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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "return to the Deck, Extra Deck". Search result Showing 241 to 270 of 293
With the effect of "return to the Deck, Extra Deck".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.6 (23) | Majestic Star Dragon |
Synchro Monster Effect Monster |
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- | 10 | Dragon | 3800 | 3000 | ||
"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster During either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target. |
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▶︎ Deck | 4.6 (7) | Harpie Lady Elegance | Normal Trap | |||
Shuffle 1 "Harpie Lady Sisters" from your Monster Zone into the Deck, then you can Special Summon 3 "Harpie" monsters with different original names, 1 each from your hand, Deck, and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Add 1 "Harpie" monster from your Deck to your hand. You can only use each effect of "Harpie Lady Elegance" once per turn. | ||||||
▶︎ Deck | 4.5 (13) | Amazoness Trainee | Effect Monster | |||
- | 4 | Warrior | 1500 | 1300 | ||
Monsters destroyed by battle with this card are placed on the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK. | ||||||
▶︎ Deck | 4.5 (11) | Neos Force | Equip Spell | |||
Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck. | ||||||
▶︎ Deck | 4.5 (15) | Jelly Cannon | Normal Trap | |||
When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck. | ||||||
▶︎ Deck | 4.4 (25) | Crystal Beast Cobalt Eagle | Effect Monster | |||
- | 4 | Winged Beast | 1400 | 800 | ||
Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
▶︎ Deck | 4.4 (14) | Bait Doll | Normal Spell | |||
Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard. | ||||||
▶︎ Deck | 4.3 (17) | Gladiator Beast Dimacari | Effect Monster | |||
- | 4 | Beast | 1600 | 1200 | ||
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari". | ||||||
▶︎ Deck | 4.3 (12) | Liberty at Last! | Normal Trap | |||
When a monster you control is destroyed by battle and sent to the GY: Target 2 face-up monsters on the field; shuffle those targets into the Deck. | ||||||
▶︎ Deck | 4.1 (14) | Mystical Knight of Jackal | Effect Monster | |||
- | 7 | Beast-Warrior | 2700 | 1200 | ||
When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck. | ||||||
▶︎ Deck | 4 (20) | Elemental HERO Aqua Neos |
Fusion Monster Effect Monster |
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- | 7 | Warrior | 2500 | 2000 | ||
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck. |
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▶︎ Deck | 4 (17) | Raptor Wing Strike | Normal Spell | |||
Shuffle 1 "Blackwing" monster you control into the Main Deck; add 1 "Blackwing" monster from your Deck to your hand. | ||||||
▶︎ Deck | 3.8 (8) | Simorgh, Lord of the Storm | Effect Monster | |||
- | 8 | Winged Beast | 2900 | 2000 | ||
Your opponent cannot target this Tribute Summoned card with Spell/Trap Cards or effects. You can only use each of the following effects of "Simorgh, Lord of the Storm" once per turn. ●When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck. ●When a Winged Beast monster you control is destroyed by battle while this card is in your GY: You can add this card to your hand. |
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▶︎ Deck | 3.8 (10) | Chain Summon | Normal Spell | |||
If you control 2 or more face-up Xyz Monsters: Target the one with the lowest Rank (your choice, if tied); Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is lower than that Xyz Monster, but the Special Summoned monster cannot attack directly, also return it to the Extra Deck during the End Phase. | ||||||
▶︎ Deck | 3.7 (33) | Earthbound Immortal Wiraqocha Rasca | Effect Monster | |||
- | 10 | Winged Beast | 100 | 100 | ||
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect. | ||||||
▶︎ Deck | 3.7 (6) | Pendulum Encore | Normal Trap | |||
During your opponent's Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 "Pendulum Encore" per turn. | ||||||
▶︎ Deck | 3.6 (7) | Linear Equation Cannon | Normal Trap | |||
During the Battle Phase: Declare a whole number from 1 to 6; choose 1 Effect Monster your opponent controls. Multiply the Effect Monster's Level x the declared number, then add the number of cards your opponent controls, and check if the result equals the number of cards in your GY. ●If yes: Send cards from the top of your Deck to the GY, up to the declared number, and if you do, shuffle cards your opponent controls into the Deck, up to the number sent to the GY. ●If no: You lose LP equal to the declared number x 500. You can only activate 1 "Linear Equation Cannon" per turn. |
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▶︎ Deck | 3.6 (5) | World Legacy Cliffhanger | Normal Trap | |||
When an attack is declared involving 2 Link Monsters: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of this turn after this card resolves, neither player can Link Summon. | ||||||
▶︎ Deck | 3.5 (11) | Chain Detonation | Normal Trap | |||
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. | ||||||
▶︎ Deck | 3.5 (11) | Chosen of Zefra | Continuous Trap | |||
This card gains these effects depending on the number of face-up "Zefra" monsters with different names in your Extra Deck. ●3 or more: Monsters you control gain 100 ATK for each face-up card in any Extra Deck. ●5 or more: Monsters you control cannot be destroyed by an opponent's card effects. ●8 or more: Monsters you control cannot be targeted by an opponent's card effects. ●10: You can send this card to the Graveyard; shuffle all cards from your opponent's hand, field, and Graveyard into the Deck. |
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▶︎ Deck | 3.4 (7) | Reversible Beetle |
Effect Monster Flip Monster |
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- | 3 | Insect | 1100 | 1500 | ||
FLIP: Shuffle this card, and any face-up monsters in its column, into the Deck(s). If this card is Normal or Special Summoned: Change this card, and any monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn. |
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▶︎ Deck | 3.4 (10) | Mispolymerization | Normal Trap | |||
Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks. | ||||||
▶︎ Deck | 3.3 (8) | Super Roboyarou |
Fusion Monster Effect Monster |
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- | 6 | Machine | 1200 | 500 | ||
"Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster. |
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▶︎ Deck | 3.3 (12) | Variety Comes Out | Normal Spell | |||
Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of the that Synchro Monster. You cannot Synchro Summon the turn you activate this card. | ||||||
▶︎ Deck | 3.3 (12) | Dimension Explosion | Quick-Play Spell | |||
Return 1 face-up Fusion Monster you control to the Extra Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them. | ||||||
▶︎ Deck | 3.3 (6) | Stall Turn | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck. | ||||||
▶︎ Deck | 3.2 (9) | Diced Dice | Quick-Play Spell | |||
Roll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect. ●1 or 6: Return this card to the hand. ●2, 3, 4, or 5: Place this card on top of the Deck. You can only activate 1 "Diced Dice" per turn. |
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▶︎ Deck | 3.1 (15) | Gladiator Beast Alexander | Effect Monster | |||
- | 6 | Beast | 2400 | 600 | ||
This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander". | ||||||
▶︎ Deck | 3.1 (15) | Dragoroar | Quick-Play Spell | |||
Banish 1 EARTH, 1 WATER, 1 FIRE, and 1 WIND monster from your Graveyard; shuffle 1 card on the field into the Deck. | ||||||
▶︎ Deck | 3.1 (9) | Intercept Wave | Quick-Play Spell | |||
All Synchro Monsters on the field are changed to Defense Position. And then, return all face-up Synchro Monsters to the Extra Deck during the End Phase. | ||||||
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