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With the effect of "banish GY Card". Search result Showing 1 to 30 of 1,235
With the effect of "banish GY Card".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.8 (5) | ZS - Utopic Sage |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2000 | 2500 | |||||||||
2 Level 4 monsters You can detach 2 materials from this card; Special Summon 1 "ZW -" or "ZS -" monster from your Deck, also for the rest of this turn, you can only attack with "Number" monsters, and you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only use this effect of "ZS - Utopic Sage" once per turn. If a "Utopia" or "Utopic" Xyz Monster(s) you control whose original Attribute is LIGHT would be destroyed by battle or card effect, except "ZS - Utopic Sage", you can banish this card from your field or GY instead. |
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▶︎ Deck | 3.6 (7) | Zoodiac Gathering | Continuous Trap | ||||||||||
If a "Zoodiac" Xyz Monster you control would detach its Xyz Material(s) to activate an effect, you can detach Xyz Material(s) from another Xyz Monster(s) you control instead. You can only use this effect of "Zoodiac Gathering" once per turn. You can banish this card from your Graveyard, then target 2 "Zoodiac" Xyz Monsters you control; attach 1 of those monsters to the other monster as Xyz Material. | |||||||||||||
▶︎ Deck | 8.6 (8) | Zoodiac Combo | Normal Trap | ||||||||||
Target 1 "Zoodiac" Xyz Monster you control; attach 1 "Zoodiac" monster from your Deck to that Xyz Monster as Xyz Material. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 "Zoodiac" cards in your Graveyard with different names; shuffle all 5 into the Deck, then draw 1 card. | |||||||||||||
▶︎ Deck | 5.1 (9) | Zolga the Prophet | Effect Monster | ||||||||||
- | 4 | Fairy | 1700 | 1200 | |||||||||
If you control an EARTH Fairy monster, except "Zolga the Prophet": You can Special Summon this card from your hand, then look at up to 5 cards from the top of each player's Deck. When a monster that was Normal Summoned by Tributing this card declares an attack: You can banish this card from your GY; destroy that monster, and if you do, inflict 2000 damage to your opponent. You can only use each effect of "Zolga the Prophet" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (5) | Zexal Entrust | Normal Spell | ||||||||||
Target 1 "Utopia", "ZW -", or "ZS -" monster in your GY; add it to your hand or Special Summon it. If your opponent's LP are at least 2000 higher than yours, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Zexal" Spell/Trap in your GY, except "Zexal Entrust"; add it to your hand. You can only use each effect of "Zexal Entrust" once per turn. | |||||||||||||
▶︎ Deck | 5 (2) | Zexal Catapult | Normal Spell | ||||||||||
Special Summon 1 "ZW -" or "ZS -" monster from your hand, then, if you control a "Utopia" monster, you can make all monsters you currently control become all Level 4 or all Level 5. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 "ZW -" or "ZS -" monster and this card from your GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Zexal Catapult" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (21) | Zefra Providence | Normal Spell | ||||||||||
Add 1 "Zefra" card from your Deck to your hand, except "Zefra Providence". If a "Zefra" card(s) you control would be destroyed, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead. You can only activate 1 "Zefra Providence" per turn. | |||||||||||||
▶︎ Deck | 9.7 (6) | Yuki-Onna, the Icicle Mayakashi |
Link Monster Effect Monster |
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- | - | Zombie | 2400 | - | |||||||||
2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.
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▶︎ Deck | 5.4 (9) | Yosenju Kodam | Effect Monster | ||||||||||
- | 1 | Beast-Warrior | 0 | 0 | |||||||||
You can Tribute this card, then target 1 "Yosen Training Grounds" you control; place 3 Yosen Counters on it. You can only use this effect of "Yosenju Kodam" once per turn. You can banish this card from your Graveyard; you can Normal Summon 1 "Yosenju" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | |||||||||||||
▶︎ Deck | 6.7 (3) | Yorishiro of the Aqua | Effect Monster | ||||||||||
- | 4 | Aqua | 700 | 2000 | |||||||||
You can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. ●(Only if the target has a Level) until the End Phase, this card's Level, also its name, become the same as that monster's. ●(Only if "Umi" is on the field), Special Summon that monster in Defense Position. You can banish this card from your GY, then target 1 "Umi" in your GY; add it to your hand. You can only use each effect of "Yorishiro of the Aqua" once per turn. |
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▶︎ Deck | 7.7 (11) | Yoko, the Graceful Mayakashi |
Synchro Monster Effect Monster |
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- | 9 | Zombie | 2900 | 2400 | |||||||||
1 Tuner + 1+ non-Tuner monsters You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. ●If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ●If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls. |
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▶︎ Deck | 4.5 (11) | Yellow Baboon, Archer of the Forest | Effect Monster | ||||||||||
- | 7 | Beast | 2600 | 1800 | |||||||||
When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters in your Graveyard to Special Summon this card from your hand. | |||||||||||||
▶︎ Deck | 6.8 (4) | Yamorimori | Effect Monster | ||||||||||
- | 2 | Reptile | 0 | 0 | |||||||||
