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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish GY Card". Search result Showing 1,051 to 1,080 of 1,235
With the effect of "banish GY Card".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 4.8 (4) | Divine Dragon Titanomakhia | Effect Monster | ||||||||||
- | 10 | Dragon | 3000 | 2000 | |||||||||
This Special Summoned card cannot be destroyed by battle. You can only use each of the following effects of "Divine Dragon Titanomakhia" once per turn. You can banish 3 "Divine Dragon Titanomakhia" from your GY and/or face-up field, including this card on the field; destroy all cards your opponent controls. During the End Phase: You can send cards from the top of your Deck to your GY, equal to the number of Dragon monsters you control. | |||||||||||||
▶︎ Deck | 4.8 (18) | Rosaria, the Stately Fallen Angel | Effect Monster | ||||||||||
- | 8 | Plant | 2900 | 2400 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (1 from your hand and 1 from your Graveyard). Once per turn: You can negate the effects of all other face-up cards currently on the field, until the end of this turn. | |||||||||||||
▶︎ Deck | 4.8 (9) | Sage of Wisdom - Himmel | Effect Monster | ||||||||||
- | 5 | Machine | 500 | 2500 | |||||||||
(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Wisdom - Himmel" once per turn. |
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▶︎ Deck | 4.8 (4) | Starry Knight Flamel | Effect Monster | ||||||||||
- | 4 | Fairy | 1500 | 1000 | |||||||||
When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 4.8 (14) | Future Samurai |
Effect Monster Gemini Monster |
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- | 4 | Warrior | 1600 | 1200 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target. |
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▶︎ Deck | 4.8 (10) | Dark Blade the Captain of the Evil World | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 1500 | |||||||||
Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead. | |||||||||||||
▶︎ Deck | 4.8 (23) | Elemental HERO Divine Neos |
Fusion Monster Effect Monster |
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- | 12 | Warrior | 2500 | 2500 | |||||||||
Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects. | |||||||||||||
▶︎ Deck | 4.8 (10) | Particle Fusion | Normal Spell | ||||||||||
Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase. | |||||||||||||
▶︎ Deck | 4.8 (13) | The Fountain in the Sky | Continuous Spell | ||||||||||
When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK. | |||||||||||||
▶︎ Deck | 4.8 (22) | Rage with Eyes of Blue | Quick-Play Spell | ||||||||||
Banish this card, and as many cards as possible from your hand, field, and GY, face-down, and if you do, Special Summon up to 3 copies of "Blue-Eyes White Dragon" from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except "Blue-Eyes White Dragon". | |||||||||||||
▶︎ Deck | 4.8 (4) | Re-dyce-cle | Normal Trap | ||||||||||
Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster. | |||||||||||||
▶︎ Deck | 4.8 (8) | Raidraptor - Return | Normal Trap | ||||||||||
If a "Raidraptor" monster you control is destroyed by battle: Target 1 "Raidraptor" monster in your Graveyard; add it to your hand. If a face-up "Raidraptor" monster(s) you control is destroyed by card effect: You can banish this card from your Graveyard; add 1 "Raidraptor" card from your Deck to your hand. You can only use this effect of "Raidraptor - Return" once per turn. | |||||||||||||
▶︎ Deck | 4.8 (8) | Cry Havoc! | Continuous Trap | ||||||||||
You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase. | |||||||||||||
▶︎ Deck | 4.8 (8) | D/D Reroll | Continuous Trap | ||||||||||
Dark Contract cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished "D/D" cards; shuffle them into the Deck. | |||||||||||||
▶︎ Deck | 4.7 (21) | Infernoid Sjette | Effect Monster | ||||||||||
- | 6 | Fiend | 2400 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 monster from your opponent's Extra Deck (their choice). Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it. | |||||||||||||
▶︎ Deck | 4.7 (9) | Secret Six Samurai - Doji | Effect Monster | ||||||||||
- | 4 | Warrior | 1700 | 1200 | |||||||||
When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |||||||||||||
▶︎ Deck | 4.7 (10) | Diskblade Rider | Effect Monster | ||||||||||
- | 4 | Fiend | 1700 | 1500 | |||||||||
Once per turn: You can target 1 Normal Trap in your GY; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn. | |||||||||||||
▶︎ Deck | 4.7 (11) | Borrelcode Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 2500 | - | |||||||||
2+ Effect Monsters This card cannot be destroyed by card effects while a Link Monster points to it. You can only use each of the following effects of "Borrelcode Dragon" once per turn. At the start of the Damage Step, if this card that was Link Summoned using 3 monsters as material battles an opponent's monster: You can destroy all monsters on the field. You can banish this card from your GY; banish 1 DARK monster with 3000 or more ATK from the field, and if you do, Special Summon 1 "Topologic" monster from your Extra Deck or GY.
