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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.4 (39) | Nekroz of Trishula |
Ritual Monster Effect Monster |
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- | 9 | Warrior | 2700 | 2000 | |||||||||
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn. ●When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation. ●When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.) |
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▶︎ Deck | 8.4 (18) | Rebirth of Parshath | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck. | |||||||||||||
▶︎ Deck | 8.3 (16) | Salamangreat Foxy | Effect Monster | ||||||||||
- | 3 | Cyberse | 1000 | 1200 | |||||||||
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.3 (36) | Moulinglacia the Elemental Lord | Effect Monster | ||||||||||
- | 8 | Sea Serpent | 2800 | 2200 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. | |||||||||||||
▶︎ Deck | 8.3 (3) | Firewall Phantom | Effect Monster | ||||||||||
- | 5 | Cyberse | 2000 | 1300 | |||||||||
If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (6) | Bluebeard, the Plunder Patroll Shipwright | Effect Monster | ||||||||||
- | 4 | Fiend | 500 | 1000 | |||||||||
If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (27) | Linkslayer | Effect Monster | ||||||||||
- | 5 | Cyberse | 2000 | 600 | |||||||||
If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them. | |||||||||||||
▶︎ Deck | 8.3 (11) | Barricadeborg Blocker |
Link Monster Effect Monster |
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- | - | Machine | 1000 | - | |||||||||
2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
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▶︎ Deck | 8.3 (9) | Aleister the Invoker of Madness |
Link Monster Effect Monster |
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- | - | Spellcaster | 1800 | - | |||||||||
2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.
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▶︎ Deck | 8.3 (8) | Stairs of Mail | Continuous Spell | ||||||||||
During your Main Phase: You can activate this effect; discard 1 "Tindangle" card, and if you do, apply 1 of these effects. ●Change 1 face-down Defense Position monster you control to face-up Attack Position. ●Change 1 face-up Attack Position monster you control to face-down Defense Position. This turn, you cannot discard another card with the same name for the effect of "Stairs of Mail" (even if this card leaves the field). |
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▶︎ Deck | 8.3 (12) | Live☆Twin Home | Quick-Play Spell | ||||||||||
Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 "Lil-la" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Evil★Twin" monsters. You can only activate 1 "Live☆Twin Home" per turn. | |||||||||||||
▶︎ Deck | 8.3 (12) | Empty Machine | Continuous Trap | ||||||||||
The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects. ●Discard 1 Level 10 monster; draw 1 card. ●If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck. |
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▶︎ Deck | 8.2 (25) | Chaos Hunter | Effect Monster | ||||||||||
- | 7 | Fiend | 2500 | 1600 | |||||||||
When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards. | |||||||||||||
▶︎ Deck | 8.2 (5) | Ancient Warriors - Fearsome Zhang Yuan | Effect Monster | ||||||||||
- | 6 | Beast-Warrior | 2300 | 2000 | |||||||||
All other "Ancient Warriors" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Ancient Warriors - Fearsome Zhang Yuan" once per turn. ●At the start of the Damage Step, when your "Ancient Warriors" monster battles an opponent's face-up monster: You can Special Summon this card from your hand, and if you do, that opponent's monster loses 1000 ATK. ●If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it. |
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▶︎ Deck | 8.2 (6) | Super Quantum Green Layer | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1600 | 1400 | |||||||||
When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (5) | Dragonroid | Effect Monster | ||||||||||
- | 8 | Machine | 2900 | 1000 | |||||||||
Once per turn, if this card is in your GY: You can make this card become a Dragon monster while in the GY, until the end of this turn. You can discard this card, then activate 1 of these effects; ●Add 1 non-WIND "roid" monster from your Deck to your hand. ●This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use this effect of "Dragonroid" once per turn. |
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▶︎ Deck | 8.2 (25) | Harpie Queen | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1900 | 1200 | |||||||||
This card's name becomes "Harpie Lady" while on the field or in the GY. You can discard this card to the GY; add 1 "Harpies' Hunting Ground" from your Deck to your hand. | |||||||||||||
▶︎ Deck | 8.2 (28) | Fabled Raven |
Effect Monster Tuner Monster |
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- | 2 | Fiend | 1300 | 1000 | |||||||||
Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the end of this turn. | |||||||||||||
▶︎ Deck | 8.2 (37) | Dark Paladin |
Fusion Monster Effect Monster |
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- | 8 | Spellcaster | 2900 | 2400 | |||||||||
"Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY. |
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▶︎ Deck | 8.2 (43) | Gungnir, Dragon of the Ice Barrier |
Synchro Monster Effect Monster |
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- | 7 | Dragon | 2500 | 1700 | |||||||||
1 Tuner + 1+ non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the GY, then target the same number of cards your opponent controls; destroy them. |
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▶︎ Deck | 8.2 (35) | Dark World Dealings | Normal Spell | ||||||||||
Each player draws 1 card, then each player discards 1 card. | |||||||||||||
▶︎ Deck | 8.2 (39) | Confiscation Forbidden | Normal Spell | ||||||||||
Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card. | |||||||||||||
▶︎ Deck | 8.2 (6) | Simorgh Repulsion | Normal Spell | ||||||||||
Discard 1 Winged Beast monster; return all cards in your opponent's Spell & Trap Zones to the hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Repulsion" per turn. | |||||||||||||
▶︎ Deck | 8.2 (12) | Spirit Charmers | Quick-Play Spell | ||||||||||
Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn. | |||||||||||||
▶︎ Deck | 8.2 (6) | Double Hooking | Continuous Trap | ||||||||||
Activate by discarding 1 card, then target up to 2 monsters in your GY; Special Summon them. When any of those monsters leaves the field, destroy this card. When this card leaves the field, destroy those monster(s). You can only activate 1 "Double Hooking" per turn. | |||||||||||||
▶︎ Deck | 8.1 (7) | Infernity Sage |
Effect Monster Tuner Monster |
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- | 2 | Fiend | 400 | 800 | |||||||||
During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (46) | Tribe-Infecting Virus | Effect Monster | ||||||||||
- | 4 | Aqua | 1600 | 1000 | |||||||||
Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field. | |||||||||||||
▶︎ Deck | 8.1 (11) | Dragonmaid Ernus | Effect Monster | ||||||||||
- | 7 | Dragon | 2600 | 1600 | |||||||||
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. ●(Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand. ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand. |
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▶︎ Deck | 8.1 (23) | Fishborg Archer |
Effect Monster Tuner Monster |
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- | 3 | Fish | 300 | 300 | |||||||||
If this card is in your Graveyard and you control no monsters during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of "Fishborg Archer" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (23) | Hecatrice | Effect Monster | ||||||||||
- | 4 | Fairy | 1500 | 1100 | |||||||||
You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand. | |||||||||||||
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