You can banish this card from your GY, then target 1 Reptile monster you control and 1 face-up monster your opponent controls, to activate 1 of these effects; ●Change those monsters to face-down Defense Position. ●Destroy that monster you control, and if you do, change the ATK of the other monster to 0 until the end of this turn. You can only use this effect of "Yamorimori" once per turn. |
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▶︎ Deck | 6.3 (8) | Yamato-no-Kami |
Effect Monster Spirit Monster |
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- | 6 | Warrior | 2200 | 1200 | |||||||||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit Monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls. | |||||||||||||
▶︎ Deck | 5.5 (2) | Yakusa, Lord of the Eight Thunders | Effect Monster | ||||||||||
- | 8 | Wyrm | 2000 | 2000 | |||||||||
You can Special Summon this card (from your hand) by banishing 1 Level/Rank 8 monster from your GY. You can target 1 Level/Rank 8 Ritual, Fusion, Synchro, or Xyz Monster in your GY; shuffle it into the Deck, then apply the following effect depending on the returned monster's card type. ●Ritual/Fusion: Draw 1 card. ●Synchro/Xyz: This card gains 1000 ATK. You can only use this effect of "Yakusa, Lord of the Eight Thunders" once per turn. |
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▶︎ Deck | 9 (4) | Yaguramaru the Armor Ninja |
Fusion Monster Effect Monster |
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- | 5 | Machine | 2000 | 2000 | |||||||||
2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn. |
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▶︎ Deck | 4.4 (7) | Xyz-Raypierce | Effect Monster | ||||||||||
- | 4 | Dragon | 1700 | 200 | |||||||||
You can banish 1 Dragon-Type monster and 1 Wyrm-Type monster from your Graveyard; Special Summon 1 "Xyz-Raypierce" from your hand or Deck. If this card is sent from the field to the Graveyard: You can inflict 500 damage to your opponent. You can only use each effect of "Xyz-Raypierce" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (4) | Xyz Revive Splash | Normal Trap | ||||||||||
Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.5 (2) | Xyz Entrust | Normal Spell | ||||||||||
Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 "Xyz Entrust" per turn. | |||||||||||||
▶︎ Deck | 5 (22) | Worm Zero |
Fusion Monster Effect Monster |
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- | 10 | Reptile | ? | 0 | |||||||||
2 or more Reptile-Type "Worm" monsters For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects: ●2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position. ●4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard. ●6+: Once per turn, you can draw 1 card. |
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▶︎ Deck | 5.7 (20) | Worm Tentacles | Effect Monster | ||||||||||
- | 4 | Reptile | 1700 | 700 | |||||||||
Once per turn, you can remove from play 1 Reptile-Type "Worm" monster in your Graveyard to allow this card to attack twice during the same Battle Phase. | |||||||||||||
▶︎ Deck | 8.3 (4) | World Legacy's Heart | Normal Spell | ||||||||||
Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn. | |||||||||||||
▶︎ Deck | 7.4 (8) | World Legacy Scars | Field Spell | ||||||||||
All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. | |||||||||||||
▶︎ Deck | 5.6 (8) | World Legacy Guardragon Mardark | Effect Monster | ||||||||||
- | 9 | Dragon | 2600 | 3000 | |||||||||
All monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. You can only use each of the following effects of "World Legacy Guardragon Mardark" once per turn. ●You can banish 2 Normal Monsters from your hand or GY; Special Summon this card from your hand. ●If this card on the field is destroyed by battle or card effect: You can add, from your GY to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. |
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▶︎ Deck | 5.8 (4) | World Legacy Collapse | Continuous Trap | ||||||||||
You can banish 1 "World Legacy" monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the original ATK of the banished monster (even if this card leaves the field). If a Link Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card; Special Summon 1 Cyberse Link Monster from your GY. You can only use each effect of "World Legacy Collapse" once per turn. | |||||||||||||
▶︎ Deck | 5 (4) | World Legacy Bestowal | Normal Trap | ||||||||||
Activate 1 of the following effects. ●Send 1 Link Monster your opponent controls to the GY. ●Banish 7 "World Legacy" cards from your GY; add 1 Cyberse monster from your Deck to your hand. You can only activate 1 "World Legacy Bestowal" per turn. |
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▶︎ Deck | 8.5 (15) | World Legacy - "World Wand" | Effect Monster | ||||||||||
- | 8 | Machine | 500 | 2500 | |||||||||
This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ●If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ●You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. |
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▶︎ Deck | 8.6 (8) | World Legacy - "World Chalice" | Effect Monster | ||||||||||
- | 5 | Machine | 0 | 0 | |||||||||
If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn. ●If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"". ●During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand. |
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▶︎ Deck | 7.7 (14) | World Dino Wrestling | Field Spell | ||||||||||
While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (6) | World Chalice Guardragon Almarduke |
Fusion Monster Effect Monster |
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- | 9 | Dragon | 3000 | 2600 | |||||||||
3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK. |
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