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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "return to the hand". Search result Showing 391 to 420 of 467
With the effect of "return to the hand".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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4.6 (13) | Byser Shock | Effect Monster | |||
- | 5 | Fiend | 800 | 600 | ||
If this card is Summoned: Return all Set cards on the field to the hand. | ||||||
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4.6 (8) | Dual Avatar - Empowered Mitsu-Jaku |
Fusion Monster Effect Monster |
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- | 7 | Warrior | 2000 | 3000 | ||
"Dual Avatar Feet - Kokoku" + 2 "Dual Avatar" monsters The first time each "Dual Avatar" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of "Dual Avatar - Empowered Mitsu-Jaku" once per turn. |
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4.5 (4) | Feedran, the Winds of Mischief | Effect Monster | |||
- | 3 | Dragon | 1700 | 0 | ||
If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent's turn (Quick Effect): You can target 1 other face-up monster on the field; change its battle position, then, return this card to the hand. You can only use each effect of "Feedran, the Winds of Mischief" once per turn. | ||||||
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4.5 (17) | Crass Clown | Effect Monster | |||
- | 4 | Fiend | 1350 | 1400 | ||
If this Defense Position card is changed to Attack Position: Target 1 monster your opponent controls; return that target to the hand. | ||||||
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4.5 (2) | Penguin Sword | Equip Spell | |||
Equip only to a "Penguin" monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to the hand. If a face-up card your opponent controls leaves the field by a "Penguin" card's effect and returns to the hand or is banished: Negate the activated effects and effects on the field of cards with that original name, until the end of the next turn. You can only use this effect of "Penguin Sword" once per turn. | ||||||
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4.5 (11) | Infestation Wave | Normal Trap | |||
Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand to target 1 card your opponent controls; destroy that target. | ||||||
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4.3 (8) | Vicious Claw | Equip Spell | |||
The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand. | ||||||
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4.3 (3) | Yosenju Wind Worship | Quick-Play Spell | |||
If you control 3 or more "Yosenju" monster Cards with different names: Return as many "Yosenju" monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 "Yosenju Wind Worship" per turn. | ||||||
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4.2 (11) | Dark Cat with White Tail |
Effect Monster Flip Monster |
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- | 2 | Beast | 800 | 500 | ||
FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands. | ||||||
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4.2 (10) | Six Strike - Thunder Blast | Normal Trap | |||
Remove 1 Bushido Counter from your side of the field to activate 1 of these effects. ●Target 1 monster your opponent controls; destroy that target. ●Target 1 card your opponent controls; return that target to the hand. |
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4 (8) | Knight of Armor Dragon |
Ritual Monster Effect Monster |
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- | 4 | Dragon | 1900 | 1200 | ||
You can Ritual Summon this card with "Armor Dragon Ritual". At the start of the Damage Step, if this card battles a monster that was Special Summoned from the Extra Deck: You can shuffle that monster into the Deck. You can Tribute this card; Special Summon 1 Level 5 or higher WIND Dragon monster from your hand or Deck. You can only use each effect of "Knight of Armor Dragon" once per turn. | ||||||
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4 (2) | Veda Kalarcanum |
Pendulum Monster Effect Monster |
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- | 12 | Warrior | 0 | 4000 | ||
Pendulum Effect Once per Chain, if a monster(s) is destroyed: Place 3 counters on this card. This card's Pendulum Scale is increased by the number of counters on it. You can remove 12 counters from this card; Special Summon it. Card Text Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon "Veda Kalarcanum(s)" once per turn. Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can banish 12 cards from your hand, field, and/or GY, face-down; it becomes the End Phase of this turn. Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your "Veda" monsters that is banished or in your hand, Deck, or GY. |
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4 (3) | U.A. Locker Room | Quick-Play Spell | |||
