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With the effect of "Destroy Monster". Search result Showing 121 to 150 of 1,801
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.5 (11) | Raidraptor - Revolution Falcon - Air Raid |
Xyz Monster Effect Monster |
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- | 6 | Winged Beast | 2000 | 3000 | |||||||||
3 Level 6 Winged Beast Monsters You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell, and using a Rank 5 or lower "Raidraptor" Xyz Monster you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: You can target 1 monster your opponent controls; destroy it, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Raidraptor - Revolution Falcon" from your Extra Deck, and if you do, attach this card to it as material. |
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▶︎ Deck | 9.5 (13) | Raremetalfoes Bismugear |
Pendulum Monster Effect Monster |
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- | 1 | Psychic | 0 | 0 | |||||||||
Pendulum Effect Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. Card Text If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn. |
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▶︎ Deck | 9.5 (15) | Scrap Wyvern |
Link Monster Effect Monster |
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- | - | Dragon | 1700 | - | |||||||||
2 monsters, including a "Scrap" monster You can target 1 "Scrap" monster in your GY; Special Summon it, then destroy 1 card you control. If another face-up "Scrap" monster is destroyed by card effect, while you control this monster (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck, then destroy 1 card on the field. You can only use each effect of "Scrap Wyvern" once per turn.
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▶︎ Deck | 9.5 (6) | Appliancer Laundry Dragon |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. Neither player takes any battle damage from attacks involving this card. Once per turn, after damage calculation, if this co-linked card battles an opponent's monster: You can banish that opponent's monster. Once per turn, after damage calculation, if this monster that is not co-linked battles an opponent's monster: You can destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.
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▶︎ Deck | 9.5 (2) | Abyss Actor - Super Producer |
Link Monster Effect Monster |
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- | - | Fiend | 1600 | - | |||||||||
2 monsters, including a Fiend monster During the Main Phase (Quick Effect): You can target 1 face-up card you control; destroy it, then you can apply 1 of these effects. ●Place 1 "Abyss Playhouse - Fantastic Theater" from your Deck, face-up in your Field Zone. ●Place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone. You can only use this effect of "Abyss Actor - Super Producer" once per turn.
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▶︎ Deck | 9.5 (2) | Abyss Script - Dramatic Story | Normal Spell | ||||||||||
Target 1 "Abyss Actor" Pendulum Monster you control; Special Summon 1 "Abyss Actor" monster from your Deck with a different name, then place the targeted monster in your Pendulum Zone or destroy it. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return up to 2 cards on the field to the hand. You can only activate 1 "Abyss Script - Dramatic Story" per turn. | |||||||||||||
▶︎ Deck | 9.5 (11) | Spiral Flame Strike | Normal Spell | ||||||||||
Activate 1 of these effects; ●If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it. ●Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck. |
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▶︎ Deck | 9.5 (2) | Solfachord Harmonia | Field Spell | ||||||||||
You can activate 1 of these effects; ●Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. ●Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. ●If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. You can only use each effect of "Solfachord Harmonia" once per turn. |
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▶︎ Deck | 9.5 (56) | Artifact Sanctum | Normal Trap | ||||||||||
Special Summon 1 "Artifact" monster from your Deck. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. | |||||||||||||
▶︎ Deck | 9.5 (15) | Magical Musket - Desperado | Normal Trap | ||||||||||
If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn. | |||||||||||||
▶︎ Deck | 9.5 (28) | Ritual Beast Steeds | Normal Trap | ||||||||||
If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control. | |||||||||||||
▶︎ Deck | 9.5 (110) | Solemn Judgment | Counter Trap | ||||||||||
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 9.4 (11) | Achichi @Ignister | Effect Monster | ||||||||||
- | 2 | Cyberse | 800 | 800 | |||||||||
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (5) | Fire King High Avatar Kirin Semi-Limited | Effect Monster | ||||||||||
- | 8 | Beast | 2400 | 200 | |||||||||
During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King" monster from your hand or GY, except "Fire King High Avatar Kirin", then you can destroy 1 card on the field. You can only use each effect of "Fire King High Avatar Kirin" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (8) | Meklord Army Deployer Obbligato | Effect Monster | ||||||||||
- | 4 | Machine | 1200 | 1800 | |||||||||
During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (30) | PSY-Framegear Gamma Limited |
Effect Monster Tuner Monster |
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- | 2 | Psychic | 1000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect. | |||||||||||||
▶︎ Deck | 9.4 (91) | Judgment Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 2600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY. | |||||||||||||
▶︎ Deck | 9.4 (14) | Machina Citadel | Effect Monster | ||||||||||
- | 10 | Machine | 3000 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (9) | Mannadium Riumheart | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 2100 | |||||||||
During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 "Mannadium" monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mannadium" card from your Deck to your hand, except "Mannadium Riumheart". You can only use each effect of "Mannadium Riumheart" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (57) | Elemental HERO Absolute Zero |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2500 | 2000 | |||||||||
1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls. |
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▶︎ Deck | 9.4 (11) | Elemental HERO Sunrise |
Fusion Monster Effect Monster |
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- | 7 | Warrior | 2500 | 1200 | |||||||||
2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ●If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ●When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it. |
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▶︎ Deck | 9.4 (36) | Starving Venom Fusion Dragon |
Fusion Monster Effect Monster |
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- | 8 | Dragon | 2800 | 2000 | |||||||||
2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters. |
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▶︎ Deck | 9.4 (30) | Herald of Perfection |
Ritual Monster Effect Monster |
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- | 6 | Fairy | 1800 | 2800 | |||||||||
You can Ritual Summon this card with "Dawn of the Herald". During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 9.4 (19) | Blackwing Full Armor Master |
Synchro Monster Effect Monster |
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- | 10 | Winged Beast | 3000 | 3000 | |||||||||
1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time an opponent's monster activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter. |
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▶︎ Deck | 9.4 (89) | Evilswarm Exciton Knight |
Xyz Monster Effect Monster |
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- | 4 | Fiend | 1900 | 0 | |||||||||
2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn. |
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▶︎ Deck | 9.4 (12) | Lunalight Tiger |
Pendulum Monster Effect Monster |
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- | 3 | Beast-Warrior | 1200 | 800 | |||||||||
Pendulum Effect Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. Card Text If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn. |
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▶︎ Deck | 9.4 (70) | Instant Fusion Limited | Normal Spell | ||||||||||
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn. | |||||||||||||
▶︎ Deck | 9.4 (114) | Dark Hole | Normal Spell | ||||||||||
Destroy all monsters on the field. | |||||||||||||
▶︎ Deck | 9.4 (8) | Mannadium Abscission | Normal Spell | ||||||||||
Target 1 monster you control; destroy it, and if you do, add 1 "Peaceful Planet Calarium" from your Deck to your hand, or, if you control "Peaceful Planet Calarium", you can add 1 "Mannadium" Spell/Trap instead, except "Mannadium Abscission". You can banish this card from your GY; Special Summon 1 "Visas Starfrost" or 1 monster with 1500 ATK/2100 DEF from your hand. You can only use each effect of "Mannadium Abscission" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (62) | Future Fusion | Continuous Spell | ||||||||||
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | |||||||||||||
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Update Information - NEW -
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