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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish GY Card". Search result Showing 811 to 840 of 1,235
With the effect of "banish GY Card".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.5 (18) | Heraldic Beast Twin-Headed Eagle | Effect Monster | |||
- | 4 | Winged Beast | 1200 | 1400 | ||
You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn. | ||||||
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6.5 (11) | Yamato-no-Kami |
Effect Monster Spirit Monster |
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- | 6 | Warrior | 2200 | 1200 | ||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit Monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls. | ||||||
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6.5 (15) | Peten the Dark Clown | Effect Monster | |||
- | 3 | Spellcaster | 500 | 1200 | ||
When this card is sent to the GY: You can banish this card from your GY; Special Summon 1 "Peten the Dark Clown" from your hand or Deck. | ||||||
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6.5 (2) | Vendread Chimera |
Ritual Monster Effect Monster |
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- | 5 | Zombie | 2300 | 0 | ||
You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn. | ||||||
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6.5 (19) | Monster Reborn Reborn | Normal Spell | |||
Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 "Monster Reborn Reborn" per turn. | ||||||
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6.5 (10) | Enma's Judgment | Normal Trap | |||
When your opponent Special Summons a monster(s): Destroy it, then you can banish 5 Zombie monsters from your GY, and if you do, Special Summon 1 Level 7 or higher Zombie monster from your hand or Deck. | ||||||
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6.5 (8) | Terrifying Trap Hole Nightmare | Normal Trap | |||
If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn. | ||||||
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6.5 (6) | Phantasm Spiral Assault | Normal Trap | |||
Target 1 "Phantasm Spiral Dragon" you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more "Phantasm Spiral" Equip Spell Cards with different names, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. | ||||||
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6.5 (6) | Psychic Trigger | Normal Trap | |||
Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards. | ||||||
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6.5 (4) | Tri-Brigade Oath | Normal Trap | |||
Target 1 Link Monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster with a different Type from your hand or GY. If you control at least 1 each of Beast, Beast-Warrior, and Winged Beast Monsters: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. You can only use 1 "Tri-Brigade Oath" effect per turn, and only once that turn. | ||||||
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6.5 (14) | The Phantom Knights of Tomb Shield | Normal Trap | |||
Special Summon this card in Attack Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap.) During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Trap your opponent controls; negate its effects until the end of this turn. | ||||||
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6.5 (2) | Lyrilusc - Phantom Feathers | Normal Trap | |||
Target 1 "Lyrilusc" monster you control; the ATK of all monsters your opponent currently controls become that monster's current ATK, also their Levels/Ranks become 1. When an opponent's monster declares an attack on your "Lyrilusc" monster: You can banish this card from your GY; your monster's ATK becomes that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Lyrilusc - Phantom Feathers" once per turn. | ||||||
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6.5 (11) | Orcustrated Core | Continuous Trap | |||
Once per turn: You can banish 1 monster from your field or GY, then target 1 "Orcust" or "World Legacy" card you control, except "Orcustrated Core"; neither player can target it with card effects this turn (even if this card leaves the field). If other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead. | ||||||
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6.5 (4) | Crusher Run | Continuous Trap | |||
If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn. | ||||||
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6.4 (9) | Evoltile Megachirella | Effect Monster | |||
- | 1 | Reptile | 0 | 0 | ||
You can Tribute 1 Reptile monster, then discard 1 card; Special Summon 1 Level 6 or lower FIRE Dinosaur monster from your Deck. You can banish this card from your GY, then target 1 Dragon Xyz Monster you control with no material; attach up to 2 Reptile and/or Dinosaur monsters with different names from your hand and/or GY to that monster as material. You can only use each effect of "Evoltile Megachirella" once per turn. | ||||||
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6.4 (10) | Secret Six Samurai - Genba |
Effect Monster Tuner Monster |
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- | 2 | Warrior | 500 | 2100 | ||
When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | ||||||
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6.4 (17) | Catoblepas and the Witch of Fate | Effect Monster | |||
- | 4 | Spellcaster | 1800 | 0 | ||
When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s). | ||||||
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6.4 (16) | Friller Rabca | Effect Monster | |||
- | 3 | Fish | 700 | 1500 | ||
When a Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard, then target the attacking monster; negate the attack, and if you do, that target loses 500 ATK until the end of the next turn. You can only use this effect of "Friller Rabca" once per turn. | ||||||
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6.4 (11) | Clear Kuriboh | Effect Monster | |||
- | 1 | Fairy | 300 | 200 | ||
When your opponent activates a monster effect that would inflict damage (Quick Effect): You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your GY; draw 1 card, and if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of "Clear Kuriboh" once per turn. | ||||||
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6.4 (11) | Knight of the Red Lotus | Effect Monster | |||
- | 6 | Warrior | 2100 | 1800 | ||
If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard. | ||||||
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6.4 (9) | Kozmo Dark Planet | Effect Monster | |||
- | 10 | Machine | 4000 | 4000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand. | ||||||
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6.4 (9) | Neo Flamvell Hedgehog |
Effect Monster Tuner Monster |
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- | 3 | Pyro | 800 | 200 | ||
If this card is destroyed by battle: Target 1 card in your opponent's GY; banish it. If this card on the field is destroyed by card effect: Target 1 FIRE monster with 200 or less DEF in your GY, except "Neo Flamvell Hedgehog"; add that target to your hand. | ||||||
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6.4 (26) | Life Stream Dragon |
Synchro Monster Effect Monster Tuner Monster |
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- | 8 | Dragon | 2900 | 2400 | ||
1 Tuner + "Power Tool Dragon" When this card is Synchro Summoned: You can make your LP become 4000. You take no effect damage. If this face-up card on the field would be destroyed, you can banish 1 Equip Spell Card from your Graveyard instead. |
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6.4 (20) | Fusion Substitute | Normal Spell | |||
(This card is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card. |
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6.4 (5) | Horn of Olifant | Normal Trap | |||
Activate 1 of these effects; ●Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field. ●Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters. You can only activate 1 "Horn of Olifant" per turn. |
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6.4 (5) | Salamangreat Revive | Normal Trap | |||
Target 1 FIRE monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 "Salamangreat" monster you control and 1 monster in your GY with the same name; shuffle that monster from the GY into the Deck, and if you do, that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use each effect of "Salamangreat Revive" once per turn. | ||||||
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6.4 (8) | Malefic Tune | Normal Trap | |||
If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn. | ||||||
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6.3 (8) | Secret Six Samurai - Hatsume | Effect Monster | |||
- | 3 | Warrior | 1600 | 1500 | ||
You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | ||||||
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6.3 (17) | Garuda the Wind Spirit | Effect Monster | |||
- | 4 | Winged Beast | 1600 | 1200 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WIND monster from your GY. Once per turn, during your opponent's End Phase: You can target 1 face-up monster your opponent controls; change that target's battle position. | ||||||
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6.3 (41) | Sinister Serpent | Effect Monster | |||
- | 1 | Reptile | 300 | 250 | ||
During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn. | ||||||
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