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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.2 (17) | Caam, Serenity of Gusto | Effect Monster | ||||||||||
- | 4 | Psychic | 1700 | 1100 | |||||||||
Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card. | |||||||||||||
▶︎ Deck | 7.2 (20) | Supreme Arcanite Magician |
Fusion Monster Effect Monster |
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- | 10 | Spellcaster | 1400 | 2800 | |||||||||
1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate 1 of the following effects: ●Select 1 card on the field, and destroy it. ●Draw 1 card. |
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▶︎ Deck | 7.2 (14) | Old Entity Cthugua |
Synchro Monster Effect Monster |
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- | 4 | Pyro | 2200 | 200 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ●If it is Xyz Summoned: Draw 1 card. |
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▶︎ Deck | 7.2 (22) | Pot of Riches | Normal Spell | ||||||||||
Shuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of Riches" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon. | |||||||||||||
▶︎ Deck | 7.2 (19) | Heart of the Underdog | Continuous Spell | ||||||||||
During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card. | |||||||||||||
▶︎ Deck | 7.2 (27) | Draw Muscle | Quick-Play Spell | ||||||||||
Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 "Draw Muscle" per turn. | |||||||||||||
▶︎ Deck | 7.2 (22) | Horn of the Phantom Beast | Normal Trap | ||||||||||
Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card. | |||||||||||||
▶︎ Deck | 7.2 (15) | Dark Factory of More Production | Continuous Trap | ||||||||||
You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn. | |||||||||||||
▶︎ Deck | 7.1 (7) | Armed Dragon Thunder LV3 | Effect Monster | ||||||||||
- | 3 | Dragon | 1200 | 900 | |||||||||
This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card. | |||||||||||||
▶︎ Deck | 7.1 (13) | Noble Knight Brothers | Effect Monster | ||||||||||
- | 4 | Warrior | 1200 | 2400 | |||||||||
This card can only attack if you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. | |||||||||||||
▶︎ Deck | 7.1 (17) | Link Disciple |
Link Monster Effect Monster |
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- | - | Cyberse | 500 | - | |||||||||
1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.
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▶︎ Deck | 7.1 (27) | White Elephant's Gift | Normal Spell | ||||||||||
Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards. | |||||||||||||
▶︎ Deck | 7.1 (11) | Performapal Popperup | Normal Spell | ||||||||||
Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are "Performapal" monsters, "Magician" Pendulum Monsters, and/or "Odd-Eyes" monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 "Performapal Popperup" per turn. | |||||||||||||
▶︎ Deck | 7.1 (25) | Moray of Greed | Normal Spell | ||||||||||
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards. | |||||||||||||
▶︎ Deck | 7.1 (29) | Sacred Sword of Seven Stars | Normal Spell | ||||||||||
Banish 1 Level 7 monster from your hand or face-up field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn. | |||||||||||||
▶︎ Deck | 7.1 (22) | Magic Planter | Normal Spell | ||||||||||
Send 1 face-up Continuous Trap you control to the GY; draw 2 cards. | |||||||||||||
▶︎ Deck | 7.1 (19) | Monster Slots | Normal Spell | ||||||||||
Target 1 face-up monster you control and 1 monster in your Graveyard with the same Level; banish the target from the Graveyard, then draw 1 card and reveal it, then if the card you drew is a monster with the same Level as the monster on the field, Special Summon it. | |||||||||||||
▶︎ Deck | 7.1 (18) | Rare Value | Normal Spell | ||||||||||
If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards. | |||||||||||||
▶︎ Deck | 7.1 (19) | Strike of the Monarchs | Quick-Play Spell | ||||||||||
You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effects, then draw 1 card. (The effects remain negated until the end of this turn.) During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. | |||||||||||||
▶︎ Deck | 7.1 (12) | Salamangreat Gift | Continuous Trap | ||||||||||
You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7 (2) | Loris, Lady of Lament | Effect Monster | ||||||||||
- | 3 | Fiend | 1500 | 500 | |||||||||
You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of "Loris, Lady of Lament" once per turn. | |||||||||||||
▶︎ Deck | 7 (19) | Amaterasu |
Effect Monster Spirit Monster |
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- | 9 | Fairy | 3000 | 3000 | |||||||||
Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand. | |||||||||||||
▶︎ Deck | 7 (5) | Noble Knight Pellinore | Effect Monster | ||||||||||
- | 4 | Warrior | 1900 | 500 | |||||||||
You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn. | |||||||||||||
▶︎ Deck | 7 (20) | Garoth, Lightsworn Warrior | Effect Monster | ||||||||||
- | 4 | Warrior | 1850 | 1300 | |||||||||
Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect. | |||||||||||||
▶︎ Deck | 7 (17) | Worm Linx |
Effect Monster Flip Monster |
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- | 2 | Reptile | 300 | 1000 | |||||||||
FLIP: If this card is face-up during the End Phase, draw 1 card. | |||||||||||||
▶︎ Deck | 7 (24) | Power Tool Mecha Dragon |
Synchro Monster Effect Monster |
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- | 7 | Machine | 2300 | 2500 | |||||||||
1 Tuner + 1 or more non-Tuner monsters During your turn, when an Equip Spell Card(s) is equipped to this card: You can draw 1 card. You can only use this effect of "Power Tool Mecha Dragon" once per turn. Once per turn, during either player's turn: You can target 1 appropriate face-up Equip Card on the field; equip that target to this card. |
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▶︎ Deck | 7 (5) | Cyberse Integrator |
Synchro Monster Effect Monster |
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- | 3 | Cyberse | 1000 | 1000 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn. |
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▶︎ Deck | 7 (2) | Baromet the Sacred Sheep Shrub |
Xyz Monster Effect Monster |
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- | 4 | Plant | 1900 | 2000 | |||||||||
2+ Level 4 monsters You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn. |
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▶︎ Deck | 7 (8) | Abyss Script - Opening Ceremony | Normal Spell | ||||||||||
Gain 500 LP for each "Abyss Actor" monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of "Abyss Script - Opening Ceremony" once per turn. | |||||||||||||
▶︎ Deck | 7 (2) | Mannadium Imaginings | Normal Spell | ||||||||||
Reveal 1 "Mannadium" monster or "Visas Starfrost" in your hand; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 monster you control with 1500 ATK/2100 DEF; treat it as a Tuner until the end of this turn. You can only use each effect of "Mannadium Imaginings" once per turn. | |||||||||||||
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