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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Spell". Search result Showing 391 to 420 of 1,082
With the effect of "Destroy Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.9 (10) | Survival's End | Normal Trap | |||
Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them. | ||||||
▶︎ Deck | 7.9 (14) | Paleozoic Olenoides | Normal Trap | |||
Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
▶︎ Deck | 7.9 (14) | Predaplanning | Normal Trap | |||
Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn. | ||||||
▶︎ Deck | 7.9 (8) | Numbers Protection | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.8 (19) | Arcana Force 0 - The Fool | Effect Monster | |||
- | 1 | Fairy | 0 | 0 | ||
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Negate your card effects that target this card, and destroy them. ●Tails: Negate your opponent's card effects that target this card, and destroy them. |
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▶︎ Deck | 7.8 (15) | Orbital Hydralander | Effect Monster | |||
- | 8 | Machine | 3000 | 1500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and to resolve this effect. | ||||||
▶︎ Deck | 7.8 (8) | Kozmo Sliprider | Effect Monster | |||
- | 5 | Machine | 2300 | 800 | ||
If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck. | ||||||
▶︎ Deck | 7.8 (25) | Prime Material Dragon | Effect Monster | |||
- | 6 | Dragon | 2400 | 2000 | ||
Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a card or effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 7.8 (14) | Dark Cavalry |
Fusion Monster Effect Monster |
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- | 8 | Spellcaster | 2800 | 2300 | ||
"Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. |
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▶︎ Deck | 7.8 (11) | Aromaseraphy Sweet Marjoram |
Synchro Monster Effect Monster |
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- | 6 | Plant | 2200 | 2000 | ||
1 Tuner + 1+ non-Tuner monsters While your LP are higher than your opponent's, your opponent cannot target Plant monsters you control with card effects. You can only use each of the following effects of "Aromaseraphy Sweet Marjoram" once per turn. ●If this card is Synchro Summoned: You can add 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your Deck to your hand. ●If you gain LP: Target 1 card your opponent controls; destroy it. |
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▶︎ Deck | 7.8 (8) | Superheavy Samurai Ninja Sarutobi |
Synchro Monster Effect Monster |
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- | 8 | Machine | 2000 | 2800 | ||
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent. |
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▶︎ Deck | 7.8 (25) | Number C15: Gimmick Puppet Giant Hunter |
Xyz Monster Effect Monster |
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- | 9 | Machine | 2500 | 1500 | ||
3 Level 9 monsters Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then, if it was a monster, inflict damage to your opponent equal to its original ATK. |
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▶︎ Deck | 7.8 (41) | Diamond Dire Wolf |
Xyz Monster Effect Monster |
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- | 4 | Beast | 2000 | 1200 | ||
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
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▶︎ Deck | 7.8 (14) | Ebon High Magician |
Xyz Monster Effect Monster |
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- | 7 | Spellcaster | 2300 | 2800 | ||
2 Level 7 Spellcaster monsters While this card has material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the GY, or if this Xyz Summoned card you control is sent to your GY by an opponent's card effect: You can Special Summon 1 DARK Spellcaster monster from your hand or Deck, then you can destroy 1 card on the field. |
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▶︎ Deck | 7.8 (29) | Number 23: Lancelot, Dark Knight of the Underworld |
Xyz Monster Effect Monster |
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- | 8 | Zombie | 2000 | 1500 | ||
2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation. |
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▶︎ Deck | 7.8 (5) | Parametalfoes Melcaster |
Pendulum Monster Effect Monster |
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- | 7 | Psychic | 2000 | 2500 | ||
Pendulum Effect Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. Card Text If this card on the field is destroyed by battle or card effect: You can add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand, except "Parametalfoes Melcaster", but you cannot activate it, or cards with its name, to place it in the Pendulum Zones, for the rest of this turn, except by card effect. You can only use this effect of "Parametalfoes Melcaster" once per turn. |
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▶︎ Deck | 7.8 (5) | Abyss Actor - Sassy Rookie |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 1700 | 1000 | ||
Pendulum Effect If an "Abyss Actor" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. Card Text The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower "Abyss Actor" monster from your Deck, except "Abyss Actor - Sassy Rookie". If this card in the Pendulum Zone is destroyed: You can target 1 Level 4 or lower monster your opponent controls; destroy it. |
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▶︎ Deck | 7.8 (15) | Slash Draw | Normal Spell | |||
Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn. | ||||||
▶︎ Deck | 7.8 (5) | Salamangreat Charge | Quick-Play Spell | |||
Activate 1 of these effects; ●Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of the 3 into the Deck, and if you do, Special Summon the remaining monster, but for the rest of this turn, its effects are negated, also it cannot attack. ●If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster(s) whose current ATK is different from its original ATK: You can target 1 card on the field; destroy it. You can only activate 1 "Salamangreat Charge" per turn. |
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▶︎ Deck | 7.8 (35) | Black Garden | Field Spell | |||
If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster. | ||||||
▶︎ Deck | 7.8 (12) | Cybernetic Overflow | Normal Trap | |||
Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn. | ||||||
▶︎ Deck | 7.8 (41) | Raigeki Break | Normal Trap | |||
Discard 1 card, then target 1 card on the field; destroy it. | ||||||
▶︎ Deck | 7.8 (8) | Gladiator Beast Charge | Normal Trap | |||
Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them. | ||||||
▶︎ Deck | 7.8 (4) | Branded Beast | Continuous Trap | |||
Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn. | ||||||
▶︎ Deck | 7.8 (12) | Imperial Tombs of Necrovalley | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn. | ||||||
▶︎ Deck | 7.8 (19) | Hieratic Seal of Reflection | Counter Trap | |||
When a Spell/Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 7.7 (15) | Artifact Beagalltach | Effect Monster | |||
- | 5 | Fairy | 1400 | 2100 | ||
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn. | ||||||
▶︎ Deck | 7.7 (20) | Atlantean Marksman | Effect Monster | |||
- | 3 | Sea Serpent | 1400 | 0 | ||
When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target. | ||||||
▶︎ Deck | 7.7 (7) | Poly-Chemicritter Dioxogre |
Effect Monster Gemini Monster |
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- | 8 | Fiend | 2800 | 200 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ●The Normal Summon of a Gemini Monster cannot be negated. ●Once per turn: You can banish 1 Gemini Monster from your Graveyard, then target 1 card your opponent controls; destroy it. |
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▶︎ Deck | 7.7 (15) | Berserkion the Electromagna Warrior | Effect Monster | |||
- | 8 | Rock | 3000 | 2800 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them. | ||||||
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