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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "add Card from your Deck to your hand". Search result  Showing 1,201 to 1,230 of 1,305

With the effect of "add Card from your Deck to your hand".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
星遺物の選託 ▶︎ Deck 5 4 World Legacy Bestowal Normal Trap
Activate 1 of the following effects.
●Send 1 Link Monster your opponent controls to the GY.
●Banish 7 "World Legacy" cards from your GY; add 1 Cyberse monster from your Deck to your hand.
You can only activate 1 "World Legacy Bestowal" per turn.
アマゾネス拝謁の間 ▶︎ Deck 5 4 Amazoness Hall Continuous Trap
When this card is activated: You can take 1 "Amazoness" monster from your GY or your face-up Extra Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. If a monster(s) is Special Summoned to your opponent's field while you control an "Amazoness" monster Card (except during the Damage Step): You can target 1 of those opponent's monsters; gain LP equal to its ATK. You can only use this effect of "Amazoness Hall" once per turn.
EMコン ▶︎ Deck 4.9 7 Performapal Corn Effect Monster
- 3 Beast-Warrior 600 1000
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other "Performapal" monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 "Odd-Eyes" monster from your Deck to your hand. During your opponent's turn (Quick Effect): You can banish 1 "Performapal" monster, except "Performapal Corn", and this card from your GY; gain 500 LP.
ヴァンパイア・ドラゴン ▶︎ Deck 4.9 22 Vampire Dragon Effect Monster
- 5 Zombie 2400 0
When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.
素早きは三文の徳 ▶︎ Deck 4.9 10 Subsurface Stage Divers Normal Trap
If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 "Subsurface Stage Divers" per turn.
キーマウス ▶︎ Deck 4.8 10 Key Mouse Effect Monster
Tuner Monster
- 1 Beast 100 100
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your Deck to your hand.
天極輝艦-熊斗竜巧 ▶︎ Deck 4.8 14 Ultimate Flagship Ursatron Fusion Monster
Effect Monster
- 7 Machine 2000 700
(This card is always treated as an "Ursarctic" and "Drytron" card.)
Must be Special Summoned with "Ursarctic Drytron". Once per turn, if another Effect Monster is Special Summoned to your field (except during the Damage Step): You can add 1 "Ursarctic" or "Drytron" monster from your Deck to your hand. Once per turn: You can target 1 of your banished "Ursarctic" or "Drytron" monsters; add it to your hand.
RR-リターン ▶︎ Deck 4.8 8 Raidraptor - Return Normal Trap
If a "Raidraptor" monster you control is destroyed by battle: Target 1 "Raidraptor" monster in your Graveyard; add it to your hand. If a face-up "Raidraptor" monster(s) you control is destroyed by card effect: You can banish this card from your Graveyard; add 1 "Raidraptor" card from your Deck to your hand. You can only use this effect of "Raidraptor - Return" once per turn.
暗黒界の斥候 スカー ▶︎ Deck 4.7 23 Scarr, Scout of Dark World Effect Monster
- 2 Fiend 500 500
If this card is destroyed by battle and sent to the GY: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.
極夜の騎士ガイア ▶︎ Deck 4.7 11 Gaia, the Polar Knight Effect Monster
- 4 Warrior 1600 1200
You can only use each effect of "Gaia, the Polar Knight" once per turn.
●You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
●You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.
ピースリア ▶︎ Deck 4.7 3 Shining Piecephilia Effect Monster
- 4 Rock 700 2000
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it.
●1: Place 1 monster from your Deck on top of your Deck.
●2: Draw 1 card.
●3: Add 1 monster from your Deck to your hand.
●4: Add 1 card from your Deck to your hand.
竜の交感 ▶︎ Deck 4.7 19 Draconnection Normal Spell
Reveal 1 Dragon-Type monster in your hand, add 1 Dragon-Type monster with the same Level from your Deck to your hand, then shuffle the revealed monster into the Deck.
