ドン・サウザンドの玉座 ▶︎ Deck 4.1 18 Don Thousand's Throne Continuous Spell
During each of your opponent's End Phases: Gain Life Points equal to the number of times you took battle damage this turn x 500. When a "Number" monster you control is targeted for an attack, except "Number C" monsters: You can send this card to the Graveyard; negate the attack, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as that "Number" monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only control 1 "Don Thousand's Throne".
踊る妖精 ▶︎ Deck 4 12 Dancing Fairy Effect Monster
- 4 Fairy 1700 1000
As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
捕食植物モーレイ・ネペンテス ▶︎ Deck 4 9 Predaplant Moray Nepenthes Effect Monster
- 4 Plant 1600 1000
This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK.
ホーリー・ジェラル ▶︎ Deck 4 10 Radiant Jeral Effect Monster
- 4 Fairy 1000 2000
When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field.
E・HERO スチーム・ヒーラー ▶︎ Deck 4 17 Elemental HERO Steam Healer Fusion Monster
Effect Monster
- 5 Warrior 1800 1000
"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Fusion Summoned. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY.
U.A.ロッカールーム ▶︎ Deck 4 3 U.A. Locker Room Quick-Play Spell
(This card is always treated as a "F.A." card.)
Target 1 "U.A." or "F.A." monster you control or in your GY; add it to the hand, and if you do, you gain 500 LP, then you can apply this effect.
●Reveal any number of "U.A." and/or "F.A." monsters in your hand, shuffle them into the Deck, then draw cards equal to the number of shuffled cards.
You can only activate 1 "U.A. Locker Room" per turn.
生存本能 ▶︎ Deck 4 11 Survival Instinct Normal Trap
Banish any number of Dinosaur-Type monsters from your Graveyard; gain 400 Life Points for each Dinosaur-Type monster banished to activate this card.
宝玉の祝福 ▶︎ Deck 4 5 Crystal Boon Normal Trap
Special Summon up to 2 "Crystal Beast" monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn.
ダメージ・メイジ ▶︎ Deck 3.9 18 Damage Mage Effect Monster
- 3 Spellcaster 600 1200
When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.
プリンセス人魚 ▶︎ Deck 3.9 11 Cure Mermaid Effect Monster
- 4 Fish 1500 800
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
ブラック・リターン ▶︎ Deck 3.9 21 Black Return Normal Trap
When exactly 1 "Blackwing" monster (and no other monster) is Special Summoned: Target 1 face-up monster your opponent controls; gain LP equal to the ATK of that target, and if you do, return it to the hand.
吸血コアラ ▶︎ Deck 3.8 9 Vampiric Koala Effect Monster
- 4 Beast 1800 1500
If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted.
あまびえさん ▶︎ Deck 3.7 9 Amabie Effect Monster
- 3 Fairy 0 0
At the start of your Main Phase 1: You can reveal this card in your hand; each player gains 300 LP.
謎の傀儡師 ▶︎ Deck 3.6 10 Mysterious Puppeteer Effect Monster
- 4 Warrior 1000 1500
(This card is not treated as a "Puppet" card.)
If another monster is Normal or Flip Summoned: Gain 500 LP.
ハイパーサイコガンナー/バスター ▶︎ Deck 3.6 15 Hyper Psychic Blaster/Assault Mode Effect Monster
- 11 Psychic 3500 3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.
大胆無敵 ▶︎ Deck 3.6 8 Child's Play Continuous Spell
Each time your opponent Summons a monster(s), gain 300 LP. Your monsters cannot be destroyed by battle while you have 10,000 or more LP.
念導力 ▶︎ Deck 3.6 7 Telepathic Power Normal Trap
When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field.
銀河魔鏡士 ▶︎ Deck 3.5 13 Galaxy Mirror Sage Effect Monster
Flip Monster
- 3 Spellcaster 0 800
FLIP: You gain 500 LP for each "Galaxy" monster in your Graveyard.
When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field.
ヒステリック天使 ▶︎ Deck 3.5 12 Hysteric Fairy Effect Monster
- 4 Fairy 1800 500
Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points.
恵みの雨 ▶︎ Deck 3.5 17 Rain of Mercy Normal Spell
Increase the Life Points of both players by 1000 points.
士気高揚 ▶︎ Deck 3.5 8 Morale Boost Continuous Spell
Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage.
白魔導士ピケル ▶︎ Deck 3.4 20 White Magician Pikeru Effect Monster
- 2 Spellcaster 1200 0
During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
極東秘泉郷 ▶︎ Deck 3.4 5 Hidden Springs of the Far East Field Spell
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects.
●The Normal and Special Summons of their monsters cannot be negated.
●If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated.
●Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects.
You can only activate 1 "Hidden Springs of the Far East" per turn.
一か八か ▶︎ Deck 3.4 8 One or Eight Normal Trap
If your LP are lower than your opponent's: Reveal the top card of your Deck, and if it is Level 1 or 8, add it to your hand or Special Summon it. Otherwise, your opponent can apply 1 of these effects.
●The player who activated this card has their LP become 1000.
●The opponent of the player who activated this card gains LP so it becomes 8000.
You can only activate 1 "One or Eight" per turn.
雷仙人 ▶︎ Deck 3.3 23 The Immortal of Thunder Effect Monster
Flip Monster
- 4 Thunder 1500 1300
FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
グリグル ▶︎ Deck 3.3 22 Griggle Effect Monster
- 1 Plant 350 300
When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field.
ライトロード・プリースト ジェニス ▶︎ Deck 3.3 16 Jenis, Lightsworn Mender Effect Monster
- 4 Spellcaster 300 2100
During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn: Inflict 500 damage to your opponent, and if you do, gain 500 LP.
至高の木の実 ▶︎ Deck 3.3 13 Supremacy Berry Normal Spell
If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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