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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your hand". Search result Showing 931 to 960 of 1,305
With the effect of "add Card from your Deck to your hand".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.3 (8) | Vendread Battlelord |
Ritual Monster Effect Monster |
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- | 7 | Zombie | 2700 | 0 | |||||||||
You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (14) | Geomathmech Magma |
Synchro Monster Tuner Monster Effect Monster |
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- | 8 | Cyberse | 2500 | 0 | |||||||||
1 Tuner + 1+ non-Tuner monsters When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn. |
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▶︎ Deck | 7.3 (12) | D/D/D Wave King Caesar |
Xyz Monster Effect Monster |
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- | 4 | Fiend | 2400 | 1200 | |||||||||
2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn. |
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▶︎ Deck | 7.3 (18) | Creeping Darkness | Normal Spell | ||||||||||
Banish 2 DARK monsters from your GY; add 1 Level 4 DARK monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 7.3 (8) | Rose Bell of Revelation | Normal Spell | ||||||||||
Add 1 Plant monster with 2400 or more ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Plant monster with 2400 or more ATK from your hand. You can only use 1 "Rose Bell of Revelation" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.3 (4) | Jurassic Power | Continuous Spell | ||||||||||
All Dinosaur monsters you control gain 300 ATK. You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing. You can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your hand. You can only use this effect of "Jurassic Power" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (3) | Tri-Brigade Stand-Off | Continuous Spell | ||||||||||
You cannot Special Summon monsters from the Extra Deck, except Beast, Beast-Warrior, or Winged Beast Monsters. You can send 1 monster from your hand or field to the GY; add 1 "Tri-Brigade" monster from your Deck to your hand with a different original Type than that monster sent to the GY. You can only use this effect of "Tri-Brigade Stand-Off" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; your opponent cannot declare an attack this turn. | |||||||||||||
▶︎ Deck | 7.3 (8) | Vylon Segment | Equip Spell | ||||||||||
Equip only to a "Vylon" monster. It cannot be targeted by the opponent's monster effects or Trap effects. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand. | |||||||||||||
▶︎ Deck | 7.3 (3) | ALERT! | Quick-Play Spell | ||||||||||
(This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn. |
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▶︎ Deck | 7.3 (3) | Until Noble Arms are Needed Once Again | Normal Trap | ||||||||||
Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (7) | D - Tactics | Continuous Trap | ||||||||||
During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (5) | Beginning Knight | Effect Monster | ||||||||||
- | 4 | Warrior | 500 | 2000 | |||||||||
A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn. ●Once per turn: You can target 1 monster your opponent controls; banish it. ●When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn. |
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▶︎ Deck | 7.2 (21) | Zeradias, Herald of Heaven | Effect Monster | ||||||||||
- | 4 | Fairy | 2100 | 800 | |||||||||
You can discard this card to the GY; add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card. | |||||||||||||
▶︎ Deck | 7.2 (12) | Bujingi Peacock | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1800 | 700 | |||||||||
During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except "Bujin" cards. You can only use the effect of "Bujingi Peacock" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (15) | Stoic of Prophecy | Effect Monster | ||||||||||
- | 1 | Spellcaster | 300 | 200 | |||||||||
When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 7.2 (6) | Brigrand the Glory Dragon |
Fusion Monster Effect Monster |
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- | 8 | Beast | 2500 | 2000 | |||||||||
"Fallen of Albaz" + 1 Level 8 or higher monster Cannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Tri-Brigade" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Brigrand the Glory Dragon" once per turn. |
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▶︎ Deck | 7.2 (19) | Sky Galloping Gaia the Dragon Champion |
Fusion Monster Effect Monster |
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- | 7 | Dragon | 2600 | 2100 | |||||||||
1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster. |
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▶︎ Deck | 7.2 (6) | ZW - Dragonic Halberd |
Xyz Monster Effect Monster |
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- | 5 | Dragon | 3000 | 1200 | |||||||||
2 Level 5 monsters Cannot attack directly. Once per turn: You can detach 1 material from this card; add 1 "Zexal" Spell/Trap from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this card you control to it. It gains 3000 ATK. When the equipped monster destroys a monster by battle: You can Special Summon to your field any number of "ZW -" monster Cards equipped to it. |
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▶︎ Deck | 7.2 (5) | Sunavalon Dryatrentiay |
Link Monster Effect Monster |
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- | - | Plant | 0 | - | |||||||||
2+ Link Monsters If this card is Link Summoned: You can add 1 "Sunavalon" Spell/Trap from your Deck to your hand. This card cannot be destroyed by your opponent's card effects, and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can Tribute 1 Link Monster this card points to; destroy any number of cards your opponent controls, up to that monster's Link Rating.
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▶︎ Deck | 7.2 (16) | Emblem of Dragon Destroyer | Normal Spell | ||||||||||
Add 1 "Buster Blader" from your Deck or GY to your hand. | |||||||||||||
▶︎ Deck | 7.2 (5) | Starry Knight Ceremony | Continuous Spell | ||||||||||
During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.2 (13) | Predaplanet | Continuous Trap | ||||||||||
If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect. | |||||||||||||
▶︎ Deck | 7.1 (9) | Gouki Bearhug | Effect Monster | ||||||||||
- | 6 | Warrior | 2400 | 0 | |||||||||
If this card is Special Summoned by the effect of a "Gouki" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Bearhug". You can only use each effect of "Gouki Bearhug" once per turn. | |||||||||||||
▶︎ Deck | 7.1 (8) | Super Soldier Soul | Effect Monster | ||||||||||
- | 1 | Warrior | 0 | 0 | |||||||||
You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard; add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn. | |||||||||||||
▶︎ Deck | 7.1 (9) | Double Disruptor Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 2500 | 1500 | |||||||||
You can Tribute this card, then target 2 "Rokket" monsters in your GY with different names; Special Summon them in Defense Position. You can banish this card from your GY; add 1 "Rapid Trigger" or "Heavy Interlock" from your Deck or GY to your hand. You can only use each effect of "Double Disruptor Dragon" once per turn. | |||||||||||||
▶︎ Deck | 7.1 (14) | Familiar-Possessed - Lyna | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1850 | 1500 | |||||||||
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the GY. When Summoned this way: You can add 1 Spellcaster monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage. | |||||||||||||
▶︎ Deck | 7.1 (12) | Ignoble Knight of Black Laundsallyn | Effect Monster | ||||||||||
- | 5 | Warrior | 2000 | 800 | |||||||||
You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can only control 1 face-up "Ignoble Knight of Black Laundsallyn". | |||||||||||||
▶︎ Deck | 7.1 (9) | Revendread Executor |
Ritual Monster Effect Monster |
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- | 8 | Zombie | 3000 | 0 | |||||||||
You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn. | |||||||||||||
▶︎ Deck | 7.1 (7) | Igknight Veteran |
Pendulum Monster Normal Monster |
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- | 6 | Warrior | 1300 | 2700 | |||||||||
Pendulum Effect If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Card Text This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him). |
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▶︎ Deck | 7.1 (14) | Spellbook of Power | Normal Spell | ||||||||||
Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn. | |||||||||||||
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