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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your GY". Search result Showing 241 to 270 of 599
With the effect of "add Card from your Deck to your GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.8 (6) | Impcantation Penciplume | Effect Monster | ||||||||||
- | 3 | Psychic | 0 | 0 | |||||||||
You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | |||||||||||||
▶︎ Deck | 7.8 (6) | Virtual World Xiezhi - Jiji | Effect Monster | ||||||||||
- | 3 | Wyrm | 1000 | 1600 | |||||||||
If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, during the End Phase of this turn, you can add 1 "Virtual World" monster from your GY to your hand, except "Virtual World Xiezhi - Jiji". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Xiezhi - Jiji" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (13) | ROM Cloudia | Effect Monster | ||||||||||
- | 4 | Cyberse | 1800 | 0 | |||||||||
When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia". | |||||||||||||
▶︎ Deck | 7.8 (22) | El Shaddoll Apkallone |
Fusion Monster Effect Monster |
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- | 6 | Spellcaster | 2500 | 2000 | |||||||||
2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ●If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ●If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card. |
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▶︎ Deck | 7.8 (9) | Vennu, Bright Bird of Divinity |
Ritual Monster Effect Monster |
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- | 8 | Fairy | 2800 | 2000 | |||||||||
You can Ritual Summon this card with "Primal Cry". Once per turn: You can reveal 1 monster in your hand, then target 1 face-up monster on the field; that target's Level becomes equal to the Level the revealed monster had, until the end of this turn. Once per turn, if another monster is Tributed from your hand or field (except during the Damage Step): You can target 1 monster in your Graveyard; add it to your hand. | |||||||||||||
▶︎ Deck | 7.8 (10) | D/D Savant Newton |
Pendulum Monster Effect Monster |
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- | 7 | Fiend | 0 | 0 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. Card Text You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn. |
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▶︎ Deck | 7.8 (16) | Altergeist Primebanshee |
Link Monster Effect Monster |
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- | - | Spellcaster | 2100 | - | |||||||||
2+ "Altergeist" monsters During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Primebanshee" once per turn.
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▶︎ Deck | 7.8 (9) | Dwimmered Path | Normal Spell | ||||||||||
Target 1 Spellcaster Effect Monster in your GY; add it to your hand. You can only activate 1 "Dwimmered Path" per turn. | |||||||||||||
▶︎ Deck | 7.8 (15) | Yosen Training Grounds | Continuous Spell | ||||||||||
Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn. ●1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field). ●3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand. |
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▶︎ Deck | 7.8 (8) | Destruction Swordsman Fusion | Quick-Play Spell | ||||||||||
Fusion Summon 1 Fusion Monster that lists "Buster Blader" as material from your Extra Deck, using monsters from your hand or either field as Fusion Material. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (8) | Stairway to a Fabled Realm | Field Spell | ||||||||||
When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. You can only use this effect of "Stairway to a Fabled Realm" once per turn. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. You can only activate 1 "Stairway to a Fabled Realm" per turn. | |||||||||||||
▶︎ Deck | 7.8 (10) | Sentence of Doom | Continuous Trap | ||||||||||
You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.7 (14) | Expressroid | Effect Monster | ||||||||||
- | 4 | Machine | 400 | 1600 | |||||||||
When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand. | |||||||||||||
▶︎ Deck | 7.7 (7) | Dark Spirit of Malice | Effect Monster | ||||||||||
- | 3 | Fiend | 1600 | 0 | |||||||||
When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Malice" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (3) | Baku the Beast Ninja | Effect Monster | ||||||||||
- | 3 | Beast | 1500 | 600 | |||||||||
If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (7) | Salamangreat Mole | Effect Monster | ||||||||||
- | 1 | Cyberse | 0 | 0 | |||||||||
During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (26) | Divine Dragon Apocralyph | Effect Monster | ||||||||||
- | 4 | Dragon | 1000 | 1500 | |||||||||
Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand. | |||||||||||||
▶︎ Deck | 7.7 (18) | Scrap Goblin |
Effect Monster Tuner Monster |
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- | 3 | Beast-Warrior | 0 | 500 | |||||||||
This card cannot be destroyed by battle. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Goblin", and add it to your hand. | |||||||||||||
▶︎ Deck | 7.7 (6) | Dual Avatar Fists - Yuhi | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 1000 | |||||||||
You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (7) | Super Quantum White Layer | Effect Monster | ||||||||||
- | 7 | Fairy | 2400 | 2400 | |||||||||
You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (15) | Enlightenment Paladin |
Synchro Monster Effect Monster |
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- | 8 | Spellcaster | 2500 | 2000 | |||||||||
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Magician" Pendulum Monster as Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK. |
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▶︎ Deck | 7.7 (10) | Brotherhood of the Fire Fist - Lion Emperor |
Xyz Monster Effect Monster |
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- | 3 | Beast-Warrior | 2200 | 200 | |||||||||
2 Level 3 FIRE monsters Once per turn: You can detach 1 material from this card, then target 1 FIRE monster in your GY; add that target to your hand, also you cannot Normal or Special Summon that monster, or a monster with the same name, for the rest of this turn. |
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▶︎ Deck | 7.7 (7) | Igknight Paladin |
Pendulum Monster Normal Monster |
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- | 4 | Warrior | 1400 | 1900 | |||||||||
Pendulum Effect If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Card Text This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up. |
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▶︎ Deck | 7.7 (3) | Xyz Entrust | Normal Spell | ||||||||||
Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 "Xyz Entrust" per turn. | |||||||||||||
▶︎ Deck | 7.7 (7) | Super All In! | Normal Spell | ||||||||||
Return 1 Synchro Monster you control to the Extra Deck, and if you do, Special Summon 4 "Flower Cardian" monsters from your GY, then, draw 1 card and show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions. Otherwise, destroy as many monsters you control as possible, and if you destroyed at least 1, halve your LP. During the End Phase, if this card is in the GY because it was sent there by the effect of a "Flower Cardian" monster this turn while in your possession: You can add 1 Spell/Trap from your GY to your hand. | |||||||||||||
▶︎ Deck | 7.7 (21) | Fusion Recovery | Normal Spell | ||||||||||
Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand. | |||||||||||||
▶︎ Deck | 7.7 (14) | Special Schedule | Normal Spell | ||||||||||
Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn. | |||||||||||||
▶︎ Deck | 7.7 (13) | Ruins of the Divine Dragon Lords | Continuous Spell | ||||||||||
If a monster(s) is Special Summoned, except from the GY while you control a Level 7 or 8 Dragon monster: Negate that face-up Special Summoned monster(s)'s effects until the end of this turn (even if this card leaves the field). Once per turn: You can send 1 other face-up card you control to the GY; Special Summon 1 "Dragon Lord Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). If this card is in your GY: You can send 1 Level 7 or 8 Dragon monster from your hand or face-up field to the GY; add this card to your hand. | |||||||||||||
▶︎ Deck | 7.7 (7) | Cubic Dharma | Continuous Spell | ||||||||||
You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase: ●You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card. ●You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand. |
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▶︎ Deck | 7.7 (6) | Hidden Village of Ninjitsu Arts | Field Spell | ||||||||||
If a "Ninja" monster is Summoned to your field (except during the Damage Step): You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the added card. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. | |||||||||||||
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Update Information - NEW -
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