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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6.7 (6) | Danger! Ogopogo! | Effect Monster | ||||||||||
- | 8 | Sea Serpent | 1200 | 3000 | |||||||||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn. | |||||||||||||
▶︎ Deck | 6.7 (6) | Mythical Beast Bashilisk |
Pendulum Monster Effect Monster |
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- | 4 | Spellcaster | 1800 | 500 | |||||||||
Pendulum Effect If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into your Main Deck, except "Mythical Beast Bashilisk", then draw 1 card. You can only use this effect of "Mythical Beast Bashilisk" once per turn. Card Text Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field; return 1 "Mythical Beast" card from your Pendulum Zone or face-up from your Extra Deck to the hand. You can only use this effect of "Mythical Beast Bashilisk" once per turn. |
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▶︎ Deck | 6.7 (12) | Convert Contact | Normal Spell | ||||||||||
If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards. | |||||||||||||
▶︎ Deck | 6.7 (11) | Vylon Matter | Normal Spell | ||||||||||
Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and apply 1 of these effects: ●Draw 1 card. ●Destroy 1 card your opponent controls. |
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▶︎ Deck | 6.7 (7) | Runick Golden Droplet | Quick-Play Spell | ||||||||||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn. |
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▶︎ Deck | 6.7 (45) | Hand Destruction | Quick-Play Spell | ||||||||||
Each player sends 2 cards from their hand to the GY, then draws 2 cards. | |||||||||||||
▶︎ Deck | 6.6 (19) | Ipiria | Effect Monster | ||||||||||
- | 2 | Reptile | 500 | 500 | |||||||||
If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn. | |||||||||||||
▶︎ Deck | 6.6 (7) | Infinitrack Tunneller | Effect Monster | ||||||||||
- | 5 | Machine | 2200 | 500 | |||||||||
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn. | |||||||||||||
▶︎ Deck | 6.6 (16) | Evigishki Levianima |
Ritual Monster Effect Monster |
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- | 8 | Aqua | 2700 | 1500 | |||||||||
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card declares an attack: Draw 1 card, and if you do, reveal it, then if it was a "Gishki" monster, look at 1 random card in your opponent's hand. | |||||||||||||
▶︎ Deck | 6.6 (9) | Draw of Fate | Normal Spell | ||||||||||
If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn. | |||||||||||||
▶︎ Deck | 6.6 (8) | Performapal Recasting | Normal Spell | ||||||||||
Reveal any number of "Performapal" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. You can only activate 1 "Performapal Recasting" per turn. | |||||||||||||
▶︎ Deck | 6.6 (13) | Silent Burning | Quick-Play Spell | ||||||||||
During the Battle Phase, if you control a "Silent Magician" monster, and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Magician" monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 6.6 (5) | Dreamland | Field Spell | ||||||||||
This card can activate these effects depending on the monster card types on the field. ●Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. ●Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. ●Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. You can only activate 1 "Dreamland" per turn. |
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▶︎ Deck | 6.6 (20) | Fuh-Rin-Ka-Zan | Normal Trap | ||||||||||
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. ●Destroy all monsters your opponent controls. ●Destroy all Spell and Trap Cards your opponent controls. ●Discard 2 random cards from your opponent's hand. ●Draw 2 cards. |
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▶︎ Deck | 6.6 (32) | Appropriate | Continuous Trap | ||||||||||
Activate only when your opponent draws a card(s) outside of either Draw Phase. After that, each time your opponent draws a card(s) outside of either Draw Phase, immediately draw 2 cards. | |||||||||||||
▶︎ Deck | 6.6 (21) | Rebound | Counter Trap | ||||||||||
When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card. | |||||||||||||
▶︎ Deck | 6.5 (8) | Gladiator Beast Sagittarii | Effect Monster | ||||||||||
- | 3 | Winged Beast | 1400 | 1000 | |||||||||
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittarii". | |||||||||||||
