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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Set 1 Spell/Trap". Search result Showing 181 to 210 of 312
With the effect of "Set 1 Spell/Trap".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.3 (7) | Superheavy Samurai Thief | Effect Monster | ||||||||||
- | 10 | Machine | 1000 | 1000 | |||||||||
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects; ●Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field. ●Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone. |
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▶︎ Deck | 7.3 (10) | Traptrix Genlisea | Effect Monster | ||||||||||
- | 4 | Plant | 1200 | 1600 | |||||||||
Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (4) | Abyss Script - Romantic Terror | Quick-Play Spell | ||||||||||
Return 1 "Abyss Actor" Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck in Defense Position, 1 face-up "Abyss Actor" Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Set any number of "Abyss Script" Spells directly from your Deck. You can only activate 1 "Abyss Script - Romantic Terror" per turn. | |||||||||||||
▶︎ Deck | 7.3 (4) | Amaze Attraction Thrill Train | Normal Trap | ||||||||||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ●Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn. |
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▶︎ Deck | 7.3 (8) | Fiendish Golem | Normal Trap | ||||||||||
Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY. | |||||||||||||
▶︎ Deck | 7.2 (16) | Brotherhood of the Fire Fist - Raven | Effect Monster | ||||||||||
- | 3 | Beast-Warrior | 200 | 1800 | |||||||||
If this card is sent from the field to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. "Fire Formation" Spells/Traps you control cannot be destroyed by your opponent's card effects. | |||||||||||||
▶︎ Deck | 7.2 (10) | Citadel Whale | Effect Monster | ||||||||||
- | 7 | Fish | 2350 | 2150 | |||||||||
If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 7.2 (11) | Labrynth Archfiend | Effect Monster | ||||||||||
- | 7 | Fiend | 2000 | 2800 | |||||||||
Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared. | |||||||||||||
▶︎ Deck | 7.2 (19) | Titanocider | Normal Trap | ||||||||||
Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn. | |||||||||||||
▶︎ Deck | 7.2 (13) | Booby Trap E | Normal Trap | ||||||||||
Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn. | |||||||||||||
▶︎ Deck | 7.1 (17) | Brotherhood of the Fire Fist - Gorilla | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1600 | 1000 | |||||||||
Once per turn, when this card destroys an opponent's monster by battle and sends it to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 Spell/Trap on the field; destroy that target. | |||||||||||||
▶︎ Deck | 7.1 (10) | Possessed Partnerships | Normal Trap | ||||||||||
Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7 (2) | Loris, Lady of Lament | Effect Monster | ||||||||||
- | 3 | Fiend | 1500 | 500 | |||||||||
You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of "Loris, Lady of Lament" once per turn. | |||||||||||||
▶︎ Deck | 7 (27) | Silver Sentinel | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1300 | |||||||||
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any). | |||||||||||||
▶︎ Deck | 7 (10) | Wannabee! | Effect Monster | ||||||||||
- | 2 | Insect | 0 | 0 | |||||||||
During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn. | |||||||||||||
▶︎ Deck | 7 (17) | Mecha Phantom Beast Jaculuslan |
Synchro Monster Effect Monster |
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- | 9 | Machine | 2700 | 2000 | |||||||||
1 "Mecha Phantom Beast" Tuner + 1+ non-Tuner "Mecha Phantom Beast" monsters When this card is Synchro Summoned: You can Tribute "Mecha Phantom Beast Tokens" up to the number of cards in your opponent's hand; randomly discard cards from your opponent's hand, equal to the number of Tributed monsters. Other "Mecha Phantom Beast" monsters you control cannot be destroyed by battle or card effects. If this card in its owner's possession is destroyed by your opponent: You can Set 1 Quick-Play Spell directly from your Deck. |
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▶︎ Deck | 7 (6) | Abyss Actor - Leading Lady |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 1500 | 1000 | |||||||||
Pendulum Effect Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects;●That opponent's monster loses ATK equal to the damage you took (even if this card leaves the field).●Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took. Card Text Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell directly from your Deck. |
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▶︎ Deck | 7 (19) | Xtra HERO Wonder Driver |
Link Monster Effect Monster |
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- | - | Warrior | 1900 | - | |||||||||
2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
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▶︎ Deck | 7 (5) | Amazement Precious Park | Field Spell | ||||||||||
During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can only use each effect of "Amazement Precious Park" once per turn. | |||||||||||||
▶︎ Deck | 7 (7) | Super Team Buddy Force Unite! | Normal Trap | ||||||||||
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone. | |||||||||||||
▶︎ Deck | 7 (3) | Vivid Tail | Normal Trap | ||||||||||
Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 6.9 (9) | Artifact Vajra | Effect Monster | ||||||||||
- | 5 | Fairy | 1800 | 1900 | |||||||||
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. | |||||||||||||
▶︎ Deck | 6.9 (8) | Magical Something | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1800 | 1300 | |||||||||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. This card's Level is increased by the number of Spell Counters on it. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell in your GY; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn. | |||||||||||||
▶︎ Deck | 6.9 (8) | Dream Mirror Recap | Continuous Trap | ||||||||||
If a "Dream Mirror" monster you control would be Tributed to activate its own effect, shuffle it into the Deck instead of sending it to the GY. During the Main Phase: You can send this face-up card to the GY; place 1 of your "Dream Mirror of Joy" or "Dream Mirror of Terror" that is banished or in your GY, face-up in your Field Zone, then you can Special Summon 1 monster from your hand that specifically lists that card you placed in its text. | |||||||||||||
▶︎ Deck | 6.8 (11) | Paleozoic Cambroraster |
Link Monster Effect Monster |
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- | - | Aqua | 1200 | - | |||||||||
2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.
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▶︎ Deck | 6.8 (16) | Crystal Blessing | Normal Spell | ||||||||||
Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells. | |||||||||||||
▶︎ Deck | 6.8 (12) | Action Magic - Full Turn | Quick-Play Spell | ||||||||||
This turn, double any battle damage that a player takes from battles involving 2 monsters. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card. | |||||||||||||
▶︎ Deck | 6.8 (5) | Judgment of the Branded | Normal Trap | ||||||||||
Target 1 Level 8 or higher Fusion Monster you control; destroy all monsters your opponent controls with an equal or higher ATK than that monster. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use this effect of "Judgment of the Branded" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (13) | Guardian of the Golden Land | Continuous Trap | ||||||||||
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 6.7 (7) | Brotherhood of the Fire Fist - Boar |
Effect Monster Tuner Monster |
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- | 4 | Beast-Warrior | 1100 | 1400 | |||||||||
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck. | |||||||||||||
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Update Information - NEW -
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