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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this banished monsters". Search result Showing 121 to 150 of 172
With the effect of "Special Summon this banished monsters".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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7 (3) | Branded Bond | Normal Spell | ||||||||||
Special Summon 1 of your "Fallen of Albaz" that is banished, in your hand, or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded Bond" once per turn. | |||||||||||||
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7 (2) | XYZ Combine | Continuous Spell | ||||||||||
If your LIGHT Machine Union Monster Card is banished (except during the Damage Step): You can Special Summon 1 "X-Head Cannon", "Y-Dragon Head", or "Z-Metal Tank" from your Deck. You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 of your banished monsters with different names, from among "X-Head Cannon", "Y-Dragon Head", and "Z-Metal Tank". You can only use each effect of "XYZ Combine" once per turn. | |||||||||||||
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7 (21) | Chaos Zone | Field Spell | ||||||||||
Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your field, then target 1 banished monster with a Level equal to the number removed; Special Summon that target. When this card on the field is sent to the GY by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. | |||||||||||||
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7 (12) | Storm Dragon's Return | Normal Trap | ||||||||||
Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn. | |||||||||||||
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6.9 (10) | Premature Return | Normal Trap | ||||||||||
Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position. | |||||||||||||
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6.8 (8) | Crystron Rion |
Effect Monster Tuner Monster |
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- | 3 | Machine | 500 | 500 | |||||||||
During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn. | |||||||||||||
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6.8 (6) | Recoded Alive | Normal Trap | ||||||||||
Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it. | |||||||||||||
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6.7 (9) | Nemeses Adrastea | Quick-Play Spell | ||||||||||
Target 1 of your "Nemeses" monsters that is banished or in your GY; Special Summon it, but if its original Level is 11 or higher, it cannot activate its effects this turn. You can only activate 1 "Nemeses Adrastea" per turn. | |||||||||||||
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6.6 (11) | Mayakashi Metamorphosis | Normal Trap | ||||||||||
Discard 1 card, then target 1 of your "Mayakashi" monsters that is banished or in your GY; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Mayakashi" monsters. You can only activate 1 "Mayakashi Metamorphosis" per turn. | |||||||||||||
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6.6 (20) | Castle of Dragon Souls | Continuous Trap | ||||||||||
Once per turn: You can banish 1 Dragon monster from your GY, then target 1 monster you control; it gains 700 ATK until the end of this turn (even if this card leaves the field). When this face-up card on the field is sent to the GY: You can target 1 of your banished Dragon monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls". | |||||||||||||
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6.5 (19) | Timelord Progenitor Vorpgate |
Synchro Monster Effect Monster |
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- | 10 | Fairy | 0 | 0 | |||||||||
1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Damage Step, if this card that was Special Summoned from the Extra Deck battled: You can activate this effect; banish all monsters your opponent controls, also, for the rest of this turn, halve the battle damage your opponent takes. Once per turn, during the End Phase, if this effect was activated this turn: Special Summon as many monsters as possible that you banished with this card's effect, to your opponent's field. |
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6.4 (19) | Evil HERO Infernal Gainer | Effect Monster | ||||||||||
- | 4 | Fiend | 1600 | 0 | |||||||||
During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position. | |||||||||||||
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6.3 (4) | Core of Chaos |
Effect Monster Tuner Monster |
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- | 2 | Thunder | 0 | 1600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Core of Chaos" once per turn. You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Shell of Chaos"; Special Summon it. | |||||||||||||
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6.3 (3) | Contact Gate | Normal Spell | ||||||||||
Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn. | |||||||||||||
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6.1 (10) | Shiranui Skillsaga Supremacy |
Link Monster Effect Monster |
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- | - | Zombie | 2300 | - | |||||||||
2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.
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6 (3) | Myutant GB-88 | Effect Monster | ||||||||||
- | 4 | Psychic | 500 | 500 | |||||||||
During your opponent's Main Phase, if "Myutant Evolution Lab" is in your Field Zone (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned during your opponent's turn: You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 of your Level 8 "Myutant" monsters that is banished or in your GY. You can only use each effect of "Myutant GB-88" once per turn. | |||||||||||||
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5.9 (7) | The Weather Painter Sun | Effect Monster | ||||||||||
- | 3 | Fairy | 1600 | 400 | |||||||||
If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |||||||||||||
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5.9 (14) | Different Dimension Deepsea Trench | Continuous Spell | ||||||||||
When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed: Special Summon that banished monster to your side of the field. | |||||||||||||
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5.8 (26) | Elemental HERO Voltic | Effect Monster | ||||||||||
- | 4 | Thunder | 1000 | 1500 | |||||||||
When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target. | |||||||||||||
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5.8 (12) | The Weather Painter Aurora | Effect Monster | ||||||||||
- | 6 | Fairy | 2200 | 2000 | |||||||||
When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target "The Weather" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |||||||||||||
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5.8 (13) | Exa, Enforcer of the Nekroz | Effect Monster | ||||||||||
- | 5 | Dragon | 2000 | 1000 | |||||||||
If this card is Tributed by a card effect: You can add 1 Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished "Nekroz" monsters, except this card; Special Summon that monster. You can only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and only once that turn. | |||||||||||||
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5.8 (8) | Omega Summon | Normal Trap | ||||||||||
Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position. | |||||||||||||
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5.7 (6) | Kashtira Preparations | Continuous Trap | ||||||||||
During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn. | |||||||||||||
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5.5 (24) | A-to-Z-Dragon Buster Cannon |
Fusion Monster Effect Monster |
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- | 10 | Machine | 4000 | 4000 | |||||||||
"ABC-Dragon Buster" + "XYZ-Dragon Cannon" Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them. |
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5.3 (12) | D.D. Unicorn Knight | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 900 | |||||||||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card. | |||||||||||||
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5.3 (4) | Black Dragon Ninja | Effect Monster | ||||||||||
- | 7 | Beast | 2800 | 1600 | |||||||||
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s). | |||||||||||||
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5.2 (11) | The Weather Painter Rain | Effect Monster | ||||||||||
- | 3 | Fairy | 1200 | 1400 | |||||||||
If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |||||||||||||
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5 (3) | Shell of Chaos | Effect Monster | ||||||||||
- | 4 | Machine | 1600 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Shell of Chaos" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Core of Chaos"; Special Summon it. | |||||||||||||
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5 (8) | Battlewasp - Ballista the Armageddon |
Synchro Monster Effect Monster |
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- | 12 | Insect | 3000 | 800 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters. |
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5 (11) | Different Dimension Encounter | Normal Trap | ||||||||||
If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position. | |||||||||||||
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