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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banished cards return to the Deck, Extra Deck". Search result Showing 61 to 79 of 79
With the effect of "banished cards return to the Deck, Extra Deck".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.3 (13) | Zombie Necronize | Normal Spell | |||
If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 6.2 (6) | Infernoble Knight Maugis | Effect Monster | |||
- | 4 | Warrior | 1500 | 1000 | ||
While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control. | ||||||
▶︎ Deck | 6 (3) | Flowerdino | Effect Monster | |||
- | 4 | Dinosaur | 2000 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of "Flowerdino" once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card. | ||||||
▶︎ Deck | 6 (21) | Parallel World Fusion | Normal Spell | |||
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card. | ||||||
▶︎ Deck | 6 (5) | Dream Mirror Fantasy | Normal Trap | |||
If you control a "Dream Mirror" monster: Target 1 each of your banished "Dream Mirror of Joy" and "Dream Mirror of Terror"; shuffle them into the Deck, and if you do, banish 1 card on the field. If a "Dream Mirror" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Dream Mirror Fantasy" per turn. | ||||||
▶︎ Deck | 5.7 (9) | Avida, Rebuilder of Worlds | Effect Monster | |||
- | 11 | Cyberse | 3500 | 3500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation. | ||||||
▶︎ Deck | 5.7 (19) | Elemental HERO Electrum |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 2900 | 2600 | ||
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card. |
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▶︎ Deck | 5.4 (10) | Zombie Power Struggle | Quick-Play Spell | |||
Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "Zombie Power Struggle" once per turn. | ||||||
▶︎ Deck | 4.8 (8) | D/D Reroll | Continuous Trap | |||
Dark Contract cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished "D/D" cards; shuffle them into the Deck. | ||||||
▶︎ Deck | 4.4 (5) | Solfachord Formal | Counter Trap | |||
While you have a "Solfachord" card(s) in your Pendulum Zone, when your opponent activates a Spell/Trap Card, or monster effect: Shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then apply these effects. ●Pendulum Monsters you control are unaffected by that effect. ●Cards in your Pendulum Zone cannot be destroyed by that effect. ●Cards in your Pendulum Zone cannot be banished by that effect. You can only activate 1 "Solfachord Formal" per turn. |
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▶︎ Deck | 4.3 (3) | Zombie Reborn | Normal Spell | |||
Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster to your field. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Reborn" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 3.9 (8) | Afterglow | Normal Spell | |||
Banish this card, and as many "Afterglow" from your hand, Deck, GY, and face-up field as possible, then shuffle 1 of your banished "Afterglow" into the Deck. During your next Draw Phase, reveal the card you draw for your normal draw, and inflict 4000 damage to your opponent if it is "Afterglow". You can only activate 1 "Afterglow" per Duel. | ||||||
▶︎ Deck | 3.8 (11) | Wheel of Prophecy | Effect Monster | |||
- | 8 | Spellcaster | 2700 | 1700 | ||
When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn. | ||||||
▶︎ Deck | 3.3 (9) | Speedroid Hexasaucer |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 100 | 1600 | ||
Pendulum Effect You can target 1 of your WIND Synchro Monsters that is banished or in your GY; return it to the Extra Deck. You can only use this effect of "Speedroid Hexasaucer" once per turn. Card Text Both players take any battle damage from attacks involving this card. Any battle damage from battles involving this card is halved. If this card is destroyed in the Pendulum Zone: You can Special Summon 1 face-up "Speedroid" Pendulum Monster from your Extra Deck. |
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▶︎ Deck | 3.3 (3) | World Legacy Trap Globe | Normal Trap | |||
Shuffle into the Deck, 5 of your "World Legacy" cards with different names that are banished, in your hand or GY, and/or face-up on your field, except "World Legacy Trap Globe", then draw 2 cards. You can only activate 1 "World Legacy Trap Globe" per turn. | ||||||
▶︎ Deck | 3.2 (12) | El Dorado Adelantado | Normal Trap | |||
If you control an "Eldlich" monster: Activate 1 of these effects; ●Shuffle 3 of your banished "Eldlixir" Spells/Traps with different names into your Deck, and if you do, destroy all cards on the field. ●Shuffle 3 of your banished "Golden Land" Spells/Traps with different names into your Deck, and if you do, halve your opponent's LP, then you gain LP equal to their LP. You can only activate 1 "El Dorado Adelantado" per turn. |
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▶︎ Deck | 3 (3) | Haunted Zombies | Normal Trap | |||
Banish 1 Zombie monster from either GY and Special Summon 2 "Haunted Tokens" (Zombie/DARK/ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Haunted Zombies" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 3 (3) | XYZ Hyper Cannon | Continuous Trap | |||
You must control "XYZ-Dragon Cannon", or a Fusion Monster that lists "XYZ-Dragon Cannon" as material, to activate this card's effect. This card's effect depends on whose turn it is. ●Your turn: You can target 1 of your banished Union Monsters; place it on the bottom of your Deck, and if you do, draw 1 card. ●Your opponent's turn: You can discard any number of cards, then target the same number of cards your opponent controls; destroy those cards. You can only use this effect of "XYZ Hyper Cannon" once per turn. |
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▶︎ Deck | 2 (10) | Dogmatika Genesis | Normal Trap | |||
Target 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls of the same type (Fusion, Synchro, Xyz, or Link); return that banished monster to the Extra Deck, and if you do, negate the effects of that monster your opponent controls. You can only activate 1 "Dogmatika Genesis" per turn. | ||||||
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