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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your hand". Search result Showing 601 to 630 of 1,305
With the effect of "add Card from your Deck to your hand".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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8.7 (22) | Onomatopaira | Normal Spell | |||
You can only activate 1 "Onomatopaira" per turn. Send 1 card from your hand to the GY; add up to 2 of these monsters from your Deck to your hand (you cannot add 2 from the same category). ●1 "Zubaba" monster ●1 "Gagaga" monster ●1 "Gogogo" monster ●1 "Dododo" monster |
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8.7 (133) | Pot of Duality | Normal Spell | |||
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card. | ||||||
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8.7 (7) | Deep Sea Aria | Normal Spell | |||
Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn. | ||||||
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8.7 (13) | Speedroid Scratch | Normal Spell | |||
Send 1 "Speedroid" card from your hand to the GY; add 1 "Speedroid" monster from your Deck to your hand. You can only activate 1 "Speedroid Scratch" per turn. | ||||||
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8.7 (29) | Medallion of the Ice Barrier | Normal Spell | |||
Add 1 "Ice Barrier" monster from your Deck to your hand. | ||||||
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8.7 (9) | White Mirror | Normal Spell | |||
Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster from your Deck to your hand with the same original name as that Special Summoned monster. You can only activate "White Mirror" once per turn. | ||||||
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8.7 (10) | Clockwork Night | Continuous Spell | |||
All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn. | ||||||
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8.7 (7) | S-Force Bridgehead | Field Spell | |||
When this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. You can only use this effect of "S-Force Bridgehead" once per turn. You can only activate 1 "S-Force Bridgehead" per turn. | ||||||
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8.7 (15) | Sky Iris | Field Spell | |||
Your opponent cannot target "Magician", "Performapal", or "Odd-Eyes" cards in your Pendulum Zones with card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn. | ||||||
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8.7 (7) | Metaphys Ascension | Normal Trap | |||
Discard 1 "Metaphys" card; draw 1 card, then you can banish 1 "Metaphys" monster from your Deck. If this card is banished: You can add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Ascension". You can only use 1 "Metaphys Ascension" effect per turn, and only once that turn. | ||||||
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8.7 (12) | PSY-Frame Overload | Continuous Trap | |||
Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload". | ||||||
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8.7 (9) | Gravekeeper's Trap | Continuous Trap | |||
While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY. | ||||||
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8.7 (3) | Icejade Erosion | Continuous Trap | |||
You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn. | ||||||
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8.6 (35) | Atlantean Dragoons | Effect Monster | |||
- | 4 | Sea Serpent | 1800 | 0 | ||
All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons". | ||||||
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8.6 (8) | Flower Cardian Cherry Blossom | Effect Monster | |||
- | 3 | Warrior | 100 | 100 | ||
If you control a Level 2 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can Tribute 1 "Flower Cardian" monster; draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can take 1 "Flower Cardian" monster from your Deck, except "Flower Cardian Cherry Blossom", and either add it to your hand or Special Summon it. Otherwise, send the card you drew to the GY. | ||||||
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8.6 (5) | Simorgh, Bird of Bringing | Effect Monster | |||
- | 2 | Winged Beast | 1000 | 1000 | ||
When this card is Normal Summoned: You can add 1 "Simorgh" card from your Deck to your hand, except "Simorgh, Bird of Bringing". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast Monsters. You can only use each effect of "Simorgh, Bird of Bringing" once per turn. | ||||||
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8.6 (23) | Gem-Armadillo | Effect Monster | |||
- | 4 | Rock | 1700 | 500 | ||
When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand. | ||||||
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8.6 (8) | World Legacy - "World Chalice" | Effect Monster | |||
- | 5 | Machine | 0 | 0 | ||
If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn. ●If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"". ●During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand. |
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8.6 (5) | Noble Knight's Shield-Bearer | Effect Monster | |||
- | 4 | Warrior | 800 | 1300 | ||
If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn. | ||||||
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8.6 (14) | Noble Knight Borz | Effect Monster | |||
- | 4 | Warrior | 1700 | 900 | ||
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects. ●This card becomes DARK and its Level is increased by 1. During your Main Phase: You can reveal 3 "Noble Arms" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the Graveyard. You can only use this effect of "Noble Knight Borz" once per turn. |
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8.6 (8) | S-Force Gravitino | Effect Monster | |||
- | 5 | Psychic | 2000 | 1400 | ||
Each of your opponent's monsters in the same column as one of your "S-Force" monsters is banished when it leaves the field. If this card is Normal or Special Summoned: You can add 1 "S-Force" card from your Deck to your hand, except "S-Force Gravitino". You can only use this effect of "S-Force Gravitino" once per turn. | ||||||
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8.6 (28) | XX-Saber Darksoul | Effect Monster | |||
- | 3 | Beast | 100 | 100 | ||
During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand. | ||||||
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8.6 (23) | Gravekeeper's Commandant | Effect Monster | |||
- | 4 | Spellcaster | 1600 | 1500 | ||
You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand. | ||||||
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8.6 (23) | Assault Beast | Effect Monster | |||
- | 4 | Beast-Warrior | 1900 | 1200 | ||
You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand. | ||||||
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8.6 (14) | Mardel, Generaider Boss of Light | Effect Monster | |||
- | 9 | Plant | 2400 | 2400 | ||
You can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or Special Summoned: You can add 1 "Generaider" card or 1 Plant monster from your Deck to your hand, except "Mardel, Generaider Boss of Light". You can only use this effect of "Mardel, Generaider Boss of Light" once per turn. | ||||||
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8.6 (20) | Fluffal Owl | Effect Monster | |||
- | 2 | Fairy | 1000 | 1000 | ||
When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn. | ||||||
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8.6 (38) | The White Stone of Legend |
Effect Monster Tuner Monster |
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- | 1 | Dragon | 300 | 250 | ||
If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand. | ||||||
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8.6 (15) | Doomdog Octhros | Effect Monster | |||
- | 3 | Fiend | 800 | 800 | ||
If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn. | ||||||
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8.6 (7) | Melffy Catty | Effect Monster | |||
- | 2 | Beast | 200 | 200 | ||
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn. | ||||||
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8.6 (5) | Lyrilusc - Cobalt Sparrow | Effect Monster | |||
- | 1 | Winged Beast | 0 | 100 | ||
If this card is Special Summoned: You can add 1 Level 1 Winged Beast monster from your Deck to your hand. You can only use this effect of "Lyrilusc - Cobalt Sparrow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect. ●Your opponent cannot target this card with card effects. |
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