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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "send card from your Deck to the GY". Search result Showing 271 to 300 of 537
With the effect of "send card from your Deck to the GY".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.1 (23) | Infernoid Tierra |
Fusion Monster Effect Monster |
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- | 11 | Fiend | 3400 | 3600 | ||
"Infernoid Onuncu" + "Infernoid Devyaty" + 1+ "Infernoid" monsters When this card is Fusion Summoned, you can: Apply these effects, in sequence, based on the number of materials with different names used for this card's Summon; ●3+: Each player sends 3 cards from their Extra Deck to the GY. ●5+: Each player sends the top 3 cards from their Deck to the GY. ●8+: Each player returns up to 3 of their banished cards to the GY. ●10+: Each player sends their entire hand to the GY. |
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▶︎ Deck | 8.1 (7) | Archfiend's Ghastly Glitch | Normal Trap | |||
If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY. | ||||||
▶︎ Deck | 8 (10) | Crystal Rose | Effect Monster | |||
- | 2 | Rock | 500 | 500 | ||
Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn. | ||||||
▶︎ Deck | 8 (12) | Gladiator Beast Noxious | Effect Monster | |||
- | 5 | Beast-Warrior | 0 | 1000 | ||
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Noxious". | ||||||
▶︎ Deck | 8 (17) | Sylvan Hermitree | Effect Monster | |||
- | 8 | Plant | 2700 | 1800 | ||
Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard, and if you do, draw 1 card. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: Look at up to 3 cards from the top of your Deck, then place them on the top of the Deck in any order. | ||||||
▶︎ Deck | 8 (21) | Absolute King Back Jack | Effect Monster | |||
- | 1 | Fiend | 0 | 0 | ||
During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn. | ||||||
▶︎ Deck | 8 (7) | Bujin Mahitotsu | Effect Monster | |||
- | 4 | Beast-Warrior | 0 | 1800 | ||
You can send 1 other "Bujin" card from your hand to the GY; Special Summon this card from your hand. You can activate 1 of these effects; ●Send 1 "Bujin" monster from your hand to the GY; add 1 "Bujin" monster with a different name from your GY to your hand. ●Banish 1 "Bujin" monster from your GY; send 1 "Bujin" monster with a different name from your Deck to the GY. You can only use the Summoning effect, and the other effect, of "Bujin Mahitotsu" each once per turn. |
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▶︎ Deck | 8 (17) | Deskbot 004 | Effect Monster | |||
- | 4 | Machine | 500 | 500 | ||
If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 "Deskbot" monster from your Deck to the Graveyard, except "Deskbot 004", and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 "Deskbot" monsters with different Levels from your hand and/or Graveyard in Defense Position. | ||||||
▶︎ Deck | 8 (11) | Gallis the Star Beast | Effect Monster | |||
- | 3 | Beast | 800 | 800 | ||
You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card. | ||||||
▶︎ Deck | 8 (3) | Mementotlan Goblin | Effect Monster | |||
- | 1 | Fiend | 400 | 400 | ||
During the Main Phase, if you control "Mementoal Tecuhtlica - Combined Creation" (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Memento" monsters you control with card effects. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, send up to 2 "Memento" cards with different names from each other from your Deck to the GY, except "Mementotlan Goblin". You can only use each effect of "Mementotlan Goblin" once per turn. | ||||||
▶︎ Deck | 8 (3) | Rock Band Xenoguitar | Effect Monster | |||
- | 4 | Rock | 1000 | 2000 | ||
If this card is sent to the GY: You can target 1 Rock monster in your GY, except "Rock Band Xenoguitar"; add it to your hand, then place 1 card from your hand on top of the Deck. If this card is banished from the field or GY: You can send 1 Rock monster from your Deck to the GY. You can only use each effect of "Rock Band Xenoguitar" once per turn. | ||||||
▶︎ Deck | 8 (7) | Infernoble Knight Captain Roland |
Synchro Monster Tuner Monster Effect Monster |
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- | 5 | Warrior | 2000 | 500 | ||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn. |
