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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "take damage". Search result Showing 121 to 142 of 142
With the effect of "take damage".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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2.4 (9) | Forbidden Dark Contract with the Swamp King | Continuous Spell | |||
Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage. | ||||||
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2.3 (10) | Atomic Firefly | Effect Monster | |||
- | 1 | Insect | 100 | 200 | ||
When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage. | ||||||
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2.2 (13) | Assault Overload | Quick-Play Spell | |||
Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200. | ||||||
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2.2 (5) | Simorgh Sky Battle | Continuous Trap | |||
Winged Beast Monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your Winged Beast monster(s) with the highest ATK. You can send to the GY, this card and 2 "Simorgh" monsters you control with different original Attributes whose original Levels are 7 or higher; return as many cards on the field to the hand as possible, and if you do, take 500 damage for each card returned to the hand, then inflict damage to your opponent equal to the damage you took. You can only use this effect of "Simorgh Sky Battle" once per turn. | ||||||
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2.1 (15) | Goblin Thief | Normal Spell | |||
Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. | ||||||
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2.1 (17) | Xyz Xtreme !! | Normal Trap | |||
When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster. | ||||||
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2.1 (14) | Chthonian Blast | Normal Trap | |||
When a face-up monster you control is destroyed and sent to the Graveyard: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, inflict damage to both players equal to half of that monster's ATK. | ||||||
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1.9 (9) | Prepare to Strike Back | Continuous Trap | |||
Each time your opponent declares a face-up Defense Position monster as an attack target, toss a coin and call it. If you call it right, change the targeted monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the amount that the ATK of the attacking monster is higher than the DEF of the attack target. | ||||||
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1.8 (10) | Koa'ki Ring | Normal Spell | |||
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 damage. | ||||||
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1.8 (15) | Royal Writ of Taxation | Normal Trap | |||
Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage. | ||||||
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1.8 (28) | Destruction of Destiny | Normal Trap | |||
Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way. | ||||||
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1.8 (13) | Last Counter | Counter Trap | |||
When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do, send that monster you control to the Graveyard, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you take damage equal to the amount of ATK gained from this effect. | ||||||
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1.7 (18) | D-Boyz |
Effect Monster Flip Monster |
|||
- | 1 | Fiend | 100 | 1000 | ||
FLIP: You can Special Summon any number of "D-Boyz" from your Deck in Attack Position, then you take 1000 damage for each monster Special Summoned by this effect. | ||||||
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1.7 (28) | Burning Land | Continuous Spell | |||
When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage. | ||||||
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1.6 (18) | Jormungardr the Nordic Serpent | Effect Monster | |||
- | 8 | Dragon | 3000 | 3000 | ||
Cannot be Normal Summoned/Set. If an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field. | ||||||
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1.6 (9) | Morphtronic Engine | Equip Spell | |||
Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation, destroy this card, and take damage equal to the original ATK of the equipped monster. | ||||||
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1.5 (21) | Mask of Dispel | Continuous Spell | |||
Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card. | ||||||
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1.5 (15) | Crimson Fire | Counter Trap | |||
When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a "Red Dragon Archfiend": Your opponent takes twice the effect damage you would have taken, instead. | ||||||
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1.4 (18) | Capacitor Stalker | Effect Monster | |||
- | 5 | Cyberse | 2000 | 1000 | ||
When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn. | ||||||
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1.3 (12) | Wall of Ivy |
Effect Monster Flip Monster |
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- | 2 | Plant | 300 | 1200 | ||
FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage. | ||||||
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1.3 (19) | Mask of the Accursed | Equip Spell | |||
The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster. | ||||||
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1 (16) | Morphtronic Rusty Engine | Equip Spell | |||
Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK. | ||||||
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