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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish Monster". Search result Showing 1,321 to 1,350 of 1,498
With the effect of "banish Monster".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.3 (7) | Strength in Unity | Continuous Spell | |||
If you Ritual or Fusion Summon using "Blue-Eyes White Dragon" or "Dark Magician": You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of "Strength in Unity" once per turn. | ||||||
▶︎ Deck | 4.3 (11) | Tuner's Scheme | Continuous Trap | |||
Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field. | ||||||
▶︎ Deck | 4.2 (10) | Djinn Prognosticator of Rituals | Effect Monster | |||
- | 3 | Fiend | 400 | 300 | ||
When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If you Ritual Summon using this card, if that Ritual Summoned monster inflicts battle damage to your opponent, they discard 1 card. | ||||||
▶︎ Deck | 4.2 (10) | Cross Breed | Normal Spell | |||
Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute, but different names; add 1 monster with the same original Type and Attribute as those monsters, but a different name, from your Deck to your hand. You can only activate 1 "Cross Breed" per turn. | ||||||
▶︎ Deck | 4.2 (13) | Dimensionhole | Normal Spell | |||
Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used. | ||||||
▶︎ Deck | 4.1 (8) | D.D. Patrol Plane | Effect Monster | |||
- | 3 | Machine | 1200 | 800 | ||
During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, and if you do, Special Summon this card in Attack Position. You can only use this effect of "D.D. Patrol Plane" once per turn. | ||||||
▶︎ Deck | 4.1 (17) | Gimmick Puppet Twilight Joker | Effect Monster | |||
- | 8 | Machine | 800 | 1600 | ||
When a "Gimmick Puppet" monster you control is destroyed by battle and sent to your Graveyard: You can banish that monster; Special Summon this card from your hand. You can only use the effect of "Gimmick Puppet Twilight Joker" once per turn. | ||||||
▶︎ Deck | 4.1 (19) | Hyper Synchron |
Effect Monster Tuner Monster |
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- | 4 | Machine | 1600 | 800 | ||
If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type monster: That monster gains 800 ATK, also banish that face-up monster during the End Phase. | ||||||
▶︎ Deck | 4.1 (9) | Emperor of Prophecy | Effect Monster | |||
- | 5 | Spellcaster | 2300 | 2000 | ||
You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" card from your Graveyard to target 1 face-up monster your opponent controls; take control of that target until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack during the turn you activate this effect. | ||||||
▶︎ Deck | 4.1 (14) | Infernal Flame Vixen |
Xyz Monster Effect Monster |
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- | 4 | Pyro | 2200 | 2000 | ||
2 Pyro-Type Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK until your opponent's End Phase. When this card with 2500 or more ATK is destroyed: Target 3 monsters in any Graveyard(s); banish those targets. |
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▶︎ Deck | 4.1 (16) | Disappear | Normal Trap | |||
Remove from play 1 card from your opponent's Graveyard. | ||||||
▶︎ Deck | 4 (4) | Infernity Pawn | Effect Monster | |||
- | 1 | Fiend | 0 | 0 | ||
During your Draw Phase, if you have no cards in your hand, instead of conducting your normal draw: You can banish this card from your GY, then activate 1 of these effects; ●Place 1 "Infernity" card from your Deck on top of your Deck. ●Set 1 "Void" Spell/Trap directly from your Deck. |
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▶︎ Deck | 4 (12) | Aqua Armor Ninja | Effect Monster | |||
- | 4 | Warrior | 800 | 1600 | ||
When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack. | ||||||
▶︎ Deck | 4 (5) | Kozmo DOG Fighter | Effect Monster | |||
- | 6 | Machine | 2000 | 2400 | ||
Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. | ||||||
▶︎ Deck | 4 (11) | ZS - Vanish Sage | Effect Monster | |||
- | 1 | Warrior | 500 | 100 | ||
If you control a "Utopia" monster: You can draw 1 card. If a monster(s) you control is banished during the Battle Phase (except during the Damage Step): You can banish this card from the field, then target 1 of those banished monsters; Special Summon that target, and if you do, banish 1 monster your opponent controls that has 3000 or less ATK. You can only use 1 "ZS - Vanish Sage" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 4 (5) | Daruma Dropper | Effect Monster | |||