(This card is always treated as a "F.A." card.) Target 1 "U.A." or "F.A." monster you control or in your GY; add it to the hand, and if you do, you gain 500 LP, then you can apply this effect. ●Reveal any number of "U.A." and/or "F.A." monsters in your hand, shuffle them into the Deck, then draw cards equal to the number of shuffled cards. You can only activate 1 "U.A. Locker Room" per turn. |
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4 (2) | Night Flight | Quick-Play Spell | |||
Target 1 face-up monster you control; return that face-up monster to the hand, and if you do, for the rest of this turn, neither player can activate the effects of cards with the returned card's name. | ||||||
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4 (5) | Starry Knight Sky | Field Spell | |||
During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can only use this effect of "Starry Knight Sky" once per turn. | ||||||
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3.9 (22) | Hane-Hane |
Effect Monster Flip Monster |
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- | 2 | Beast | 450 | 500 | ||
FLIP: Select 1 monster on the field and return it to its owner's hand. | ||||||
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3.9 (15) | Gishki Natalia |
Effect Monster Spirit Monster |
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- | 4 | Spellcaster | 1800 | 900 | ||
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 "Gishki" monster in your Graveyard; return that target to the top of the Deck. | ||||||
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3.9 (21) | Black Return | Normal Trap | |||
When exactly 1 "Blackwing" monster (and no other monster) is Special Summoned: Target 1 face-up monster your opponent controls; gain LP equal to the ATK of that target, and if you do, return it to the hand. | ||||||
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3.8 (9) | Battleguard Rage | Continuous Trap | |||
Activate this card by targeting 1 Warrior monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the GY. When that monster leaves the field, destroy this card. | ||||||
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3.7 (12) | Great Long Nose |
Effect Monster Spirit Monster |
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- | 5 | Beast-Warrior | 1900 | 1700 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase. | ||||||
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3.7 (14) | Hade-Hane |
Effect Monster Flip Monster |
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- | 5 | Beast | 900 | 1000 | ||
FLIP: You can return up to 3 monsters on the field to the owner's hand. | ||||||
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3.6 (22) | Blackwing - Abrolhos the Megaquake | Effect Monster | |||
- | 7 | Winged Beast | 2600 | 1800 | ||
Cannot be Special Summoned. This card cannot destroy monsters by battle. If this card battles a monster, after damage calculation: Return that monster to the hand. Once per turn, during your Main Phase 1: You can have this card lose exactly 1000 ATK, and if you do, return all cards in your opponent's Spell & Trap Zone to the hand. | ||||||
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3.5 (13) | Jurrac Iguanon | Effect Monster | |||
- | 4 | Dinosaur | 1700 | 700 | ||
If this card destroys an opponent's monster by battle, you can select 1 Set card your opponent controls, and return it to the hand. | ||||||
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3.5 (12) | Starship Spy Plane | Effect Monster | |||
- | 4 | Machine | 1100 | 500 | ||
If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When this card is Special Summoned from the hand: Target 1 Spell/Trap Card your opponent controls; return that target to the hand. | ||||||
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3.5 (14) | Gale Lizard |
Effect Monster Flip Monster |
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- | 4 | Reptile | 1400 | 700 | ||
FLIP: Target 1 monster your opponent controls; return that target to the hand. | ||||||
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3.5 (11) | Chain Detonation | Normal Trap | |||
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. | ||||||
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3.4 (14) | Red Ogre | Effect Monster | |||
- | 7 | Zombie | 2800 | 2100 | ||
When this card is Normal Summoned: You can send any number of cards from your hand to the Graveyard, then target the same number of cards on the field; return those targets to the hand. | ||||||
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3.4 (8) | Last Minute Cancel | Normal Trap | |||
When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard. | ||||||
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3.3 (13) | Inaba White Rabbit |
Effect Monster Spirit Monster |
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- | 3 | Beast | 700 | 500 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly. | ||||||
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3.3 (15) | Tornado Bird |
Effect Monster Flip Monster |
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- | 4 | Winged Beast | 1100 | 1000 | ||
FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands. | ||||||
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