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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.8 (18) | Danger!? Tsuchinoko? | Effect Monster | |||
- | 3 | Reptile | 1300 | 0 | ||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn. | ||||||
▶︎ Deck | 9.8 (16) | Thunder Dragonhawk | Effect Monster | |||
- | 6 | Thunder | 1800 | 2200 | ||
You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.8 (119) | Red-Eyes Dark Dragoon Limited |
Fusion Monster Effect Monster |
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- | 8 | Spellcaster | 3000 | 2500 | ||
"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK. |
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▶︎ Deck | 9.8 (68) | Performapal Monkeyboard Semi-Limited |
Pendulum Monster Effect Monster |
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- | 6 | Beast | 1000 | 2400 | ||
Pendulum Effect Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. Card Text You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set). |
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▶︎ Deck | 9.8 (26) | Odd-Eyes Revolution Dragon |
Pendulum Monster Effect Monster |
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- | 12 | Dragon | ? | ? | ||
Pendulum Effect You cannot Pendulum Summon monsters, except Dragon monsters. This effect cannot be negated. You can target 1 Dragon Fusion, Synchro, or Xyz Monster in your GY; destroy this card, and if you do, Special Summon that target. Card Text Cannot be Normal Summoned/Set. Must be Pendulum Summoned (from your hand), or be Special Summoned (from your hand) by Tributing 3 Dragon monsters (1 Fusion, 1 Synchro, and 1 Xyz). You can discard this card and pay 500 LP: Add 1 Level 8 or lower Dragon Pendulum Monster from your Deck to your hand. Gains ATK/DEF equal to half of your opponent's LP. Once per turn: You can pay half your LP; shuffle all other cards from the field and the GYs into the Deck. |
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▶︎ Deck | 9.8 (10) | Branded Opening | Quick-Play Spell | |||
Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn. | ||||||
▶︎ Deck | 9.8 (6) | Plunder Patroll Shipyarrrd | Field Spell | |||
"Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. ●You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". ●If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. |
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▶︎ Deck | 9.7 (13) | Ahrima, the Wicked Warden | Effect Monster | |||
- | 4 | Fiend | 1700 | 0 | ||
You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn. | ||||||
▶︎ Deck | 9.7 (36) | Performage Damage Juggler | Effect Monster | |||
- | 4 | Spellcaster | 1500 | 1000 | ||
When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn. | ||||||
▶︎ Deck | 9.7 (12) | Glife the Phantom Bird | Effect Monster | |||
- | 4 | Winged Beast | 1500 | 1500 | ||
You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn. | ||||||
▶︎ Deck | 9.7 (20) | Fluffal Penguin | Effect Monster | |||
- | 4 | Fairy | 1600 | 1100 | ||
During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn. | ||||||
▶︎ Deck | 9.7 (24) | Fishborg Blaster Forbidden |
Effect Monster Tuner Monster |
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- | 1 | Fish | 100 | 200 | ||
If you control a face-up Level 3 or lower WATER monster: You can discard 1 card; Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be WATER. | ||||||
▶︎ Deck | 9.7 (16) | Thunder Dragondark | Effect Monster | |||
- | 5 | Thunder | 1600 | 1500 | ||
(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.7 (9) | D/D Gryphon |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 1200 | 1200 | ||
Pendulum Effect You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn. Card Text If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn. |
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▶︎ Deck | 9.7 (18) | Dark Corridor | Normal Spell | |||
Add 1 "Dark World" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Dark Corridor" per turn. | ||||||
▶︎ Deck | 9.7 (57) | Delinquent Duo Forbidden | Normal Spell | |||
Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice. | ||||||
▶︎ Deck | 9.7 (18) | Ostinato | Normal Spell | |||
If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as Fusion Material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them. | ||||||
▶︎ Deck | 9.7 (44) | Pendulum Call | Normal Spell | |||
Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn. | ||||||
▶︎ Deck | 9.7 (16) | Cubic Karma | Continuous Spell | |||
When this card is activated: You can target 1 "Cubic" monster you control, except "Vijam the Cubic Seed"; send any number of "Vijam the Cubic Seed" from your hand and/or Deck to the Graveyard, then that monster gains 800 ATK for each (even if this card leaves the field). During your opponent's turn, if "Vijam the Cubic Seed" is Special Summoned by the effect of a "Cubic" monster: Send this card to the Graveyard, and if you do, halve your opponent's LP. You can banish this card from your Graveyard; add 1 "Cubic" monster from your Deck to your hand. | ||||||
▶︎ Deck | 9.7 (10) | Dark World Accession | Quick-Play Spell | |||
During the Main Phase: Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY. If Fusion Summoning a "Dark World" monster this way, you can also discard monsters as material. During your Main Phase, if this card is in your GY: You can add this card to your hand, then discard 1 "Dark World" monster. You can only use each effect of "Dark World Accession" once per turn. | ||||||
▶︎ Deck | 9.7 (99) | Super Polymerization Semi-Limited | Quick-Play Spell | |||
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation. | ||||||
▶︎ Deck | 9.7 (6) | Purrely Delicious Memory | Quick-Play Spell | |||
Choose 1 monster on the field, and until the end of the next turn, it cannot be destroyed by battle. After choosing a card, then you can apply the following effect. ●Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ●Gains 300 ATK/DEF for each material attached to it. |
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▶︎ Deck | 9.6 (19) | Sage with Eyes of Blue |
Effect Monster Tuner Monster |
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- | 1 | Spellcaster | 0 | 1500 | ||
When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn. | ||||||
▶︎ Deck | 9.6 (25) | Swap Frog | Effect Monster | |||
- | 2 | Aqua | 1000 | 500 | ||
You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | ||||||
▶︎ Deck | 9.6 (15) | Cyberdark Cannon | Effect Monster | |||
- | 3 | Dragon | 1600 | 800 | ||
If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ●You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY. |
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▶︎ Deck | 9.6 (15) | Cyberdark Claw | Effect Monster | |||
- | 3 | Dragon | 1600 | 800 | ||
If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ●You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY. |
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▶︎ Deck | 9.6 (41) | Superancient Deepsea King Coelacanth | Effect Monster | |||
- | 7 | Fish | 2800 | 2200 | ||
Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. When a card or effect is activated that targets this card on the field (Quick Effect): You can Tribute 1 other Fish monster; negate that effect, and if you do, destroy that card. | ||||||
▶︎ Deck | 9.6 (9) | Tindangle Jhrelth |
Effect Monster Flip Monster |
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- | 3 | Fiend | 0 | 1800 | ||
FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY. If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn. |
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▶︎ Deck | 9.6 (20) | Wynn the Wind Channeler | Effect Monster | |||
- | 5 | Spellcaster | 1850 | 1500 | ||
(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn. |
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▶︎ Deck | 9.6 (15) | Thunder Dragonroar | Effect Monster | |||
- | 6 | Thunder | 2400 | 0 | ||
You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn. | ||||||
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