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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "Destroy Spell". Search result  Showing 391 to 420 of 1,082

With the effect of "Destroy Spell".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
生存境界 ▶︎ Deck 7.9 10 Survival's End Normal Trap
Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them.
バージェストマ・オレノイデス ▶︎ Deck 7.9 14 Paleozoic Olenoides Normal Trap
Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
捕食計画 ▶︎ Deck 7.9 14 Predaplanning Normal Trap
Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn.
ナンバーズ・プロテクト ▶︎ Deck 7.9 8 Numbers Protection Counter Trap
When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.
アルカナフォース0-THE FOOL ▶︎ Deck 7.8 19 Arcana Force 0 - The Fool Effect Monster
- 1 Fairy 0 0
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect.
●Heads: Negate your card effects that target this card, and destroy them.
●Tails: Negate your opponent's card effects that target this card, and destroy them.
影星軌道兵器ハイドランダー ▶︎ Deck 7.8 15 Orbital Hydralander Effect Monster
- 8 Machine 3000 1500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and to resolve this effect.
Kozmo-スリップライダー ▶︎ Deck 7.8 8 Kozmo Sliprider Effect Monster
- 5 Machine 2300 800
If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.
マテリアルドラゴン ▶︎ Deck 7.8 25 Prime Material Dragon Effect Monster
- 6 Dragon 2400 2000
Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a card or effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
超魔導騎士-ブラック・キャバルリー ▶︎ Deck 7.8 14 Dark Cavalry Fusion Monster
Effect Monster
- 8 Spellcaster 2800 2300
"Dark Magician" + 1 Warrior monster
Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.
アロマセラフィ-スイート・マジョラム ▶︎ Deck 7.8 11 Aromaseraphy Sweet Marjoram Synchro Monster
Effect Monster
- 6 Plant 2200 2000
1 Tuner + 1+ non-Tuner monsters
While your LP are higher than your opponent's, your opponent cannot target Plant monsters you control with card effects. You can only use each of the following effects of "Aromaseraphy Sweet Marjoram" once per turn.
●If this card is Synchro Summoned: You can add 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your Deck to your hand.
●If you gain LP: Target 1 card your opponent controls; destroy it.
超重忍者サルト-B ▶︎ Deck 7.8 8 Superheavy Samurai Ninja Sarutobi Synchro Monster
Effect Monster
- 8 Machine 2000 2800
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.
CNo.15 ギミック・パペット-シリアルキラー ▶︎ Deck 7.8 25 Number C15: Gimmick Puppet Giant Hunter Xyz Monster
Effect Monster
- 9 Machine 2500 1500
3 Level 9 monsters
Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then, if it was a monster, inflict damage to your opponent equal to its original ATK.
恐牙狼 ダイヤウルフ ▶︎ Deck 7.8 41 Diamond Dire Wolf Xyz Monster
Effect Monster
- 4 Beast 2000 1200
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
虚空の黒魔導師 ▶︎ Deck 7.8 14 Ebon High Magician Xyz Monster
Effect Monster
- 7 Spellcaster 2300 2800
2 Level 7 Spellcaster monsters
While this card has material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the GY, or if this Xyz Summoned card you control is sent to your GY by an opponent's card effect: You can Special Summon 1 DARK Spellcaster monster from your hand or Deck, then you can destroy 1 card on the field.
No.23 冥界の霊騎士ランスロット ▶︎ Deck 7.8 29 Number 23: Lancelot, Dark Knight of the Underworld Xyz Monster
Effect Monster
- 8 Zombie 2000 1500
2 Level 8 monsters
This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.
パラメタルフォーゼ・メルキャスター ▶︎ Deck 7.8 5 Parametalfoes Melcaster Pendulum Monster
Effect Monster
- 7 Psychic 2000 2500
Pendulum Effect
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
Card Text
If this card on the field is destroyed by battle or card effect: You can add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand, except "Parametalfoes Melcaster", but you cannot activate it, or cards with its name, to place it in the Pendulum Zones, for the rest of this turn, except by card effect. You can only use this effect of "Parametalfoes Melcaster" once per turn.
魔界劇団-サッシー・ルーキー ▶︎ Deck 7.8 5 Abyss Actor - Sassy Rookie Pendulum Monster
Effect Monster
- 4 Fiend 1700 1000
Pendulum Effect
If an "Abyss Actor" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
Card Text
The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower "Abyss Actor" monster from your Deck, except "Abyss Actor - Sassy Rookie". If this card in the Pendulum Zone is destroyed: You can target 1 Level 4 or lower monster your opponent controls; destroy it.
一撃必殺!居合いドロー ▶︎ Deck 7.8 15 Slash Draw Normal Spell
Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.
転生炎獣の炎軍 ▶︎ Deck 7.8 5 Salamangreat Charge Quick-Play Spell
Activate 1 of these effects;
●Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of the 3 into the Deck, and if you do, Special Summon the remaining monster, but for the rest of this turn, its effects are negated, also it cannot attack.
●If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster(s) whose current ATK is different from its original ATK: You can target 1 card on the field; destroy it.
You can only activate 1 "Salamangreat Charge" per turn.
ブラック・ガーデン ▶︎ Deck 7.8 35 Black Garden Field Spell
If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.
サイバネティック・オーバーフロー ▶︎ Deck 7.8 12 Cybernetic Overflow Normal Trap
Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.
サンダー・ブレイク ▶︎ Deck 7.8 41 Raigeki Break Normal Trap
Discard 1 card, then target 1 card on the field; destroy it.
猛進する剣闘獣 ▶︎ Deck 7.8 8 Gladiator Beast Charge Normal Trap
Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them.
烙印の獣 ▶︎ Deck 7.8 4 Branded Beast Continuous Trap
Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.
ネクロバレーの王墓 ▶︎ Deck 7.8 12 Imperial Tombs of Necrovalley Counter Trap
When a Spell/Trap Card, or monster effect, is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn.
反射の聖刻印 ▶︎ Deck 7.8 19 Hieratic Seal of Reflection Counter Trap
When a Spell/Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it.
アーティファクト-ベガルタ ▶︎ Deck 7.7 15 Artifact Beagalltach Effect Monster
- 5 Fairy 1400 2100
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn.
海皇の狙撃兵 ▶︎ Deck 7.7 20 Atlantean Marksman Effect Monster
- 3 Sea Serpent 1400 0
When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
進化合獣ダイオーキシン ▶︎ Deck 7.7 7 Poly-Chemicritter Dioxogre Effect Monster
Gemini Monster
- 8 Fiend 2800 200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
●The Normal Summon of a Gemini Monster cannot be negated.
●Once per turn: You can banish 1 Gemini Monster from your Graveyard, then target 1 card your opponent controls; destroy it.
電磁石の戦士マグネット・ベルセリオン ▶︎ Deck 7.7 15 Berserkion the Electromagna Warrior Effect Monster
- 8 Rock 3000 2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.
Other sorts : Card Registration Date, scale blue, scale red

(14/37 pages) 391 - 420

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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