- | 4 | Warrior | 700 | 1800 | ||
(Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. If an Xyz Monster you control would activate an effect by detaching material(s), except the turn this card was sent to the GY, you can banish this card from your GY instead of 1 of those materials. You can only use each effect of "Daruma Dropper" once per turn. | ||||||
▶︎ Deck | 4 (6) | T.G. Metal Skeleton | Effect Monster | |||
- | 2 | Zombie | 1100 | 0 | ||
If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn. | ||||||
▶︎ Deck | 4 (8) | Burning Skull Head | Effect Monster | |||
- | 3 | Zombie | 1000 | 800 | ||
When this card is Special Summoned from your hand, inflict 1000 damage to your opponent. You can remove from play this face-up card you control to return 1 removed from play "Skull Flame" to its owner's Graveyard. | ||||||
▶︎ Deck | 4 (2) | Mental Tuner |
Effect Monster Tuner Monster |
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- | 3 | Psychic | 200 | 2100 | ||
You can activate 1 of these effects; ●Banish up to 1 LIGHT and up to 1 DARK monster from your hand and/or GY; increase or decrease this card's Level by the exact number banished, until the end of this turn. ●Target up to 2 of your banished monsters (1 LIGHT and/or 1 DARK); return them to the GY, and if you do, increase or decrease this card's Level by the exact number returned, until the end of this turn. You can only use this effect of "Mental Tuner" once per turn. |
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▶︎ Deck | 4 (2) | Veda Kalarcanum |
Pendulum Monster Effect Monster |
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- | 12 | Warrior | 0 | 4000 | ||
Pendulum Effect Once per Chain, if a monster(s) is destroyed: Place 3 counters on this card. This card's Pendulum Scale is increased by the number of counters on it. You can remove 12 counters from this card; Special Summon it. Card Text Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon "Veda Kalarcanum(s)" once per turn. Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can banish 12 cards from your hand, field, and/or GY, face-down; it becomes the End Phase of this turn. Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your "Veda" monsters that is banished or in your hand, Deck, or GY. |
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▶︎ Deck | 4 (14) | Single Purchase | Normal Spell | |||
If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name. | ||||||
▶︎ Deck | 4 (27) | Cards for Black Feathers | Normal Spell | |||
Banish 1 "Blackwing" monster from your hand; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn. | ||||||
▶︎ Deck | 4 (9) | Spacetime Transcendence | Normal Spell | |||
Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn. | ||||||
▶︎ Deck | 4 (9) | Light Laser | Equip Spell | |||
Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step. | ||||||
▶︎ Deck | 4 (11) | Survival Instinct | Normal Trap | |||
Banish any number of Dinosaur-Type monsters from your Graveyard; gain 400 Life Points for each Dinosaur-Type monster banished to activate this card. | ||||||
▶︎ Deck | 4 (7) | D.D.D. - Different Dimension Derby | Normal Trap | |||
If you control a face-up monster that was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, Xyz, or Link Summoned using a Normal Monster as material: You can target 1 card on the field; banish it. | ||||||
▶︎ Deck | 4 (4) | Apple of Enlightenment | Normal Trap | |||
Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control; banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1. | ||||||
▶︎ Deck | 3.9 (14) | Mirage Knight | Effect Monster | |||
- | 8 | Warrior | 2800 | 2000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card. | ||||||
▶︎ Deck | 3.9 (15) | Battlin' Boxer Rib Gardna | Effect Monster | |||
- | 3 | Warrior | 100 | 1400 | ||
During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase. | ||||||
▶︎ Deck | 3.9 (7) | Bujingi Boar | Effect Monster | |||
- | 4 | Beast | 1100 | 1900 | ||
If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the end of this turn. | ||||||
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