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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "add Card from your Deck to your hand". Search result  Showing 751 to 780 of 1,305

With the effect of "add Card from your Deck to your hand".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
クリスタルクリアウィング・シンクロ・ドラゴン ▶︎ Deck 8.2 23 Crystal Clear Wing Synchro Dragon Synchro Monster
Effect Monster
- 10 Dragon 3000 2500
1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster
Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.
ダイナミスト・プテラン ▶︎ Deck 8.2 5 Dinomist Pteran Pendulum Monster
Effect Monster
- 4 Machine 1800 1200
Pendulum Effect
If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
Card Text
When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.
マジェスペクター・キャット ▶︎ Deck 8.2 10 Majespecter Cat - Nekomata Pendulum Monster
Effect Monster
- 3 Spellcaster 100 1800
Pendulum Effect

Card Text
When this card is Normal or Special Summoned: You can add 1 "Majespecter" card from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Majespecter Cat - Nekomata" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
エヴォリューション・レザルト・バースト ▶︎ Deck 8.2 5 Evolution End Burst Normal Spell
Add 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 "Evolution End Burst" per turn.
D-フォース ▶︎ Deck 8.2 6 D - Force Continuous Spell
When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects.
●You cannot draw during the Draw Phase.
●Your opponent cannot target cards you control with card effects.
●Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.
魔術師の再演 ▶︎ Deck 8.2 10 Magician's Restage Continuous Spell
You can target 1 Level 3 or lower Spellcaster monster in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the GY: You can add 1 "Magician" Continuous Spell from your Deck to your hand, except "Magician's Restage".
新風の空牙団 ▶︎ Deck 8.2 6 Rookie Fur Hire Quick-Play Spell
Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or Deck, whose Level is 1 higher or 1 lower than the Tributed monster had on the field. You cannot declare attacks the turn you activate this card, except with monsters "Fur Hire". You can only activate 1 "Rookie Fur Hire" per turn.
精霊術の使い手 ▶︎ Deck 8.2 12 Spirit Charmers Quick-Play Spell
Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.
アームズ・コール ▶︎ Deck 8.2 18 Armory Call Normal Trap
Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.
らくがきちょう-とおせんぼ ▶︎ Deck 8.2 5 Doodlebook - Uh uh uh! Normal Trap
When your Dinosaur monster is targeted for an attack: Negate that attack, then you can Special Summon 1 "Doodle Beast" monster from your GY. It cannot be destroyed by battle, also destroy it during the End Phase. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 Level 5 or higher Dinosaur monster from your Deck to your hand. You can only use each effect of "Doodlebook - Uh uh uh!" once per turn.
電磁石の戦士α ▶︎ Deck 8.1 12 Alpha The Electromagnet Warrior Effect Monster
- 3 Rock 1700 1100
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
Ga-P.U.N.K.ワゴン ▶︎ Deck 8.1 9 Gagaku-P.U.N.K. Wa Gon Effect Monster
Tuner Monster
- 3 Psychic 900 600
You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.
サラマングレイト・オブ・ファイア ▶︎ Deck 8.1 7 Salamangreat of Fire Effect Monster
- 2 Cyberse 800 800
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Salamangreat" monster from your Deck to your hand, except "Salamangreat of Fire", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Salamangreat of Fire" once per turn.
Jo-P.U.N.K.Mme.スパイダー ▶︎ Deck 8.1 7 Joruri-P.U.N.K. Madame Spider Effect Monster
Tuner Monster
- 3 Psychic 900 600
You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.
D・スマホン ▶︎ Deck 8.1 17 Morphtronic Smartfon Effect Monster
Tuner Monster
- 1 Machine 100 100
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your Graveyard.
●While in Attack Position: Once per turn: You can roll a six-sided die, excavate that many cards from the top of your Deck, add 1 excavated "Morphtronic" card to your hand, also shuffle the rest back into the Deck.
●While in Defense Position: Once per turn: You can roll a six-sided die, look at that many cards from the top of your Deck, then place all of them on either the top or the bottom of the Deck, but in any order.
氷結界の虎将 ウェイン ▶︎ Deck 8.1 12 General Wayne of the Ice Barrier Effect Monster
- 5 Warrior 2100 400
Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.
ヘカテリス ▶︎ Deck 8.1 24 Hecatrice Effect Monster
- 4 Fairy 1500 1100
You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.
魔導教士 システィ ▶︎ Deck 8.1 19 Justice of Prophecy Effect Monster
- 3 Spellcaster 1600 800
During your End Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
六花精ボタン ▶︎ Deck 8.1 7 Mudan the Rikka Fairy Effect Monster
- 6 Plant 1000 2400
You can Tribute 1 Plant monster; Special Summon this card from your hand. If this card is Normal Summoned, or Special Summoned by the effect of a Plant monster: You can add 1 "Rikka" Spell/Trap from your Deck to your hand. You can only use each effect of "Mudan the Rikka Fairy" once per turn.
VS 蛟龍 ▶︎ Deck 8.1 7 Vanquish Soul Jiaolong Effect Monster
- 5 Wyrm 2400 2100
If you reveal a card(s) in your hand to activate a "Vanquish Soul" card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
●FIRE: Change the battle position of 1 monster on the field.
●2 FIRE: Add 1 "Vanquish Soul" card from your Deck to your hand, except "Vanquish Soul Jiaolong".
You can only use each effect of "Vanquish Soul Jiaolong" once per turn, and cannot activate more than 1 in the same Chain.
イグナイト・デリンジャー ▶︎ Deck 8.1 14 Igknight Cavalier Pendulum Monster
Normal Monster
- 5 Warrior 2400 1200
Pendulum Effect
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Card Text
The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain.
宝玉の先導者 ▶︎ Deck 8.1 15 Crystal Master Pendulum Monster
Effect Monster
- 3 Spellcaster 1300 1000
Pendulum Effect
Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects.
Card Text
You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.
古の呪文 ▶︎ Deck 8.1 14 Ancient Chant Normal Spell
Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.
サイバー・リペア・プラント ▶︎ Deck 8.1 32 Cyber Repair Plant Normal Spell
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
●Add 1 LIGHT Machine monster from your Deck to your hand.
●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
天声の服従 ▶︎ Deck 8.1 30 Lullaby of Obedience Normal Spell
Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and chooses 1 of these effects to be applied.
●The declared monster is added to the hand of the player who activated this card.
●The player who activated this card Special Summons the declared monster to their field in Attack Position, ignoring its Summoning conditions.
海竜神の激昂 ▶︎ Deck 8.1 10 Fury of Kairyu-Shin Normal Spell
Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.
トイポット ▶︎ Deck 8.1 31 Toy Vendor Continuous Spell
Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.
煉獄の消華 ▶︎ Deck 8.1 15 Void Vanishment Continuous Spell
You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters.
融合準備 ▶︎ Deck 8.1 28 Fusion Reserve Normal Trap
Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.
ミラーフォース・ランチャー ▶︎ Deck 8.1 24 Mirror Force Launcher Continuous Trap
Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY. They can be activated this turn.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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