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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.3 (9) | Sun God Unification | Continuous Trap | |||
If you control a monster whose original name is "The Winged Dragon of Ra", you can activate this card the turn it was Set. During the Main Phase: You can pay LP so that you only have 100 left; 1 Special Summoned "The Winged Dragon of Ra" you control gains ATK/DEF equal to the amount of LP paid (even if this card leaves the field). Once per turn: You can Tribute 1 "The Winged Dragon of Ra"; gain LP equal to its ATK on the field. You cannot activate both of this card's effects in the same Chain. | ||||||
▶︎ Deck | 4.2 (20) | Guardian Angel Joan | Effect Monster | |||
- | 7 | Fairy | 2800 | 2000 | ||
When this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY. | ||||||
▶︎ Deck | 4.1 (18) | Don Thousand's Throne | Continuous Spell | |||
During each of your opponent's End Phases: Gain Life Points equal to the number of times you took battle damage this turn x 500. When a "Number" monster you control is targeted for an attack, except "Number C" monsters: You can send this card to the Graveyard; negate the attack, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as that "Number" monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only control 1 "Don Thousand's Throne". | ||||||
▶︎ Deck | 4 (12) | Dancing Fairy | Effect Monster | |||
- | 4 | Fairy | 1700 | 1000 | ||
As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. | ||||||
▶︎ Deck | 4 (9) | Predaplant Moray Nepenthes | Effect Monster | |||
- | 4 | Plant | 1600 | 1000 | ||
This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK. | ||||||
▶︎ Deck | 4 (10) | Radiant Jeral | Effect Monster | |||
- | 4 | Fairy | 1000 | 2000 | ||
When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field. | ||||||
▶︎ Deck | 4 (17) | Elemental HERO Steam Healer |
Fusion Monster Effect Monster |
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- | 5 | Warrior | 1800 | 1000 | ||
"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman" Must be Fusion Summoned. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY. |
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▶︎ Deck | 4 (3) | U.A. Locker Room | Quick-Play Spell | |||
(This card is always treated as a "F.A." card.) Target 1 "U.A." or "F.A." monster you control or in your GY; add it to the hand, and if you do, you gain 500 LP, then you can apply this effect. ●Reveal any number of "U.A." and/or "F.A." monsters in your hand, shuffle them into the Deck, then draw cards equal to the number of shuffled cards. You can only activate 1 "U.A. Locker Room" per turn. |
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▶︎ Deck | 4 (11) | Survival Instinct | Normal Trap | |||
Banish any number of Dinosaur-Type monsters from your Graveyard; gain 400 Life Points for each Dinosaur-Type monster banished to activate this card. | ||||||
▶︎ Deck | 4 (5) | Crystal Boon | Normal Trap | |||
Special Summon up to 2 "Crystal Beast" monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn. | ||||||
▶︎ Deck | 3.9 (18) | Damage Mage | Effect Monster | |||
- | 3 | Spellcaster | 600 | 1200 | ||
When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took. | ||||||
▶︎ Deck | 3.9 (11) | Cure Mermaid | Effect Monster | |||
- | 4 | Fish | 1500 | 800 | ||
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases. | ||||||
▶︎ Deck | 3.9 (21) | Black Return | Normal Trap | |||
When exactly 1 "Blackwing" monster (and no other monster) is Special Summoned: Target 1 face-up monster your opponent controls; gain LP equal to the ATK of that target, and if you do, return it to the hand. | ||||||
▶︎ Deck | 3.8 (9) | Vampiric Koala | Effect Monster | |||
- | 4 | Beast | 1800 | 1500 | ||
If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted. | ||||||
▶︎ Deck | 3.7 (9) | Amabie | Effect Monster | |||
- | 3 | Fairy | 0 | 0 | ||
At the start of your Main Phase 1: You can reveal this card in your hand; each player gains 300 LP. | ||||||
▶︎ Deck | 3.6 (10) | Mysterious Puppeteer | Effect Monster | |||
- | 4 | Warrior | 1000 | 1500 | ||
(This card is not treated as a "Puppet" card.) If another monster is Normal or Flip Summoned: Gain 500 LP. |
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▶︎ Deck | 3.6 (15) | Hyper Psychic Blaster/Assault Mode | Effect Monster | |||
- | 11 | Psychic | 3500 | 3000 | ||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard. | ||||||
▶︎ Deck | 3.6 (8) | Child's Play | Continuous Spell | |||
Each time your opponent Summons a monster(s), gain 300 LP. Your monsters cannot be destroyed by battle while you have 10,000 or more LP. | ||||||
▶︎ Deck | 3.6 (7) | Telepathic Power | Normal Trap | |||
When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field. | ||||||
▶︎ Deck | 3.5 (13) | Galaxy Mirror Sage |
Effect Monster Flip Monster |
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- | 3 | Spellcaster | 0 | 800 | ||
FLIP: You gain 500 LP for each "Galaxy" monster in your Graveyard. When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field. |
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▶︎ Deck | 3.5 (12) | Hysteric Fairy | Effect Monster | |||
- | 4 | Fairy | 1800 | 500 | ||
Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points. | ||||||
▶︎ Deck | 3.5 (17) | Rain of Mercy | Normal Spell | |||
Increase the Life Points of both players by 1000 points. | ||||||
▶︎ Deck | 3.5 (8) | Morale Boost | Continuous Spell | |||
Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage. | ||||||
▶︎ Deck | 3.4 (20) | White Magician Pikeru | Effect Monster | |||
- | 2 | Spellcaster | 1200 | 0 | ||
During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field. | ||||||
▶︎ Deck | 3.4 (5) | Hidden Springs of the Far East | Field Spell | |||
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. ●The Normal and Special Summons of their monsters cannot be negated. ●If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. ●Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. You can only activate 1 "Hidden Springs of the Far East" per turn. |
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▶︎ Deck | 3.4 (8) | One or Eight | Normal Trap | |||
If your LP are lower than your opponent's: Reveal the top card of your Deck, and if it is Level 1 or 8, add it to your hand or Special Summon it. Otherwise, your opponent can apply 1 of these effects. ●The player who activated this card has their LP become 1000. ●The opponent of the player who activated this card gains LP so it becomes 8000. You can only activate 1 "One or Eight" per turn. |
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▶︎ Deck | 3.3 (23) | The Immortal of Thunder |
Effect Monster Flip Monster |
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- | 4 | Thunder | 1500 | 1300 | ||
FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points. | ||||||
▶︎ Deck | 3.3 (22) | Griggle | Effect Monster | |||
- | 1 | Plant | 350 | 300 | ||
When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field. | ||||||
▶︎ Deck | 3.3 (16) | Jenis, Lightsworn Mender | Effect Monster | |||
- | 4 | Spellcaster | 300 | 2100 | ||
During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn: Inflict 500 damage to your opponent, and if you do, gain 500 LP. | ||||||
▶︎ Deck | 3.3 (13) | Supremacy Berry | Normal Spell | |||
If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage. | ||||||
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