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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your hand". Search result Showing 751 to 780 of 1,305
With the effect of "add Card from your Deck to your hand".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.2 (12) | Red Rose Dragon |
Effect Monster Tuner Monster |
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- | 3 | Dragon | 1000 | 1800 | |||||||||
If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (13) | Cyber Angel Idaten |
Ritual Monster Effect Monster |
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- | 6 | Fairy | 1600 | 2000 | |||||||||
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF. | |||||||||||||
▶︎ Deck | 8.2 (23) | Crystal Clear Wing Synchro Dragon |
Synchro Monster Effect Monster |
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- | 10 | Dragon | 3000 | 2500 | |||||||||
1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand. |
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▶︎ Deck | 8.2 (5) | Dinomist Pteran |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 1800 | 1200 | |||||||||
Pendulum Effect If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. Card Text When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand. |
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▶︎ Deck | 8.2 (10) | Majespecter Cat - Nekomata |
Pendulum Monster Effect Monster |
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- | 3 | Spellcaster | 100 | 1800 | |||||||||
Pendulum Effect Card Text When this card is Normal or Special Summoned: You can add 1 "Majespecter" card from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Majespecter Cat - Nekomata" once per turn. Cannot be targeted or destroyed by your opponent's card effects. |
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▶︎ Deck | 8.2 (15) | Qliphort Genius |
Link Monster Effect Monster |
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- | - | Machine | 1800 | - | |||||||||
2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.
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▶︎ Deck | 8.2 (18) | Sky Striker Ace - Shizuku |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
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▶︎ Deck | 8.2 (5) | Evolution End Burst | Normal Spell | ||||||||||
Add 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 "Evolution End Burst" per turn. | |||||||||||||
▶︎ Deck | 8.2 (6) | D - Force | Continuous Spell | ||||||||||
When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ●You cannot draw during the Draw Phase. ●Your opponent cannot target cards you control with card effects. ●Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase. |
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▶︎ Deck | 8.2 (6) | Rookie Fur Hire | Quick-Play Spell | ||||||||||
Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or Deck, whose Level is 1 higher or 1 lower than the Tributed monster had on the field. You cannot declare attacks the turn you activate this card, except with monsters "Fur Hire". You can only activate 1 "Rookie Fur Hire" per turn. | |||||||||||||
▶︎ Deck | 8.2 (12) | Spirit Charmers | Quick-Play Spell | ||||||||||
Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn. | |||||||||||||
▶︎ Deck | 8.2 (18) | Armory Call | Normal Trap | ||||||||||
Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn. | |||||||||||||
▶︎ Deck | 8.2 (27) | Fusion Reserve | Normal Trap | ||||||||||
Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand. | |||||||||||||
▶︎ Deck | 8.2 (5) | Doodlebook - Uh uh uh! | Normal Trap | ||||||||||
When your Dinosaur monster is targeted for an attack: Negate that attack, then you can Special Summon 1 "Doodle Beast" monster from your GY. It cannot be destroyed by battle, also destroy it during the End Phase. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 Level 5 or higher Dinosaur monster from your Deck to your hand. You can only use each effect of "Doodlebook - Uh uh uh!" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (29) | Yellow Gadget | Effect Monster | ||||||||||
- | 4 | Machine | 1200 | 1200 | |||||||||
When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand. | |||||||||||||
▶︎ Deck | 8.1 (12) | Alpha The Electromagnet Warrior | Effect Monster | ||||||||||
- | 3 | Rock | 1700 | 1100 | |||||||||
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | |||||||||||||
▶︎ Deck | 8.1 (14) | Chemicritter Carbo Crab |
Effect Monster Gemini Monster |
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- | 2 | Aqua | 700 | 1400 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●During your Main Phase: You can send 1 Gemini Monster from your Deck to the Graveyard, then add 1 Gemini Monster from your Deck to your hand. You can only use this effect of "Chemicritter Carbo Crab" once per turn. |
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▶︎ Deck | 8.1 (9) | Gagaku-P.U.N.K. Wa Gon |
Effect Monster Tuner Monster |
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- | 3 | Psychic | 900 | 600 | |||||||||
You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (7) | Salamangreat of Fire | Effect Monster | ||||||||||
- | 2 | Cyberse | 800 | 800 | |||||||||
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Salamangreat" monster from your Deck to your hand, except "Salamangreat of Fire", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Salamangreat of Fire" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (7) | Joruri-P.U.N.K. Madame Spider |
Effect Monster Tuner Monster |
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- | 3 | Psychic | 900 | 600 | |||||||||
You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (15) | Morphtronic Smartfon |
Effect Monster Tuner Monster |
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- | 1 | Machine | 100 | 100 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your Graveyard. ●While in Attack Position: Once per turn: You can roll a six-sided die, excavate that many cards from the top of your Deck, add 1 excavated "Morphtronic" card to your hand, also shuffle the rest back into the Deck. ●While in Defense Position: Once per turn: You can roll a six-sided die, look at that many cards from the top of your Deck, then place all of them on either the top or the bottom of the Deck, but in any order. |
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▶︎ Deck | 8.1 (12) | General Wayne of the Ice Barrier | Effect Monster | ||||||||||
- | 5 | Warrior | 2100 | 400 | |||||||||
Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand. | |||||||||||||
▶︎ Deck | 8.1 (19) | Machina Peacekeeper |
Effect Monster Union Monster |
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- | 2 | Machine | 500 | 400 | |||||||||
When this card on the field is destroyed and sent to the GY: You can add 1 Union Monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. | |||||||||||||
▶︎ Deck | 8.1 (19) | Justice of Prophecy | Effect Monster | ||||||||||
- | 3 | Spellcaster | 1600 | 800 | |||||||||
During your End Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (7) | Mudan the Rikka Fairy | Effect Monster | ||||||||||
- | 6 | Plant | 1000 | 2400 | |||||||||
You can Tribute 1 Plant monster; Special Summon this card from your hand. If this card is Normal Summoned, or Special Summoned by the effect of a Plant monster: You can add 1 "Rikka" Spell/Trap from your Deck to your hand. You can only use each effect of "Mudan the Rikka Fairy" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (7) | Vanquish Soul Jiaolong | Effect Monster | ||||||||||
- | 5 | Wyrm | 2400 | 2100 | |||||||||
If you reveal a card(s) in your hand to activate a "Vanquish Soul" card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●FIRE: Change the battle position of 1 monster on the field. ●2 FIRE: Add 1 "Vanquish Soul" card from your Deck to your hand, except "Vanquish Soul Jiaolong". You can only use each effect of "Vanquish Soul Jiaolong" once per turn, and cannot activate more than 1 in the same Chain. |
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▶︎ Deck | 8.1 (29) | Masked HERO Anki |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 1200 | |||||||||
Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (13) | Igknight Cavalier |
Pendulum Monster Normal Monster |
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- | 5 | Warrior | 2400 | 1200 | |||||||||
Pendulum Effect If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. Card Text The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain. |
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▶︎ Deck | 8.1 (15) | Crystal Master |
Pendulum Monster Effect Monster |
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- | 3 | Spellcaster | 1300 | 1000 | |||||||||
Pendulum Effect Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. Card Text You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand. |
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▶︎ Deck | 8.1 (13) | Ancient Chant | Normal Spell | ||||||||||
Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn. | |||||||||||||
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