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▶︎ Deck | 4.7 (3) | Swordsoul Punishment | Normal Spell | ||||||||||
If you control a Synchro Monster: Target 1 card on the field or in either GY; banish it. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster: You can banish 1 Synchro Monster from your GY; add this card from the GY to your hand. You can only use each effect of "Swordsoul Punishment" once per turn. | |||||||||||||
▶︎ Deck | 4.7 (3) | Zexal Catapult | Normal Spell | ||||||||||
Special Summon 1 "ZW -" or "ZS -" monster from your hand, then, if you control a "Utopia" monster, you can make all monsters you currently control become all Level 4 or all Level 5. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 "ZW -" or "ZS -" monster and this card from your GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Zexal Catapult" once per turn. | |||||||||||||
▶︎ Deck | 4.7 (9) | Blockout Curtain | Continuous Spell | ||||||||||
If a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead of 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Blockout Curtain" once per turn. | |||||||||||||
▶︎ Deck | 4.7 (11) | Ghosts From the Past | Normal Trap | ||||||||||
Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn. | |||||||||||||
▶︎ Deck | 4.6 (37) | Black Luster Soldier - Envoy of the Evening Twilight | Effect Monster | ||||||||||
- | 8 | Warrior | 3000 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect. ●LIGHT: Target 1 monster on the field; banish it. ●DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase. |
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▶︎ Deck | 4.6 (5) | Double Resonator |
Effect Monster Tuner Monster |
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- | 1 | Fiend | 0 | 0 | |||||||||
If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your GY, then target 1 Fiend monster you control; that Fiend monster is treated as a Tuner this turn. You can only use this effect of "Double Resonator" once per turn. | |||||||||||||
▶︎ Deck | 4.6 (7) | Akz, the Pumer | Effect Monster | ||||||||||
- | 6 | Beast-Warrior | 1500 | 1000 | |||||||||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type Monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster to activate 1 of the following effects: ●Double this card's ATK until the End Phase. ●This card can attack your opponent directly this turn. |
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▶︎ Deck | 4.6 (5) | Dowsing Fusion | Normal Spell | ||||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. Only Pendulum Monsters can be used as Fusion Material for this card's effect. You can only activate 1 "Dowsing Fusion" per turn. | |||||||||||||
▶︎ Deck | 4.6 (8) | Trickstar Fusion | Normal Spell | ||||||||||
Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn. | |||||||||||||
▶︎ Deck | 4.6 (19) | Train Connection | Equip Spell | ||||||||||
Must be equipped to an EARTH Machine monster, by banishing 2 Level 10 or higher Machine monsters from your GY. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack. | |||||||||||||
▶︎ Deck | 4.5 (11) | Mekk-Knight Yellow Star | Effect Monster | ||||||||||
- | 7 | Psychic | 2200 | 2800 | |||||||||
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it. | |||||||||||||
▶︎ Deck | 4.5 (2) | Core of Chaos |
Effect Monster Tuner Monster |
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- | 2 | Thunder | 0 | 1600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Core of Chaos" once per turn. You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Shell of Chaos"; Special Summon it. | |||||||||||||
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