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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Trap". Search result Showing 361 to 390 of 1,035
With the effect of "Destroy Trap".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.9 (9) | Brain Hazard | Continuous Trap | ||||||||||
Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. | |||||||||||||
▶︎ Deck | 7.9 (8) | Numbers Protection | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.8 (19) | Arcana Force 0 - The Fool | Effect Monster | ||||||||||
- | 1 | Fairy | 0 | 0 | |||||||||
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Negate your card effects that target this card, and destroy them. ●Tails: Negate your opponent's card effects that target this card, and destroy them. |
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▶︎ Deck | 7.8 (15) | Orbital Hydralander | Effect Monster | ||||||||||
- | 8 | Machine | 3000 | 1500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 7.8 (8) | Kozmo Sliprider | Effect Monster | ||||||||||
- | 5 | Machine | 2300 | 800 | |||||||||
If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck. | |||||||||||||
▶︎ Deck | 7.8 (25) | Prime Material Dragon | Effect Monster | ||||||||||
- | 6 | Dragon | 2400 | 2000 | |||||||||
Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a card or effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 7.8 (14) | Dark Cavalry |
Fusion Monster Effect Monster |
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- | 8 | Spellcaster | 2800 | 2300 | |||||||||
"Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. |
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▶︎ Deck | 7.8 (15) | Nekroz of Decisive Armor |
Ritual Monster Effect Monster |
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- | 10 | Dragon | 3300 | 2300 | |||||||||
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn. ●During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn. ●You can target 1 Set card your opponent controls; destroy it, and if you do, banish it. |
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▶︎ Deck | 7.8 (12) | Aromaseraphy Sweet Marjoram |
Synchro Monster Effect Monster |
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- | 6 | Plant | 2200 | 2000 | |||||||||
1 Tuner + 1+ non-Tuner monsters While your LP are higher than your opponent's, your opponent cannot target Plant monsters you control with card effects. You can only use each of the following effects of "Aromaseraphy Sweet Marjoram" once per turn. ●If this card is Synchro Summoned: You can add 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your Deck to your hand. ●If you gain LP: Target 1 card your opponent controls; destroy it. |
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▶︎ Deck | 7.8 (8) | Superheavy Samurai Ninja Sarutobi |
Synchro Monster Effect Monster |
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- | 8 | Machine | 2000 | 2800 | |||||||||
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent. |
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▶︎ Deck | 7.8 (4) | Tri-Edge Master |
Synchro Monster Effect Monster |
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- | 6 | Warrior | 2100 | 1800 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence. ●1 & 5: Destroy 1 other card on the field. ●2 & 4: Draw 1 card. ●3 & 3: Treat this card as a Tuner. You can only use this effect of "Tri-Edge Master" once per turn. |
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▶︎ Deck | 7.8 (25) | Number C15: Gimmick Puppet Giant Hunter |
Xyz Monster Effect Monster |
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- | 9 | Machine | 2500 | 1500 | |||||||||
3 Level 9 monsters Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then, if it was a monster, inflict damage to your opponent equal to its original ATK. |
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▶︎ Deck | 7.8 (41) | Diamond Dire Wolf |
Xyz Monster Effect Monster |
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- | 4 | Beast | 2000 | 1200 | |||||||||
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
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▶︎ Deck | 7.8 (14) | Ebon High Magician |
Xyz Monster Effect Monster |
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- | 7 | Spellcaster | 2300 | 2800 | |||||||||
2 Level 7 Spellcaster monsters While this card has material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the GY, or if this Xyz Summoned card you control is sent to your GY by an opponent's card effect: You can Special Summon 1 DARK Spellcaster monster from your hand or Deck, then you can destroy 1 card on the field. |
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▶︎ Deck | 7.8 (31) | Number 23: Lancelot, Dark Knight of the Underworld |
Xyz Monster Effect Monster |
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- | 8 | Zombie | 2000 | 1500 | |||||||||
2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation. |
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▶︎ Deck | 7.8 (5) | Parametalfoes Melcaster |
Pendulum Monster Effect Monster |
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- | 7 | Psychic | 2000 | 2500 | |||||||||
Pendulum Effect Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. Card Text If this card on the field is destroyed by battle or card effect: You can add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand, except "Parametalfoes Melcaster", but you cannot activate it, or cards with its name, to place it in the Pendulum Zones, for the rest of this turn, except by card effect. You can only use this effect of "Parametalfoes Melcaster" once per turn. |
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▶︎ Deck | 7.8 (11) | Harpie Conductor |
Link Monster Effect Monster |
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- | - | Winged Beast | 1900 | - | |||||||||
2 WIND monsters This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn. ●If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead. ●If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.
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▶︎ Deck | 7.8 (5) | Salamangreat Charge | Quick-Play Spell | ||||||||||
Activate 1 of these effects; ●Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of the 3 into the Deck, and if you do, Special Summon the remaining monster, but for the rest of this turn, its effects are negated, also it cannot attack. ●If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster(s) whose current ATK is different from its original ATK: You can target 1 card on the field; destroy it. You can only activate 1 "Salamangreat Charge" per turn. |
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▶︎ Deck | 7.8 (16) | Ancient City - Rainbow Ruins | Field Spell | ||||||||||
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects. ●1+: This card cannot be destroyed by card effects. ●2+: Once per turn (including the opponent's) you can halve the battle damage you take. ●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it. ●4+: Once per turn, during your Main Phase: You can draw 1 card. ●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target. |
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▶︎ Deck | 7.8 (12) | Cybernetic Overflow | Normal Trap | ||||||||||
Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (41) | Raigeki Break | Normal Trap | ||||||||||
Discard 1 card, then target 1 card on the field; destroy it. | |||||||||||||
▶︎ Deck | 7.8 (8) | Gladiator Beast Charge | Normal Trap | ||||||||||
Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them. | |||||||||||||
▶︎ Deck | 7.8 (4) | Branded Beast | Continuous Trap | ||||||||||
Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (33) | Limit Reverse | Continuous Trap | ||||||||||
Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card. | |||||||||||||
▶︎ Deck | 7.8 (12) | Imperial Tombs of Necrovalley | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn. | |||||||||||||
▶︎ Deck | 7.8 (19) | Hieratic Seal of Reflection | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 7.7 (15) | Artifact Beagalltach | Effect Monster | ||||||||||
- | 5 | Fairy | 1400 | 2100 | |||||||||
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (20) | Atlantean Marksman | Effect Monster | ||||||||||
- | 3 | Sea Serpent | 1400 | 0 | |||||||||
When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target. | |||||||||||||
▶︎ Deck | 7.7 (7) | Poly-Chemicritter Dioxogre |
Effect Monster Gemini Monster |
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- | 8 | Fiend | 2800 | 200 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ●The Normal Summon of a Gemini Monster cannot be negated. ●Once per turn: You can banish 1 Gemini Monster from your Graveyard, then target 1 card your opponent controls; destroy it. |
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▶︎ Deck | 7.7 (6) | Springans Captain Sargas | Effect Monster | ||||||||||
- | 8 | Machine | 1500 | 2800 | |||||||||
If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. During your opponent's turn (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up card on the field; destroy it. You can only use each of the previous effects of "Springans Captain Sargas" once per turn. A "Springans" Xyz Monster that has this card as material gains this effect. ●This card gains 500 ATK. |
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