ライトロードの裁き ▶︎ Deck 4.7 23 Lightsworn Judgment Normal Trap
Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand.
サンライト・ユニコーン ▶︎ Deck 4.6 9 Sunlight Unicorn Effect Monster
- 4 Beast 1800 1000
Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.
無敗将軍 フリード ▶︎ Deck 4.6 16 Freed the Matchless General Effect Monster
- 5 Warrior 2300 1700
Negate any Spell effect that targets this card on the field when it resolves, and if you do, destroy that card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
水晶の占い師 ▶︎ Deck 4.6 14 Crystal Seer Effect Monster
Flip Monster
- 1 Spellcaster 100 100
FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck.
EMスマイル・マジシャン ▶︎ Deck 4.6 7 Performapal Smile Sorcerer Pendulum Monster
Effect Monster
- 8 Spellcaster 2500 2000
Pendulum Effect
If a monster(s) you control whose current ATK is higher than its original ATK is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Smile Sorcerer" once per turn.
Card Text
If this card is Normal or Special Summoned: You can add 1 "Smile" Spell/Trap from your Deck to your hand. If every monster you control is a "Performapal" or "Odd-Eyes" monster, or a "Magician" Pendulum Monster, and this card's current ATK is higher than its original ATK: You can draw cards equal to the number of monsters you control whose current ATK is higher than their original ATK, also you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Performapal Smile Sorcerer" once per turn.
フォトン・ベール ▶︎ Deck 4.6 21 Photon Veil Normal Spell
Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to your hand. If you add 2 or more monsters, they must have the same name.
霊魂の拠所 ▶︎ Deck 4.6 11 Shinobird Power Spot Continuous Spell
Spirit Monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit Monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn.
魔製産卵床 ▶︎ Deck 4.6 8 Underworld Egg Clutch Normal Trap
When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.
ウォークライ・フォティア ▶︎ Deck 4.5 14 War Rock Fortia Effect Monster
- 4 Warrior 1700 1700
If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.
EMハンサムライガー ▶︎ Deck 4.5 4 Performapal Handsamuraiger Effect Monster
- 4 Beast-Warrior 1800 400
When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Handsamuraiger" once per turn.
悪魂邪苦止 ▶︎ Deck 4.5 8 T.A.D.P.O.L.E. Effect Monster
- 1 Aqua 0 0
When this card you control is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand.
黒衣の大賢者 ▶︎ Deck 4.5 18 Dark Sage Effect Monster
- 9 Spellcaster 2800 3200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
真紅眼の幼竜 ▶︎ Deck 4.5 14 Red-Eyes Baby Dragon Effect Monster
- 3 Dragon 1200 700
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from the GY to it. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand.
女神ヴェルダンディの導き ▶︎ Deck 4.5 2 Goddess Verdande's Guidance Continuous Spell
When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Urd's Verdict" from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent's Deck and if it was the declared type, they Set it to their field. Otherwise, they add it to their hand. You can only activate 1 "Goddess Verdande's Guidance" per turn.
徴兵令 ▶︎ Deck 4.5 11 Conscription Normal Trap
Excavate the top card of your opponent's Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your field. Otherwise, add that card to your opponent's hand.
強欲なポッド ▶︎ Deck 4.4 5 Greed Jar Effect Monster
Flip Monster
- 3 Rock 700 800
FLIP: Apply these effects in sequence.
●Excavate any number of cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also send the remaining to the GY.
●Send monsters from your Extra Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck.
You can only use this effect of "Greed Jar" once per turn.
マアト ▶︎ Deck 4.4 28 Ma'at Effect Monster
- 10 Fairy ? ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 LIGHT Dragon-Type monster and 1 LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; excavate the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF each become equal to the number of cards added to your hand by this effect x 1000.
融合賢者 ▶︎ Deck 4.4 26 Fusion Sage Normal Spell
Add 1 "Polymerization" from your Deck to your hand.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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