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With the effect of "Destroy the negated card". Search result Showing 121 to 150 of 288
With the effect of "Destroy the negated card".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.8 (29) | Number 23: Lancelot, Dark Knight of the Underworld |
Xyz Monster Effect Monster |
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- | 8 | Zombie | 2000 | 1500 | |||||||||
2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation. |
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▶︎ Deck | 7.8 (4) | F.A. Shining Star GT |
Link Monster Effect Monster |
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- | - | Machine | 0 | - | |||||||||
2 Machine monsters Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn.
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▶︎ Deck | 7.8 (16) | Ancient City - Rainbow Ruins | Field Spell | ||||||||||
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects. ●1+: This card cannot be destroyed by card effects. ●2+: Once per turn (including the opponent's) you can halve the battle damage you take. ●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it. ●4+: Once per turn, during your Main Phase: You can draw 1 card. ●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target. |
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▶︎ Deck | 7.8 (12) | Imperial Tombs of Necrovalley | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn. | |||||||||||||
▶︎ Deck | 7.8 (19) | Hieratic Seal of Reflection | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 7.7 (10) | Bujingi Turtle | Effect Monster | ||||||||||
- | 4 | Beast | 1700 | 1200 | |||||||||
During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect. | |||||||||||||
▶︎ Deck | 7.7 (25) | Horus the Black Flame Dragon LV8 | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 1800 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 7.7 (10) | Hieratic Sky Dragon Overlord of Heliopolis |
Xyz Monster Effect Monster |
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- | 8 | Dragon | 3000 | 2400 | |||||||||
2 Level 8 monsters Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. |
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▶︎ Deck | 7.7 (32) | Decode Talker |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
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▶︎ Deck | 7.7 (6) | Dinomorphia Sonic | Counter Trap | ||||||||||
When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn. | |||||||||||||
▶︎ Deck | 7.6 (7) | Dinomist Plesios |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 1700 | 1400 | |||||||||
Pendulum Effect Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. Card Text All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control. |
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▶︎ Deck | 7.6 (25) | The Weather Painter Rainbow |
Link Monster Effect Monster |
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- | - | Fairy | 2400 | - | |||||||||
3 "The Weather" monsters When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect. ●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
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▶︎ Deck | 7.6 (31) | Traptrix Trap Hole Nightmare | Normal Trap | ||||||||||
When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 7.6 (27) | Divine Wrath | Counter Trap | ||||||||||
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster. | |||||||||||||
▶︎ Deck | 7.6 (7) | Battlin' Boxing Cross Counter | Counter Trap | ||||||||||
When your opponent activates a monster effect: Destroy 1 "Battlin' Boxer" or "Number" Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can apply the following effect. ●Special Summon 1 "Battlin' Boxer" Xyz Monster from your Extra Deck with a different name than the first monster, and if you do, attach this card to it as material. You can only activate 1 "Battlin' Boxing Cross Counter" per turn. |
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▶︎ Deck | 7.6 (30) | Cursed Seal of the Forbidden Spell | Counter Trap | ||||||||||
When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel. | |||||||||||||
▶︎ Deck | 7.5 (29) | Doomcaliber Knight | Effect Monster | ||||||||||
- | 4 | Fiend | 1900 | 1800 | |||||||||
Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster. | |||||||||||||
▶︎ Deck | 7.5 (24) | Neo Blue-Eyes Ultimate Dragon |
Fusion Monster Effect Monster |
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- | 12 | Dragon | 4500 | 3800 | |||||||||
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. |
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▶︎ Deck | 7.5 (13) | Witch's Strike | Normal Trap | ||||||||||
If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand. | |||||||||||||
▶︎ Deck | 7.5 (13) | Raptor's Gust | Counter Trap | ||||||||||
When a Spell/Trap Card is activated while you control a "Raidraptor" card: Negate the activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 7.4 (7) | Kozmo Dark Eclipser | Effect Monster | ||||||||||
- | 9 | Machine | 3000 | 2600 | |||||||||
Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 7.4 (5) | Munin the Runick Wings |
Fusion Monster Effect Monster |
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- | 3 | Fairy | 0 | 2000 | |||||||||
2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP. |
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▶︎ Deck | 7.4 (21) | Norito the Moral Leader |
Xyz Monster Effect Monster |
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- | 6 | Spellcaster | 2700 | 2000 | |||||||||
2 Level 6 Spellcaster monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it. |
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▶︎ Deck | 7.4 (5) | Ultimate Fire Formation - Sinto | Counter Trap | ||||||||||
When a Spell/Trap Card is activated, while you control a "Fire Fist" monster and a "Fire Formation" Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 "Ultimate Fire Formation - Sinto" per turn. | |||||||||||||
▶︎ Deck | 7.3 (9) | Destiny HERO - Dark Angel | Effect Monster | ||||||||||
- | 1 | Warrior | 0 | 0 | |||||||||
If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck. | |||||||||||||
▶︎ Deck | 7.3 (8) | Infernity Doom Archfiend |
Synchro Monster Effect Monster |
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- | 6 | Fiend | 2200 | 1600 | |||||||||
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase. |
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▶︎ Deck | 7.3 (29) | Thought Ruler Archfiend |
Synchro Monster Effect Monster |
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- | 8 | Psychic | 2700 | 2300 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY. When a Spell/Trap Card is activated that targets 1 Psychic monster (and no other cards) (Quick Effect): You can pay 1000 LP; negate the activation, and if you do, destroy it. |
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▶︎ Deck | 7.3 (31) | Champion's Vigilance | Counter Trap | ||||||||||
If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 7.2 (9) | Citadel Whale | Effect Monster | ||||||||||
- | 7 | Fish | 2350 | 2150 | |||||||||
If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 7.2 (26) | White Night Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 2500 | |||||||||
During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When another face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the attack target to this card. | |||||||||||||
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