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▶︎ Deck | 8 (2) | Stardust Illumination | Normal Spell | |||
Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn. | ||||||
▶︎ Deck | 8 (5) | Crystron Entry | Normal Trap | |||
Special Summon 2 "Crystron" Tuners (1 from your hand and 1 from your Graveyard). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster from your Deck to the Graveyard whose Level is different from that monster, and if you do, that monster becomes the Level of that monster sent to the Graveyard. You can only use this effect of "Crystron Entry" once per turn. | ||||||
▶︎ Deck | 8 (11) | Beginning of Heaven and Earth | Normal Trap | |||
Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn. | ||||||
▶︎ Deck | 7.9 (7) | Elementsaber Malo | Effect Monster | |||
- | 3 | Warrior | 1700 | 200 | ||
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | ||||||
▶︎ Deck | 7.9 (14) | Vanadis of the Nordic Ascendant |
Effect Monster Tuner Monster |
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- | 4 | Fairy | 1200 | 400 | ||
For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. If this card is used as Synchro Material, all other Synchro Materials must be "Nordic" monsters. Once per turn: You can send 1 "Nordic" monster from your Deck to the GY; this card's Level becomes the Level of that monster, until the end of this turn. | ||||||
▶︎ Deck | 7.9 (11) | Krawler Dendrite |
Effect Monster Flip Monster |
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- | 2 | Insect | 1300 | 600 | ||
FLIP: You can send 1 monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Dendrite". You can only use each effect of "Krawler Dendrite" once per turn. |
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▶︎ Deck | 7.9 (17) | Naturia Marron | Effect Monster | |||
- | 3 | Plant | 1200 | 700 | ||
When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the GY. Once per turn: You can target 2 "Naturia" monsters in your GY; shuffle both those targets into the Deck, then draw 1 card. | ||||||
▶︎ Deck | 7.9 (34) | Lyla, Lightsworn Sorceress | Effect Monster | |||
- | 4 | Spellcaster | 1700 | 200 | ||
You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY. | ||||||
▶︎ Deck | 7.9 (7) | Infinitrack River Stormer |
Xyz Monster Effect Monster |
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- | 5 | Machine | 2500 | 500 | ||
2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ●You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ●If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position. |
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▶︎ Deck | 7.9 (23) | Hidden Armory | Normal Spell | |||
Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card. | ||||||
▶︎ Deck | 7.9 (52) | Red-Eyes Fusion | Normal Spell | |||
Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material, and if you do, its name becomes "Red-Eyes Black Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn. | ||||||
▶︎ Deck | 7.9 (9) | Mythical Bestiary | Quick-Play Spell | |||
Send the top 2 cards of your Deck to the GY, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn. | ||||||
▶︎ Deck | 7.9 (34) | Exchange of the Spirit | Normal Trap | |||
If both players have 15 or more cards in their GYs: Pay 1000 LP; each player swaps the cards in their GY with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel. | ||||||
▶︎ Deck | 7.9 (35) | Fiend Comedian | Normal Trap | |||
Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. | ||||||
▶︎ Deck | 7.9 (14) | Predaplanning | Normal Trap | |||
Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn. | ||||||
▶︎ Deck | 7.8 (6) | Infernity Sage |
Effect Monster Tuner Monster |
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- | 2 | Fiend | 400 | 800 | ||
During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn. | ||||||
▶︎ Deck | 7.8 (15) | Orbital Hydralander | Effect Monster | |||
- | 8 | Machine | 3000 | 1500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and to resolve this effect. | ||||||
▶︎ Deck | 7.8 (5) | Simorgh, Bird of Calamity | Effect Monster | |||
- | 3 | Winged Beast | 1500 | 200 | ||
When this card is Normal Summoned: You can send 1 "Simorgh" card from your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast Monsters. You can only use each effect of "Simorgh, Bird of Calamity" once per turn. | ||||||
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