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With the effect of "self-banish, banish instead". Search result Showing 361 to 390 of 801
With the effect of "self-banish, banish instead".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.9 (10) | Survival's End | Normal Trap | ||||||||||
Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them. | |||||||||||||
▶︎ Deck | 7.9 (14) | Predaplanning | Normal Trap | ||||||||||
Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn. | |||||||||||||
▶︎ Deck | 7.9 (8) | Numbers Protection | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.8 (4) | Infernoble Knight Turpin | Effect Monster | ||||||||||
- | 4 | Warrior | 1400 | 1700 | |||||||||
While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. | |||||||||||||
▶︎ Deck | 7.8 (8) | Kozmo Sliprider | Effect Monster | ||||||||||
- | 5 | Machine | 2300 | 800 | |||||||||
If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck. | |||||||||||||
▶︎ Deck | 7.8 (5) | Simorgh, Bird of Calamity | Effect Monster | ||||||||||
- | 3 | Winged Beast | 1500 | 200 | |||||||||
When this card is Normal Summoned: You can send 1 "Simorgh" card from your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast Monsters. You can only use each effect of "Simorgh, Bird of Calamity" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (8) | Rookie Warrior Lady | Effect Monster | ||||||||||
- | 3 | Warrior | 1000 | 800 | |||||||||
When an attack is declared involving your other Warrior monster and an opponent's face-up monster: You can send this card from your hand or field to the GY; that opponent's monster loses ATK equal to its original ATK, until the end of this turn. You can banish this card from your GY, then target 1 EARTH Warrior monster in your GY; add it to your hand. You can only use each effect of "Rookie Warrior Lady" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (20) | Rainbow Kuriboh | Effect Monster | ||||||||||
- | 1 | Fiend | 100 | 100 | |||||||||
You can only use each effect of "Rainbow Kuriboh" once per turn. ●When an opponent's monster declares an attack: You can target that attacking monster; equip this card from your hand to that monster. It cannot attack. ●When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. |
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▶︎ Deck | 7.8 (9) | Noctovision Dragon | Effect Monster | ||||||||||
- | 7 | Dragon | 0 | 2800 | |||||||||
When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn. ●If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. ●If this card is sent to the GY as Link Material: You can draw 1 card. |
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▶︎ Deck | 7.8 (9) | Firewall Guardian | Effect Monster | ||||||||||
- | 4 | Cyberse | 100 | 2000 | |||||||||
If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (14) | The Fabled Ganashia | Effect Monster | ||||||||||
- | 3 | Beast | 1600 | 1000 | |||||||||
If this card is discarded to the GY: Special Summon it. If Summoned this way, it gains 200 ATK, but banish it when it leaves the field. | |||||||||||||
▶︎ Deck | 7.8 (5) | Night Sword Serpent | Effect Monster | ||||||||||
- | 4 | Reptile | 500 | 600 | |||||||||
If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (11) | Live☆Twin Ki-sikil Frost | Effect Monster | ||||||||||
- | 2 | Aqua | 500 | 0 | |||||||||
If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (42) | Red Nova Dragon |
Synchro Monster Effect Monster |
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- | 12 | Dragon | 3500 | 3000 | |||||||||
2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect. |
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▶︎ Deck | 7.8 (5) | Crossrose Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 800 | - | |||||||||
2 monsters with different Types During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 "Rose" Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Rose Dragon" monster from your GY. You can only use each effect of "Crossrose Dragon" once per turn.
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▶︎ Deck | 7.8 (6) | Beetrooper Armor Horn |
Link Monster Effect Monster |
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- | - | Insect | 1000 | - | |||||||||
2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.
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▶︎ Deck | 7.8 (21) | Shuffle Reborn | Normal Spell | ||||||||||
If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (21) | Time-Tearing Morganite | Normal Spell | ||||||||||
For the rest of this Duel, apply the following effects. ●You cannot activate monster effects in the hand. ●Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ●You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn. |
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▶︎ Deck | 7.8 (5) | Plunder Patroll Shipshape Ships Shipping | Normal Spell | ||||||||||
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Plunder Patroll" monster you control; equip 1 "Emblem of the Plunder Patroll", or 1 "Plunder Patroll" monster, from your Deck to that target. You can only use this effect of "Plunder Patroll Shipshape Ships Shipping" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (13) | Spright Gamma Burst | Quick-Play Spell | ||||||||||
All Level/Rank/Link 2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 Level/Rank/Link 2 monster you control; it gains 1400 ATK until the end of your opponent's turn. You can only use 1 "Spright Gamma Burst" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.8 (4) | F.A. Downforce | Quick-Play Spell | ||||||||||
Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (5) | Cynet Ritual | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY. | |||||||||||||
▶︎ Deck | 7.7 (9) | Ret-time Reviver Emit-ter |
Effect Monster Tuner Monster |
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- | 2 | Fairy | 800 | 0 | |||||||||
If this card is in your hand or GY: You can target 1 face-up monster on each field; change them to face-down Defense Position, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Ret-time Reviver Emit-ter" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (3) | Infernoble Knight Ricciardetto |
Effect Monster Tuner Monster |
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- | 1 | Warrior | 500 | 0 | |||||||||
You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.7 (7) | Crystal Girl | Effect Monster | ||||||||||
- | 1 | Spellcaster | 200 | 100 | |||||||||
If this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Level 5 or higher WATER monster from your Deck to your hand. If you control a Level 5 or higher WATER monster and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Crystal Girl" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (26) | Cockadoodledoo |
Effect Monster Tuner Monster |
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- | 5 | Winged Beast | 1600 | 2000 | |||||||||
If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead. | |||||||||||||
▶︎ Deck | 7.7 (9) | Relinkuriboh | Effect Monster | ||||||||||
- | 1 | Fiend | 300 | 200 | |||||||||
If this card is Tributed: Draw 1 card. If your monster would be destroyed by battle, you can banish this card from your GY instead. | |||||||||||||
▶︎ Deck | 7.7 (7) | Speedroid Fuki-Modoshi Piper |
Effect Monster Tuner Monster |
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- | 4 | Machine | 1000 | 1000 | |||||||||
If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (3) | Cocatorium the Heavy Metal Avian | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1300 | 900 | |||||||||
If this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card, but banish it when it leaves the field. You can banish 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck; this card's name becomes that banished monster's name, also it becomes the same Type, Attribute and Level as that monster's, until the End Phase. You can only use each effect of "Cocatorium the Heavy Metal Avian" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (3) | Dream Shark | Effect Monster | ||||||||||
- | 5 | Fish | 0 | 2600 | |||||||||
The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Dream Shark" once per turn. If you control no monsters, or if all monsters you control are WATER: You can Special Summon this card from your hand. When a card or effect that would inflict damage to you is activated, while this card is in your GY (except during the Damage Step): You can Special Summon this card, and if you do, make that effect damage to you 0. If Summoned this way, it loses 1000 DEF, also banish it when it leaves the field. | |||||||||||||
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