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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.2 (10) | The Revived Sky God | Normal Trap | ||||||||||
The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn. | |||||||||||||
▶︎ Deck | 9.1 (8) | Flower Cardian Willow | Effect Monster | ||||||||||
- | 11 | Warrior | 100 | 100 | |||||||||
While you control a Level 10 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can target 1 "Flower Cardian" monster in your GY; shuffle it into your Deck, then draw 1 card. | |||||||||||||
▶︎ Deck | 9.1 (34) | Tethys, Goddess of Light | Effect Monster | ||||||||||
- | 5 | Fairy | 2400 | 1800 | |||||||||
When you draw a Fairy monster(s) (except during the Damage Step): You can reveal 1 of those monsters; draw 1 card. This card must be face-up on the field to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 9.1 (17) | Nikitama |
Effect Monster Spirit Monster |
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- | 4 | Fairy | 800 | 1800 | |||||||||
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit Monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit Monster to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 9.1 (10) | Evil★Twin Ki-sikil |
Link Monster Effect Monster |
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- | - | Fiend | 1100 | - | |||||||||
2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.
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▶︎ Deck | 9.1 (24) | Dark Spirit's Mastery | Normal Spell | ||||||||||
Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn. | |||||||||||||
▶︎ Deck | 9.1 (11) | Cocoon of Ultra Evolution | Quick-Play Spell | ||||||||||
Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your GY, then target 1 Insect monster in your GY; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Cocoon of Ultra Evolution" once per turn. | |||||||||||||
▶︎ Deck | 9.1 (44) | Chicken Game | Field Spell | ||||||||||
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ●Draw 1 card. ●Destroy this card. ●Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation. |
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▶︎ Deck | 9.1 (7) | Waterfall of Dragon Souls | Normal Trap | ||||||||||
Activate 1 of these effects; ●Add 1 Wyrm monster from your Deck to your hand. ●Send any number of Wyrm monsters from your hand and/or face-up from your field to the GY; draw cards equal to the number of monsters you sent to the GY +1. |
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▶︎ Deck | 9 (7) | Vanquish Soul Heavy Borger | Effect Monster | ||||||||||
- | 7 | Machine | 2500 | 1500 | |||||||||
During the Main Phase (Quick Effect): You can target 1 non-Machine "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●DARK: Draw 1 card. ●EARTH & FIRE: Inflict 1500 damage to your opponent. You can only use each effect of "Vanquish Soul Heavy Borger" once per turn, and cannot activate more than 1 in the same Chain. |
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▶︎ Deck | 9 (4) | Lavalval Salamander |
Synchro Monster Effect Monster |
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- | 7 | Dragon | 2600 | 200 | |||||||||
1 Tuner + 1+ non-Tuner FIRE monsters If this card is Synchro Summoned: You can draw 2 cards, then, if you have a FIRE monster in your hand, send 2 cards from your hand to the GY including a FIRE monster. Otherwise, reveal your entire hand, and shuffle it into the Deck. You can only use this effect of "Lavalval Salamander" once per turn. Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls, up to the number of "Laval" monsters you control, to face-down Defense Position. |
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▶︎ Deck | 9 (22) | Knightmare Gryphon |
Link Monster Effect Monster |
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- | - | Fiend | 2500 | - | |||||||||
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.
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▶︎ Deck | 9 (5) | Therion Charge | Normal Spell | ||||||||||
Send 1 "Therion" card, except "Therion Charge", or 1 "Endless Engine Argyro System" from your hand or your face-up Spell & Trap Zone to the GY; draw 2 cards. You can only activate 1 "Therion Charge" per turn. | |||||||||||||
▶︎ Deck | 9 (69) | Pot of Avarice | Normal Spell | ||||||||||
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards. | |||||||||||||
▶︎ Deck | 9 (68) | Upstart Goblin | Normal Spell | ||||||||||
Draw 1 card, then your opponent gains 1000 LP. | |||||||||||||
▶︎ Deck | 9 (16) | Scrapstorm | Quick-Play Spell | ||||||||||
Target 1 "Scrap" monster you control; send 1 "Scrap" monster from your Deck to the Graveyard, then draw 1 card, then destroy that monster. | |||||||||||||
▶︎ Deck | 9 (5) | Rescue-ACE HQ | Field Spell | ||||||||||
While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. | |||||||||||||
▶︎ Deck | 8.9 (8) | Shinobi Necro |
Effect Monster Tuner Monster |
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- | 2 | Zombie | 800 | 0 | |||||||||
If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shinobi Necro" once per turn. | |||||||||||||
▶︎ Deck | 8.9 (32) | Shaddoll Beast |
Effect Monster Flip Monster |
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- | 5 | Spellcaster | 2200 | 1700 | |||||||||
FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn. |
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▶︎ Deck | 8.9 (21) | Chocolate Magician Girl | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1600 | 1000 | |||||||||
Once per turn: You can discard 1 Spellcaster monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster monster in your GY, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. | |||||||||||||
▶︎ Deck | 8.9 (20) | Fortune Lady Water | Effect Monster | ||||||||||
- | 4 | Spellcaster | ? | ? | |||||||||
This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a "Fortune Lady" monster except "Fortune Lady Water": Draw 2 cards. | |||||||||||||
▶︎ Deck | 8.9 (62) | Morphing Jar Semi-Limited |
Effect Monster Flip Monster |
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- | 2 | Rock | 700 | 600 | |||||||||
FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards. | |||||||||||||
▶︎ Deck | 8.9 (7) | Flower Cardian Moonflowerviewing |
Synchro Monster Tuner Monster Effect Monster |
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- | 6 | Warrior | 2000 | 2000 | |||||||||
1 Tuner + 2 non-Tuner monsters Once per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters. |
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▶︎ Deck | 8.9 (24) | Fabled Ragin |
Synchro Monster Effect Monster |
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- | 5 | Fiend | 2300 | 1800 | |||||||||
1 "Fabled" Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can draw until you have 2 cards in your hand. |
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▶︎ Deck | 8.9 (13) | Inzektor Picofalena |
Link Monster Effect Monster |
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- | - | Insect | 1000 | - | |||||||||
2 Insect monsters If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. ●The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.
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▶︎ Deck | 8.9 (22) | Cross-Sheep |
Link Monster Effect Monster |
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- | - | Beast | 700 | - | |||||||||
2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ●Ritual: Draw 2 cards, then discard 2 cards. ●Fusion: Special Summon 1 Level 4 or lower monster from your GY. ●Synchro: All monsters you control gain 700 ATK. ●Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.
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▶︎ Deck | 8.9 (25) | Knightmare Phoenix |
Link Monster Effect Monster |
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- | - | Fiend | 1900 | - | |||||||||
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
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▶︎ Deck | 8.9 (8) | Miracle Rupture | Normal Spell | ||||||||||
Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn. | |||||||||||||
▶︎ Deck | 8.9 (49) | Trade-In | Normal Spell | ||||||||||
Discard 1 Level 8 monster; draw 2 cards. | |||||||||||||
▶︎ Deck | 8.9 (62) | Supply Squad | Continuous Spell | ||||||||||
Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card. | |||||||||||||
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Update Information - NEW -
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