▶︎ Deck | 6.5 (6) | The Cuckoo Commanded to Croon | Effect Monster | ||||||||||
- | 3 | Winged Beast | 800 | 1000 | |||||||||
You can activate 1 of these effects; ●Destroy this card, then draw 1 card. ●Discard 1 card, then draw 1 card. ●During the End Phase of this turn, draw 1 card. You can only use this effect of "The Cuckoo Commanded to Croon" once per turn. |
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▶︎ Deck | 6.5 (12) | Strategist of the Ice Barrier | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1600 | 1600 | |||||||||
Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; draw 1 card. | |||||||||||||
▶︎ Deck | 6.5 (6) | Mermail Abyssnerei | Effect Monster | ||||||||||
- | 3 | Aqua | 1200 | 2000 | |||||||||
(Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster in your hand or field, and if you do, the targeted monster gains ATK/DEF equal to the destroyed monster's original ATK/DEF, until the end of this turn. If this card is sent from the field to the GY: You can draw 1 card, then discard 1 card. You can only use each effect of "Mermail Abyssnerei" once per turn. | |||||||||||||
▶︎ Deck | 6.5 (4) | Myutant Mist | Effect Monster | ||||||||||
- | 8 | Spellcaster | 2700 | 2900 | |||||||||
Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Spell effects. You can only use each of the following effects of "Myutant Mist" once per turn. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" monsters; add it to your hand. | |||||||||||||
▶︎ Deck | 6.5 (6) | Neiroy, the Dream Mirror Disciple | Effect Monster | ||||||||||
- | 3 | Fairy | 1000 | 1000 | |||||||||
If a "Dream Mirror" monster(s) is on the field: You can Special Summon this card from your hand, then, you can make this card become DARK. If this card is Special Summoned by the effect of a "Dream Mirror" monster: Activate this effect; if "Dream Mirror of Joy" is on the field, you can return 1 Spell/Trap your opponent controls to the hand, also, after that, if "Dream Mirror of Terror" is on the field, draw 1 card, then shuffle 1 card from your hand into the Deck. You can only use each effect of "Neiroy, the Dream Mirror Disciple" once per turn. | |||||||||||||
▶︎ Deck | 6.5 (11) | Trackblack |
Link Monster Effect Monster |
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- | - | Cyberse | 1200 | - | |||||||||
2 Effect Monsters You can target 1 monster you control this card points to; each time it destroys an opponent's monster by battle this turn, draw 1 card. You can only use this effect of "Trackblack" once per turn.
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▶︎ Deck | 6.5 (11) | The Big Cattle Drive | Normal Spell | ||||||||||
If you control a Beast, Beast-Warrior, or Winged Beast monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card. | |||||||||||||
▶︎ Deck | 6.5 (8) | Fragrance Storm | Normal Spell | ||||||||||
Target 1 Plant-Type monster on the field; destroy that target, and if you do, draw 1 card, then if that card is a Plant-Type monster, you can reveal it and draw 1 more card. | |||||||||||||
▶︎ Deck | 6.5 (24) | Precious Cards from Beyond | Continuous Spell | ||||||||||
When you Tribute Summon a monster using 2 or more Tributes: Draw 2 cards. | |||||||||||||
▶︎ Deck | 6.5 (15) | Magical Spring | Quick-Play Spell | ||||||||||
Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card resolves, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn. | |||||||||||||
▶︎ Deck | 6.5 (19) | Good Goblin Housekeeping | Normal Trap | ||||||||||
Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck. | |||||||||||||
▶︎ Deck | 6.5 (6) | Psychic Trigger | Normal Trap | ||||||||||
Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards. | |||||||||||||
▶︎ Deck | 6.5 (4) | Plunder Patroll Parrrty | Normal Trap | ||||||||||
If you control a "Plunder Patroll" monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards from your hand into the Deck equal to the number of Equip Cards you control. You can only use this effect of "Plunder Patroll Parrrty" once per turn. If you Special Summon a "Plunder Patroll" monster(s) from the Extra Deck, while this card is in your GY: You can equip this card to that Special Summoned monster as an Equip Card with this effect. ●The equipped monster gains 500 ATK. You can only use this effect of "Plunder Patroll Parrrty" once per Duel. |
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